RedactedNotification
HUD alert when the rare ERROR REDACTED mission modifier appears on the mission board — even while you are mid-mission.RedactedNotification
A BepInEx mod for Mycopunk that alerts you when the rare ERROR REDACTED mission modifier appears on the mission board — including while you are mid-mission and the board refreshes.
Features
- Board watch: Tracks the current mission board seed and detects ERROR REDACTED on any listed mission
- Mid-mission alerts: Lives on the player HUD so you still get notified when the board rotates during a run
- Hidden by default: Only shows when ERROR REDACTED is present
- Alert blink: Soft alpha pulse on text + icon when the modifier is on the board
- Optional idle mode: Persistent grey indicator with “no ERROR detected.” when the modifier is absent
- Repositionable: Soft integration with ModSettingsMenu HUD repositioning when available
Getting Started
Dependencies
- Mycopunk (base game)
- BepInEx - Version 5.4.2403 or compatible
- SparrohUILib (
Sparroh-SparrohUILib) - .NET Framework 4.8
Building/Compiling
dotnet build --configuration Release
Installing
Via Thunderstore (Recommended):
- Install via Thunderstore / r2modman
- Ensure SparrohUILib is installed as a dependency
Manual Installation:
- Place
RedactedNotification.dllinBepInEx/plugins/ - Place
SparrohUILib.dllinBepInEx/plugins/(or install SparrohUILib package)
Configuration
Config file: BepInEx/config/sparroh.redactednotification.cfg
| Option | Default | Description |
|---|---|---|
EnableHUD |
true |
Master toggle for the notification HUD |
ShowWhenNotDetected |
false |
Always show a grey idle state when ERROR REDACTED is not on the board |
EnableBlink |
true |
Soft alpha pulse on the alert so it is easier to notice |
BlinkSpeed |
2.0 |
Blink cycles per second (try 1–3) |
BlinkMinAlpha |
0.35 |
Dim-phase alpha (higher = subtler) |
AlertText |
ERROR REDACTED has appeared! |
Text when the modifier is on the board |
IdleText |
no ERROR detected. |
Text for idle mode |
AnchorX / AnchorY |
0.50 / 0.12 |
Normalized HUD position (0–1) |
Config hot-reloads when the file changes.
How it works
The game regenerates the mission board from Global.MissionSelectSeed (about every 10 minutes). This mod:
- Resolves the ERROR REDACTED
MissionModifierfromGlobal.Instance.MissionModifiers - Reconstructs the current board from that seed (same logic as mission select)
- Shows a reticle HUD alert when any board mission includes the modifier
Opening mission select also feeds live button data so special/custom missions are covered.
Authors
- Sparroh
License
MIT — see LICENSE
