Changelog
1.3.1 (2026-07-23)
Changed
GUID renamed from fullautomod.mycopunk to coruscnium.fullauto for consistency with other mods.
Updated ModSettingsMenu dependency from 1.2.0 to 2.0.2.
Removed thunderstore.toml (not required by Thunderstore package spec).
1.3.0 (2026-07-18)
Added
Found Sparroh's lovely lovely ModSettingsMenu , and integrated FullAuto's settings into it. Now depends on it.
Toggle key binding and popup offset can be edited live via the F10 config overlay — no restart needed
FileSystemWatcher + Config.Reload() hot-reload pattern (ModSettingsMenu's own ConfigFile instance wouldn't propagate changes)
PluginName changed to "FullAutoMod" so ModSettingsMenu's substring-based config matching can find it
ConfigEntry type changed to string so ModSettingsMenu's plain-text editor can write to it
1.2.0 (2026-07-17)
Changed
Simplified fire mode labels: only "Default" and "Full-Auto (Override)" shown (removed burst/charge mode detection)
1.1.1 (2026-07-17)
Fixed
MycoMod flags now use the real game attribute from Assembly-CSharp.dll instead of a local copy — game now correctly recognizes mod as client-side only
1.1.0 (2026-07-17)
Changed
Attempted MycoMod flags fix with local attribute definition (didn't work — game checks its own assembly's attribute type)
1.0.0 (2026-07-17)
Added
Initial release
Per-weapon full-auto toggle via Backslash key
Quick press to toggle between Default and Full-Auto (Override)
Hold (1s+) to preview current fire mode
On-screen popup showing current fire mode
Configurable toggle key and popup position via BepInEx config
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