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1-20 of 380 results
Adds themed enchantments for every backpack that Proboina's Backpack Expansion and vik-Backpack_Additions left without a dedicated enchant.
Shared Photon co-op transport layer for Outward BepInEx mods: channels over one relay (or the RaiseEvent bus), a hello/peer ledger with absence detection, per-channel counters/trace/heartbeat, and PUN diagnostics.
Sync your Outward saves across devices via a mounted/shared folder: boot-time reconcile, offline-first play, fork detection/resolution, crash-safe session lock. Verified across real devices; some offline/crash-recovery edge cases still being staged.
Adds 'open' button to Lexicons, for in game Wiki First time opening the Lexicon after starting the game take some time Works with the German & English if you find errors hit me up in the outward modding community discord channel @serious_05558
Food never rots. Updated rewrite of Jeremiah's StopFoodDecay for the current game version - strips decay from items on spawn and from everything already in the scene.
Guaranteed elemental particle drops (or a configurable multiplier). Generalizes to boosting any drop by item name.
This is a buff to Rogue Engineer Skill. This is personal used mod which can conflict with literally any mod using Sideloader
[ALPHA] Runtime enemy spawner for Outward: spawn any donor-scene creature beside the player as a real vanilla hostile, with full AI, aggro, combat, and vanilla death/loot. Ephemeral and save-safe by design. Early software — see README for known issues.
Persistent-creature companion mechanics for Outward mods: clone/brain-strip body factory, navmesh follower, invisible combat anchor, manual combat, donor-scene harvesting, and expedition template caching from region-only scenes.
Dependency-free dev-tooling for Outward BepInEx mods: file-driven dev command loop, self-test harness, on-screen toasts, player-ready lifecycle wait, and embedded/override table loaders.
1-20 of 380 results
