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Cycles your UI color through pride flag colors. Pick a flag from the dropdown in ModSettingsMenu (F10).
Adjust weapon recoil intensity from 0% (no recoil) to 200% (double recoil). Configured via ModSettingsMenu (F10) — changes apply instantly.
A racetrack woven through the hub: ride the light tube's walls, grab power-ups, and race friends with real start lights.
Die and your robot splits in two: now crawl your torso back to your legs on its arms. Two players down? Get put back together wrong: one walks, one shoots.
Mission haul: see each resource's new total on the mission reward screen (+40 -> 1226) and what you've earned this session across missions: resources, upgrades by rarity, XP. Client only.
Highlight reel: automatic screenshots of your best moments (boss kills, melee kills, multi-kills, close calls, revives), shown after the mission. Hover to enlarge, click to save. Client only.
Upgrade cost preview: see what turbocharging an upgrade costs before you hold the key, and every cost against how much you have (40 / 125). Quality of life, UI, client only.
Clean dialogue: takes God's name used in vain out of what the characters say, in every language. Subtitles cleaned (family friendly, censor, filter); those voice lines swapped for clean ones or silenced. Client only.
Splits Ouroboros Blitz from normal Ouroboros: no shared continue/cleanse state, no contraband gats, and completion grants 2 permanent session upgrades.
Strip random employee upgrade bonus stats and allocate per-gear level points into base weapon, grenade, and employee stats.
Syncs weekly overtime, incursion, amalgamation, and cranius timers onto the same Mycopunk week clock.
Mark upgrades for trash, batch-scrap marked or non-favorite upgrades, true instant scrap, and undo last scrap (5 deep).
Shows map waypoints for undiscovered data logs, pumpkins, bears, upgrade crates, and other punch collectables so you can track them more easily.
Allows firing weapons while sprinting/sliding, with a sprint-to-fire fix for immediate fire and sprint resume.