[v73] A special version of our Testudination Modpack, with more deep exploration and longer moon trips. Please check the original modpack page for details about the modpack itself!
Imported changes from Testudination v1.8.4, v1.8.5, v1.8.6, v1.8.7, 1.8.8
Majora Moon is no longer blacklisted from spawning
1.0.3
Imported changes from Testudination v1.8.3
Blacklisted Majora Moon and Meteor Shower from being able to spawn
Brackens, Maneaters, Ghost Girl and Ducks now only spawn much later in the day
Moved the 999-Gal default position
1.0.2
Imported changes from Testudination v1.8.2
1.0.1
Fixed ReadMe
1.0.0
Initial creation from Testudination v1.8.0
Added LetsGoDeeper, DiminishingReturns
Moon Changes
Days are much much longer (2x as long as vanilla)
Interiors are 4x as large, the enemy cap is doubled, double the scrap spawns, and the scrap has double value
You can only enter through main entrance (or inverse), and only leave through Fire Exits (or being teleported). If only 1 player is left alive, Main Entrance can be exited from again. Due to this, lockpickers/hacking tools (Or a ship guy)/dice are essential to avoid getting softlocked, and the primary focus upon entering is to locate the Fire Exits and connect to them via spray paint
After visiting a moon, it becomes "stale", only yielding 25% of the scrap it would normally. This decays after 3 days
Slenderman pages have double value
Jesters can now only spawn during the last 1/3 of the day
Reduced number of items in Wooden Crates from 1-3 --> 1-2, and in Metal Safes from 1-4 --> 1-2
Increased Vain Shroud spawn chance on the current moon from 15% --> 45% (as you won't be visiting the same moon as much anymore)
Removed Atlantica, as the flood gimmick doesn't pair well with the new interior changes
Removed PlayZone, Slaughterhouse, Deepcore Mines and Cabin (And disabled Gray Apartments+ACF+Storehouse+Tower) as the generation is broken by the huge interior size
Disabled Meteor Shower and Hurricane weathers for balancing
Quota Changes
Quotas start as just 1 day
Altered the starting quota to be much higher (1k), with quotas having a higher base increase but a lower steepness curve (less exponential)
Every 5k threshold hit, the quota increases by 1 day
Reduced cost to buy an extra day from 2k --> 1k, but increased the cost increase from 100 --> 500
Equipment Changes
Increased starting credits from 60 --> 200
The Teleporter, Inverse Teleporter, 999-Gal and Switchboard come unlocked from the start
Spray paint slot is free, and Spray Paint cost is reduced from 50 --> 15
Doubled the max amount of spray paint decals from 4000 --> 8000 (Might cause lag, this setting is clientside inside the BetterSprayPaint config)
Flashlight slot is free, and Pro flashlight cost is reduced from 25 --> 15, and Elite flashlight from 60 --> 30
Doubled Hacking Tool and Handheld Radar Battery life, and Pinger uses
Technical
Adjusted the default culling distance, and enabled "Distance Culling" in the CullFactory config. You can toggle this whilst playing.