
Mycopunk
Sections
Categories
Other filters
Filters
Sections
Categories
Other filters
1-20 of 36 results
Strip random employee upgrade bonus stats and allocate per-gear level points into base weapon, grenade, and employee stats.
Mark upgrades for trash, batch-scrap marked or non-favorite upgrades, true instant scrap, and undo last scrap (5 deep).
Allows firing weapons while sprinting/sliding, with a sprint-to-fire fix for immediate fire and sprint resume.
Full heavy package: loadout heavy, damage-to-ammo regen, Focus support, and scrollable heavy crate UI when many heavies unlock.
Backlog QoL: preselect directive paths, free next pages, and reroll directives for gats.
Fixes the Heavy upgrade fire-rate roll range flipping between different brackets depending on equip/stack context.
Re-enables the disabled Split Personality and Butter Fingers mission modifiers (randomize employee and weapons on revive).
Enhances Pesticide flamethrower with turbocharged range boost and damage scaling with enemy missing health.
Makes ground movement speed consistent in all directions (forward, strafe, backward, diagonals, and slide strafe).
Expands gear loadouts to 9 slots with paging, renaming, previews, custom icons, and equipped-slot highlighting.
Fixes the Hotswap upgrade on the Scout Laser Rifle so Laser remains the default mode after opening menus or entering missions.
Nerfs piercing and explosive damage that bypasses enemy shell armor to hit cores. Configurable structural armor falloff.
Enhances Scout Laser Rifle Arc Lightning with chaining, turbocharge support, and updated upgrade text.
1-20 of 36 results