ANiceHomeForMods-VheosModPack icon


Lets you configure many game mechanics! Comes with lots of QoL, too :)

Last updated 3 months ago
Total downloads 901
Total rating 0 
Categories Balancing Mechanics Utility Misc
Dependency string ANiceHomeForMods-VheosModPack-2.0.8
Dependants 1 other package depends on this package

This mod requires the following mods to function

BepInEx-BepInExPack_Outward-5.4.18 icon

BepInEx pack for Outward.

Preferred version: 5.4.18
Mefino-Outward_Config_Manager-17.2.0 icon

BepInEx's in-game configuration manager, customized for Outward.

Preferred version: 17.2.0



Vheos retired from Outward modding. I wanted to fix some issues with the original settings. Now I want to spread those fixes for this mod for this great game. Vheos is aware of this posting.


  • V stands for Vheos - that's me! My nickname's there to emphasize that all mods in this collection were written from scratch by one person, and as such are 100% compatible with each other :)
  • M stands for Mod - it's a collection of mods, so duuuh. I could've left this one out, it's pretty redundant :P
  • P stands for Pack - under the hood, this mod is actually a collection of many independent mods that can be individually turned on/off. It's like a tiny mod manager!

And together, they form the mighty VHEOS MOD PACK!!! ...which is probably the least creative name I've ever come up with, but it already stuck on, so let it be ¯\_(ツ)_/¯

How to:

  • Download the Mono version of Outward
  • Download and install BepInEx and ConfigurationManager (Official OR Outward fork + SideLoader)
  • Download this mod from Thunderstore
  • Move the unzipped BepInEx folder next to the game exe
  • Press F1 (or F5 for Outward fork) in game to open the Configuration Manager window
  • Set up VMP to your liking and enjoy <3


  • How to change the default Configuration Manager hotkey?
    • Official: com.bepis.bepinex.configurationmanager.cfg
    • Outward fork: io.mefino.configurationmanager.cfg
  • How to unhide a mod?
    • tick the Advanced Settings checkbox at the top of the Configuration Manager window and you will see all hidden mods :)
  • Will mod ___ work online?
    • it should, but I haven't tested any of these mods online, so I can't guarantee :P
  • Will mod ___ break my save file?
    • it shouldn't, but it's a good habit to backup your save files before trying out new stuff :)
  • I change some settings but nothing happens! Why?
    • some settings update instantly, others on a loading screen, and some require a game restart.
  • I found a bug! How to report?
    • choose one of the contact options on top, then describe what's wrong and attach your output log: (use Pastebin)
      • DefEd: AppData\LocalLow\Nine Dots Studio\Outward_ Definitive Edition\Player.log
      • Oldward: AppData\LocalLow\Nine Dots Studio\Outward\output_log.txt
  • Can I see the source code?
    • yep, all my mods are open source and available at GitHub! Feel free to do with them as you please ;)


Sinai, raphendyr, ehaugw, SpicerXD, IggyTheMad, Tau37, Yansilv, AsierM
and other passionate people in the Outward Modding Community Discord server!
Love you all <3 Pop000100 is responsible for any new issues from this package.


  • 2.0.6
    • public beta release of DefEd update\o/
    • a lot of undocumented changes :)
  • 1.12.1

    • added a global advanced setting to Unlock settings' limits
    • SKILLS -> Prices -> Mutually exclusive prices: changed the price multiplier from integers to percents
  • 1.12.0

    • added AI mod with Enemy detection modifier, Prevent infighting between, Walk towards player on spawn, Change target on hit, and Change target when too far settings
    • moved some settings from Various into the new AI mod
    • Various: added Display prices in stash setting
    • Tools: added Torches temperature radius, Torches burn out on ground, Lights range and Two-person beds settings
    • Tree Randomizer -> Randomize breakthroughs: added an option to avoid choices
    • SKILLS -> Prices: reworked, now allows the user to define a formula (linear and exponential)
    • Resets -> Areas: added an advanced workaround fix for unarmed bandits when resetting enemies but not items
    • bugfix: Various -> Craft from stash was inconsistent because of incorrect quit condition
    • bugfix: Various -> Display stashed item amounts made recipes display incorrect results amount
    • bugfix: Crafting -> Limited manual crafting removed the other 3 ingredient slots when swapping the first ingredient of a learned recipe
    • bugfix: Quickslots -> Contextual skills always replaced Push Kick with a corresponding innate skill when equipping offhand
    • bugfix: some Quickslots settings crashed the game when switching areas with an active Summoned Ghost
  • 1.11.0

