Changelog
2.1.0
- Refactor
- Split into two independent HUDs: Damage HUD and Kill HUD
- Separate enable toggles, positions, and colors for each HUD
- Kill HUD defaults slightly below the damage HUD so both are visible on first load
- Config keys renamed (
Enable Carnometer → Enable Damage HUD / Enable Kill HUD, etc.)
2.0.1
- Recreate UI after returning to the main menu so the HUD loads correctly on the next mission
2.0.0
- Initial standalone release (split from ExpandedHUD)
- Damage meter HUD with total damage, rolling DPS, kills, and cores destroyed
- Configurable enable toggle, DPS window, HUD anchor position, and value color
- Auto-reset on mission start
- Integration with SparrohUILib and optional HudRepositionAPI support
1.1.0
- HUD visibility toggle with F5 key
- HUD positioning at reticle location
- Kill-per-second and core-kill-per-second statistics
- Enhanced UI with TextMeshPro text components
- Proper mission-end reset functionality
1.0.1
- 5-second rolling damage window for DPS calculation
- Configurable DPS window duration via BepInEx config
1.0.0
- Initial release packaging (MinVer, thunderstore.toml, LICENSE, CHANGELOG)
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