Early access: a lantern-headed Peddler roams some moons. Hand him Green Gems for lanterns, rift charms, drop pods and more. He fights monsters, and if he falls you can carry him home and rekindle him.
Back to a 0.x version: the mod is still being worked on.
Green Gems now spawn on every moon with loot, whatever else is in the modpack: they get a fixed share of the loot (4%, 15% on Peddler days) and at least 2 are always placed inside (8 on Peddler days), even if another mod rewrites the loot table.
The Peddler can now turn up on every moon, vanilla or modded: his daily roll no longer depends on the moon's loot step, and if a moon has no usable AI nodes he's placed at the main entrance or beside the ship instead. That includes the Company and other no-loot moons (config: Spawn On Moons Without Loot).
He's scared of ghosts: when the Ghost Girl, Herobrine or Football spawns, he packs up and leaves a Peddler's Note behind (readable with LMB). The list of ghosts is in the config.
Removed the Artificial Gem from the store.
Stillness Bell now freezes creatures for 10 seconds.
Hostile creatures now hunt the Peddler like a player. He has 150 health and swings his lantern back at them.
When the Peddler falls, his body drops, his lantern helm rolls off dark, and a Kindling Torch appears somewhere inside the facility. Light the helm with the torch, carry his body onto the ship, and set the lit helm back on him: embers rise and he stands again with a thank-you gift.
Players who hit or shoot him now hurt him; he backs off for a few seconds instead of packing up and vanishing.
Held items now sit in your actual hand at their grip. Lanterns (and his helm) hang from the handle and swing as you walk, turn and look around; the Rift Charm dangles from its cord; everything else leans a little with your movement.
Softer light: the Peddler's Lantern is about a third as bright, with dimmer glass, so it lights your way without flooding the room.
All of his wares remodelled in a Lethal Company style: rounded, weathered and grimy instead of blocky (a red hurricane lantern with wire guards, a cast hand bell, a forked dowsing rod, a brass pocket compass, a copper hip flask, an enamel stew bowl and more), plus a new Kindling Torch.
Fine detail on every item: rivets, seams, screws, bindings, stitching, knurled caps, dial ticks; and surface relief on the metals, wood and leather (scratches, hammered dents, chipped paint showing bare metal, grain), with shine that varies across each surface.
The Peddler's mutters, greetings, happy-trade and no-sale sounds are now a real voice: a deep, ringing beep-boop chatter.
A very faint crackle from his lantern when you're standing close to him.
Opening his shop now rings a little shop bell or gives a friendly boop, taking turns.
Fixed players who joined late, or after a repack, seeing a different trade list from the host (they could buy the wrong thing).
0.1.x (test builds)
The Lantern Peddler, Green Gems, the Peddler's Wares trade window (drag gems into his hand), 21 special trades, Fresh Wares, /peddler summon command.
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