All mods
Adds two classes inspired by tabletop Monk Archetypes
Last updated: 2 years ago
Adds six-shooter pistols to the game. Now with more options, less materials required, and no nerfing.
Last updated: 2 years ago
Inventory menu improvements: 'Salvage', 'Send to Stash', 'Send to Host's Stash', 'Send to Other Player' in item menu. Show item price in inventory. More information in readme.
Last updated: a year ago
Changes the chest stash behavior to only open the world host stash.
Last updated: 2 years ago
Dragon Knight! Updated and rebalanced! The classic fire extremist class is here ready for DE. Might it pair well with Fire Sigils?
Last updated: 2 years ago
Favourite items & skills, keep sleep, repair unequipped items and more!
Last updated: 2 years ago
Fixed issue with not consuming hexes when both pain and confusion are applied
Last updated: 2 years ago
Adds special fruit. Speak to chef merchants if you want to obtain one
Last updated: 2 years ago
Use action button to gather resources out of combat
Last updated: 2 years ago
Soroborean Caravanners will propose to travel to any major city.
Last updated: 2 years ago
Creates a Stash Pack in each Inn.
Last updated: 2 years ago
Creates a custom shortcut to open the stash panel.
Last updated: 2 years ago
Daggers for mainhand(Knives), Totally New Custom Daggers, Big Dagger Overhaul, new trainer with new skill tree (Shadow Assassin)
Last updated: a year ago
Slowly repair equippable inventory items after rest
Last updated: 2 years ago
There is no need to click 'Space' after loading screen
Last updated: 2 years ago
Adds a custom bind in the menu to increase game simulation speed by 4x.
Last updated: 2 years ago
[BETA] Migrates saves from Vanilla to Definitive Edition.
Last updated: 2 years ago
Adds a potion that significantly increases movement speed when not in combat. The increase gradually happens over time and resets upon entering combat. The potion and recipe has a chance to appear at the Soroborean Caravanner.
Last updated: a year ago
Adds 2 customizable keybinds: one for a mainhand and one for an off-hand weapon specific attack skill. Each keybind uses a skill depending on the currently equipped weapon. Hold Fire/Reload to reload pistol (to prevent accidental reload mid-fight).
Last updated: 2 years ago
Failed Recipes no longer consume items/spit out food waste.
Last updated: 2 years ago
Makes the game visible even when it's not focused (Mod is obsolete, Definitive Edition has this feature. Use it only for vanilla Outward!)
Last updated: 2 years ago
With this mod downloaded it will remove the requirement for Fire Stones, and Ice Stones when dropping a sigil. You will still lose mana when dropping any sigil. But I have taken the liberty to lower some of the mana cost, and cool downs for each sigil.
Last updated: 2 years ago