AimAnyTime
Aim while reloading, sliding, and sprinting — with visible reload animations while ADS.AimAnyTime
A BepInEx mod for Mycopunk that lets you aim while reloading, sliding, and sprinting — without losing reload animation feedback.
Features
- Aim While Reloading: Stay in ADS (FOV/aim state) during reloads.
- Show Reload Anim While Aiming: Temporarily hide the aim pose during reload so the reload animation is visible and you can tell when you're ready to fire again.
- Aim While Sliding: Allow aiming during slides (uses the same player override as the vanilla Aim While Sliding upgrade).
- Aim While Sprinting: Allow aiming during sprint without cancelling sprint.
Installation
Thunderstore (recommended)
- Download and install via a Thunderstore mod manager.
- The mod is installed to the correct directory automatically.
Manual
- Install BepInEx for Mycopunk (BepInExPack_Mycopunk 5.4.2403 or compatible).
- Place
AimAnyTime.dllin<Mycopunk Directory>/BepInEx/plugins/.
The mod loads automatically through BepInEx when the game starts. Check the BepInEx console for a load confirmation message.
Configuration
Settings are stored at:
<Mycopunk Directory>/BepInEx/config/sparroh.aimanytime.cfg
| Setting | Default | Description |
|---|---|---|
| Can Aim While Sliding | true |
Allows aiming weapons while sliding. |
| Can Aim While Reloading | true |
Keeps ADS active while reloading (FOV/aim state). Pair with Show Reload Anim While Aiming for visible reload feedback. |
| Can Aim While Sprinting | true |
Allows aiming weapons while sprinting without cancelling sprint. |
| Show Reload Anim While Aiming | true |
While ADS-reloading, temporarily hide the aim pose so the reload animation is visible. ADS state (FOV) stays active. |
Config changes are hot-reloaded while the game is running.
How it works
Vanilla ADS uses a full (non-additive) aim animation layer that covers the base layer. Enabling aim-while-reload alone keeps that layer up and hides the reload. This mod keeps ADS state on during reload, but drops the aim layer for the reload so the clip and its ammo events stay readable.
Troubleshooting
- Mod not loading? Verify BepInEx is installed correctly and check the BepInEx console for errors.
- Reload still invisible? Ensure both
Can Aim While ReloadingandShow Reload Anim While Aimingare enabled. - Aiming still blocked while sprinting? Ensure
Can Aim While Sprintingis enabled; some weapons use a sprint lock that this setting clears.
Building
Requirements
- Mycopunk (base game assemblies for references)
- BepInEx 5.4.2403 or compatible
- .NET SDK with
netstandard2.1support - Harmony (provided by BepInEx)
Steps
- Clone this repository.
- Open the solution in Visual Studio, Rider, or your preferred C# IDE.
- Ensure game and BepInEx assembly reference paths in the project file match your install.
- Build in Release configuration:
dotnet build --configuration Release
The output assembly is AimAnyTime.dll.
Authors
- Sparroh
Links
License
This project is licensed under the MIT License — see the LICENSE file for details.
