Mycopunk
This package has been deprecated and may no longer be maintained. We recommend looking for an alternative.
Install with App

Details

Latest version
1.0.0
Last Updated
First Uploaded
Downloads
31
Likes
0
Size
16KB
Dependants

Tags

Deprecated

Changelog

1.3.0 (2026-07-18)

Added

  • Found Sparroh's lovely lovely ModSettingsMenu, and integrated FullAuto's settings into it. Now depends on it.
  • Toggle key binding and popup offset can be edited live via the F10 config overlay — no restart needed
  • FileSystemWatcher + Config.Reload() hot-reload pattern (ModSettingsMenu's own ConfigFile instance wouldn't propagate changes)
  • PluginName changed to "FullAutoMod" so ModSettingsMenu's substring-based config matching can find it
  • ConfigEntry type changed to string so ModSettingsMenu's plain-text editor can write to it

1.2.0 (2026-07-17)

Changed

  • Simplified fire mode labels: only "Default" and "Full-Auto (Override)" shown (removed burst/charge mode detection)

1.1.1 (2026-07-17)

Fixed

  • MycoMod flags now use the real game attribute from Assembly-CSharp.dll instead of a local copy — game now correctly recognizes mod as client-side only

1.1.0 (2026-07-17)

Changed

  • Attempted MycoMod flags fix with local attribute definition (didn't work — game checks its own assembly's attribute type)

1.0.0 (2026-07-17)

Added

  • Initial release
  • Per-weapon full-auto toggle via Backslash key
  • Quick press to toggle between Default and Full-Auto (Override)
  • Hold (1s+) to preview current fire mode
  • On-screen popup showing current fire mode
  • Configurable toggle key and popup position via BepInEx config
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.