Changelog
1.0.3
- Migrated HUD rendering to SparrohUILib
- Added configurable HUD position (
Tracker X / Tracker Y) and optional HudReposition API support
- Added configurable tracker colors (active and frozen)
- Changed
Stop Tracking At 30 default from on to off
- Renamed config entries for clearer BepInEx labels
- HUD rebuilds correctly after returning to the menu
1.0.2
- Added UI reload after exiting to the menu
1.0.1
- Mission total time now pauses when the in-game remaining timer is stopped (elevators, inter-floor waits, timer expiry)
- Nudged tracker HUD slightly toward center so it sits fully on-screen
- Fixed door codes being double-counted on host (SendTo.Everyone RPC Send+Execute)
- Fixed tracker HUD not appearing due to patch init failure from RPC stage reflection
1.0.0
- Initial release
- Incursion HUD tracking: mission time, remaining time, floor, abominations, levers, door codes
- Optional freeze-at-floor-30 config toggle
- Compact multi-line HUD
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