Lethal Company
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Latest version
1.0.2
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Dependants

Realistic Company

  • 140+ mods.
  • 25 new moons.
  • 10 new monsters.
  • 8 HQ interiors.
  • A lot of new scrap and items.
New moons (Wesleys Moons and some others)

New monsters

MenStalker

SlenderMan

SirenHead

RollingGiant

New Giants

Locker


Mimics


Drone


Peepers

New mechanics and hazards

Now you need to refill Oxygen.


Now you can heal on your ship.


Drama Mask can hide you from a mimics.


Mushrooms may trick you.


New item Polaroid - Take pictures of monsters and sell them.


New hazard - Tesla Gate


Backrooms


Now monsters trigger landmines too.

There's a ghost in the terminal and it's sending random broadcast codes to mess with the facility.

Closed doors can be 'opened' with showel.

Invisible monster called the Dark Mist.

It won't attack you, but that doesn't make it any less deadly. Pay attention on your way back to the main entrance! Did anything change? The Dark Mist will occasionally close doors between you and the main entrance. Doors won't close if you're near the main entrance. Doors won't close if you're not alone.

With the Facility Meltdown mod, the apparatus carries significant risk and reward. Removing it triggers a self-destruction sequence, giving you 2 minutes to escape before you're vaporized.

Infected Company mod

Infected Company

  • Trust no-one. One or more of your crewmates are infected! Trust no-one, collect scrap and survive!
  • New items. Adds new items to the game: incendiary grenade, infected detector and handheld radar.
  • Quarantine phase. Can you survive the facility lockdown?
  • Lobby size support. Compatible with lobby size enhancement mods! The game will scale accordingly.
  • And more!

infected_monster_spawn

Objectives

Survivor objective

The survivor's main objective is to collect enough scrap to meet the newly added round quota (not to be confused with the profit quota). The round quota is the total value of collected scrap the survivors must meet in a SINGLE day/round. The survivors win if they're able to meet the round quota and survive.

Round quota

  • Scales with map and lobby size
  • A min round quota can be configured by the host (see below section on config)

Infected objective

The objective is to prevent the survivors from meeting the round quota. You're given many tools to do so such as becoming a monster yourself :)

Game phases

This mod works with lobby size modification mods! By default there is an infected for every 3.5 players, for e.g. a lobby with 7 people will have 2 infected chosen at random.

It's best played with 4+ players, you can use other mods to increase the lobby size

Selection phase

  • Once the ship lands, random players in the lobby will be chosen as the infected
  • The more players the lobby has, the more will be chosen as infected. This value can be configured by the host (default 3.5 players for each infected)

Game phase

  • During this phase the game plays like normal, however, someone in your crew is infected
  • The infected will slowly build up insanity while they're inside of the facility
  • Once the insanity meter is full, they will have the ability to turn into the infected monster
  • The qurantine phase begins when there is at least a single active infected roaming inside of the facility

Quarantine phase

When quarantine phase ends, any infected that hasn't activated monster mode will lose 65% of their insanity

These effects can be configured by the host of the lobby

The quarantine phase begins when there is at least a single active infected monster inside of the facility, and ends when they're all neutralized or if the infection/insanity recedes. The facility is put into lockdown mode during the quarantine:

  • An alarm and announcer will signal the start and end of the quarantine phase
  • Facility main entrances and fire exits will take longer to use from the inside
  • Normal teleporters are disabled (inverse teleporters are still enabled)
  • Ship monitors are disabled
  • The ship terminal is disabled
  • Walkie-talkies are disabled
  • Facility lights will switch off and emergency lights will switch on

Endgame phase and scoring

The game ends when any of the following events occur:

1. The survivors collect and secure enough scrap to meet the round quota (the survivors win)
2. All the survivors die (the infected win)
3. The ship leaves without meeting the round quota (the infected win)

Ship leaderboard

Player scores will be recorded and displayed on a leaderboard found in the ship.

Survivor gameplay

  • Panic mode (default 'p' key): Drop all items and gain a temporary speed-boost (60 second cooldown). Use this wisely to escape the infected!
  • Tips against the infected:
    • Use flashes and stuns to slow and blind the infected. They cannot kill while stunned
    • Use the infected detector to sniff out who's infected or not

Infected gameplay

  • Insanity: The insanity meter will fill up while you're inside of the facility (and outside during night-time). The rate increases with your fear level, meaning if you see monsters or dead bodies, your insanity will charge faster. Once full, you can turn into the infected monster.
  • Infected mode (default 'x' key): Transform into the infected once your insanity meter is full. While transformed, you will have instant acceleration and the ability to kill players.
  • Infected kill attack (default 'z' key): While transformed, you can kill other players by ripping their guts out (30 second cooldown).
  • Damage reduction: While transformed, you'll have a 50% damage reduction from all sources
  • Immune to monsters: Other monsters will ignore you while you are transformed. Remember, you're immune to monsters, not bullets. Turrets will still attack you!

infected_despawn

New Items

Artifact

  • Will randomly spawn as scrap, there is a chance the Artifact will not spawn for the round
  • Holding the Artifact as an infected will increase your insanity rate by 50%
  • The Artifact will allow the infected to build insanity outside during the day, but at a slower rate than normal

artifact

Infected Detector

  • Cannot be bought and must be found as a rare drop within the facility
  • Single-use scan, once used it cannot be recharged
  • Only the person who used the scan will know the result, this opens up potential deception tactics ;)
  • The charge is consumed even if there was nobody within the range of the scan, don't waste it!
  • It will only show a positive infected reading if the infected has a high insanity level

Handheld Radar

  • Can be bought from the terminal for 120 credits
  • Use it wisely! It runs on batteries that last for 150 seconds
  • Pings the locations of nearby players and most monsters
  • Monster and player pings are indistinguishable
  • Some monsters will not show up on the radar
  • You can pocket the item and leave it on to hear the ping sounds of nearby players and monsters

Incendiary Grenade

  • Can be bought from the terminal for 70 credits
  • The fire from the grenade lasts for 7 seconds and spreads upon impact
  • Will damage both players and monsters
  • Getting burned will slow you

incendiary_fire

Custom interriors for some moons

Toystore for Experimentation, Rend, Dine.


GrandArmory for Adamance, Embrion, Artifice, Oldred, Etern.


Bunker for March, Offence, Celestria.


Sewer for Assurance.


Dungeon for Crystallum, Junic, Infernis.


Office for Titan.


Ooblterra


Sector0

Default keybinds
  • ~ - Open emotes menu.
  • C - Third person mode.
  • Alt+Scroll - Toggle reserved item slots.
  • F - Toggle flashlight from reserved slot.
  • X - Send Radio from reserved slot.
  • T - Take weapon from reserved slot.
  • B+N - Change suits pages.
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