Lethal Company
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Latest version
0.2.0
Last Updated
First Uploaded
Downloads
68
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0
Size
2.3MB
Dependants

0.2.0 (early access)

  • Back to a 0.x version: the mod is still being worked on.
  • Green Gems now spawn on every moon with loot, whatever else is in the modpack: they get a fixed share of the loot (4%, 15% on Peddler days) and at least 2 are always placed inside (8 on Peddler days), even if another mod rewrites the loot table.
  • The Peddler can now turn up on every moon, vanilla or modded: his daily roll no longer depends on the moon's loot step, and if a moon has no usable AI nodes he's placed at the main entrance or beside the ship instead. That includes the Company and other no-loot moons (config: Spawn On Moons Without Loot).
  • He's scared of ghosts: when the Ghost Girl, Herobrine or Football spawns, he packs up and leaves a Peddler's Note behind (readable with LMB). The list of ghosts is in the config.
  • Removed the Artificial Gem from the store.
  • Stillness Bell now freezes creatures for 10 seconds.
  • Hostile creatures now hunt the Peddler like a player. He has 150 health and swings his lantern back at them.
  • When the Peddler falls, his body drops, his lantern helm rolls off dark, and a Kindling Torch appears somewhere inside the facility. Light the helm with the torch, carry his body onto the ship, and set the lit helm back on him: embers rise and he stands again with a thank-you gift.
  • Players who hit or shoot him now hurt him; he backs off for a few seconds instead of packing up and vanishing.
  • Held items now sit in your actual hand at their grip. Lanterns (and his helm) hang from the handle and swing as you walk, turn and look around; the Rift Charm dangles from its cord; everything else leans a little with your movement.
  • Softer light: the Peddler's Lantern is about a third as bright, with dimmer glass, so it lights your way without flooding the room.
  • All of his wares remodelled in a Lethal Company style: rounded, weathered and grimy instead of blocky (a red hurricane lantern with wire guards, a cast hand bell, a forked dowsing rod, a brass pocket compass, a copper hip flask, an enamel stew bowl and more), plus a new Kindling Torch.
  • Fine detail on every item: rivets, seams, screws, bindings, stitching, knurled caps, dial ticks; and surface relief on the metals, wood and leather (scratches, hammered dents, chipped paint showing bare metal, grain), with shine that varies across each surface.
  • The Peddler's mutters, greetings, happy-trade and no-sale sounds are now a real voice: a deep, ringing beep-boop chatter.
  • A very faint crackle from his lantern when you're standing close to him.
  • Opening his shop now rings a little shop bell or gives a friendly boop, taking turns.
  • Fixed players who joined late, or after a repack, seeing a different trade list from the host (they could buy the wrong thing).

0.1.x (test builds)

  • The Lantern Peddler, Green Gems, the Peddler's Wares trade window (drag gems into his hand), 21 special trades, Fresh Wares, /peddler summon command.
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