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Multiplies the number of enemies in every encounter (up to 100x), with separate sliders for standard enemies, unique enemies and bosses. Works in co-op, including Raid Mode parties, when everyone has the mod.
A massive Outward Definitive Edition modpack built with balance in mind. More classes, quests, magic, gear and crafting, a graphics overhaul, quality-of-life and co-op features. Includes fixes. Read the README for important info and known issues.
Adds a new rune combination that raises the Runic Barrier, a ward that splits incoming damage between Health and Mana.
[ALPHA] Wandering encounters for Outward: out in an overworld region, 1-3 hostiles native to that region turn up out of sight, 40-200m away, and walk in. Vanilla loot, never in a town or dungeon. Toast + compass blips. Co-op is not yet verified.
Tame wild creatures of Aurai and keep them as real, persistent companions: feed and bond with them, fight alongside them with Hunt as One and For the Kill, manage their comfort and temperature, and grow a lasting bond across saves.
Adds extreme ragdolling to characters when they die. Allows the player to configure the amount of ragdolling.
Changes Ark of the Exile Rotations, Breath of Darkness, Calygrey Arena Rewards, Lightweight kits, Expeditions, Quest Rewards, Shortcuts, Stashes. All additions/changes are configurable.
Food never rots. Updated rewrite of Jeremiah's StopFoodDecay for the current game version - strips decay from items on spawn and from everything already in the scene.
Runes without the wait: no rune cooldowns and configurable cast animation speed. Rune Sage at the speed of thought.
A banking service for Aurai: deposit silver in one city, withdraw in another. Interest, fees, a judgmental banker. Silver has weight - plan accordingly.
Leave an item in any legacy chest and it transmutes into its legacy version after 24 in-game hours. No heir character required.
Soroborean Caravanners offer travel to every standing city, from anywhere. Configurable & story-aware. For Definitive Edition.
