All mods
19 Brand New Start Scenarios with an alternative intro Quest, some with unique gameplay changes to spice new playthroughs or join factions immediately
Last updated: 7 months ago
First of the Primordials that focuses on the Ice element. The purpose of this skill tree is to be able to withstand most attacks building up permafrost and then use them to strike back.
Last updated: 3 years ago
Adds two classes inspired by tabletop Monk Archetypes
Last updated: 3 years ago
Dragon Knight! Updated and rebalanced! The classic fire extremist class is here ready for DE. Might it pair well with Fire Sigils?
Last updated: 3 years ago
Fixed issue with not consuming hexes when both pain and confusion are applied
Last updated: 3 years ago
Daggers for mainhand(Knives), Totally New Custom Daggers, Big Dagger Overhaul, new trainer with new skill tree (Shadow Assassin)
Last updated: a year ago
Effects of Pressure Plate Expertise also affect tripwire traps.
Last updated: 3 years ago
Original Classes: Grand-Apothecaries + Chrono-Magic + Spellslinger + Soul-Mage + Mad Whisperer + SelfDefence with universal perks like Drink on the move, charged heavy attacks, dodge cancelling, and more!
Last updated: 7 months ago
Blackout Potions! Undo poor life choices with the tilt of a bottle (and a nominal fee).
Last updated: 3 years ago
Outward Overhaul for the Chakram.
Last updated: 4 years ago
A custom skill tree revolving around summoning minion allies.
Last updated: 3 years ago