Live DPS meter HUD overlay using SparrohUILib. Shows current 1s DPS, average DPS, and peak DPS. Configurable colors, position, and hot-reloadable via ModSettingsMenu.
HUD duplication on scene load/mission entry. ClearDestroyedHud() now calls _hud.Destroy() to actually remove the old HUD GameObject instead of just nulling the reference, preventing stale HUDs from persisting.
1.0.1 (2026-07-19)
Fixed
I was an idiot and didn't actually test whether configuration and repositioning worked. Now it does.
1.0.0 (2026-07-19)
Added
Initial release
Live DPS HUD overlay showing 1-second DPS, 15-second rolling average, and peak DPS
Harmony patch on PlayerData.OnLocalPlayerDamageTarget for local player damage tracking
Rolling damage window with configurable timeframes
Color-coded stats (configurable via hex RGB colors)
HUD auto-hides after 3 seconds of inactivity
Scene-loaded reset (fresh tracking per mission)
Config hot-reload via FileSystemWatcher
ModSettingsMenu integration for in-game editing
SparrohUILib HudBuilder for reticle-attached HUD
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