    • added Tools mod with More gathering tools, Gathering tools durability cost and Chance to break Flint and Steel settings
    • added Quickslots mod with Contextual skills, Replace quickslots on equip and Assign by using free quickslot settings
    • added Various mod with Randomize title screen, Craft with stash items, Display stashed item amounts and Add "Drop one" item action settings
    • moved some settings from Various, Needs and Gamepad into the new Inns, Tools and Quickslots mods
    • removed Various section and moved Various mod to the top of the mods list
    • bugfix: Various -> Inn rent duration was initialized too early to take effect
    • bugfix: Tree Randomizer mod was tagged with IDevelopmentOnly and didn't appear in the mods list
    • bugfix: some mods crashed when using the Mefino fork of ConfigurationManager
  • 1.10.0

    • Various: added Inn stashes setting and Enable cheats hotkey
    • GUI: added Text scale setting
    • Interactions: added Highlights settings
    • bugfix: Crafting -> Preserve durability ratios produced broken results when all ingredients were indestructible
    • bugfix: Descriptions -> Freshness bar settings didn't work for foods in shops
  • 1.9.0

    • Various: added Inn rent duration, Base stamina regen and Temperature settings
    • added Tree Randomizer mod (Skills section)
    • added a global advanced setting to Reset to defaults and Load preset (for now, only my personal presets)
    • split Prices mod into Merchants and Prices (Skills section)
    • renamed Skill Editor to Editor
    • renamed Skill Limits to Limits
    • bugfix: Prices -> Learn mutually exclusive skills was multiplying the price every time the skill was highlighted
  • 1.8.1

    • Interactions -> Disallowed in combat: added PullLevers, removed Talk and Revive
    • renamed Skills mod to Skill Editor
    • created a new section called Skills and moved relevant mods
    • added debug logging to help track down user-submitted bugs
    • bugfix: Targeting -> Auto-target actions didn't work at all
  • 1.8.0

    • new Durability mod: define how durability affects item stats, change loss rate per item type (moved relevant settings from Camping and Various)
    • new Crafting mod: inherit durability ratio from ingredients, limit manual crafting, change results amount
    • reworked Prices mod and added new settings: change prices curve, change prices per item type
    • new Descriptions settings: better display for attack speed, impact damage/resistance and barrier
    • new Skills settings: rune casting SFX volume, Runic Lantern glowing orb intensity
    • new Various settings: remap backpack capacities, change waterskin capacity
    • bugfix: heal enemies on load sometimes killed the player
    • bugfix: detailed descriptions didn't work with waterskins
    • bugfix: when enemies were reset, but items weren't, enemy pouches would have wrong contents
  • 1.7.0

    • new Skills mod: change effects, costs and cooldowns of select skills (for starters: dagger, bow and runes)
    • new Interactions setting: disallow revive in combat
    • minimized drink categories in Needs: potions and cures are now Potions, teas and other are now Other
    • bugfix: 16 gamepad quickslots were initialized too late to have any in-game effect
  • 1.6.0

    • new Traps mod: arming delay, friendly fire, trigger sizes
    • new Gamepad mod: 16 gamepad quickslots (same old), better stash navigation
    • new Camping settings: customize repair mechanics
    • new Interactions settings: disallow looting/travelling while in combat
    • new Needs settings: well-rested % mana loss, limit food/drink to 100% after sleep
    • bugfix: Gold Ingot price was affected by fixed price multiplier
    • bugfix: despawned butterflies were still emitting ambient sound
    • updated ConfiguratioManager dependency to 16.2+ and removed the Always expanded setting
  • 1.5.2

    • new Various setting: automatically reload arrows from inventory
    • free trainer skills (from other mods) are no longer overridden by the Prices mod
  • 1.5.1

    • replaced per merchant random price modifiers with per city (to prevent gold-reselling exploit)
    • bugfix: merchants' and skill trainers' prices were overridden even if their settings were disabled
  • 1.5.0

    • new Skill Limits mod: bring back decison-making to skill-building!
    • new Prices mod: control the silver economy, set the price for learning mutually exclusive skills!
    • new Needs setting: don't restore needs when travelling (useful for mages)
    • new Various settings: multiplicative stacking (for select stats), Armor Training customization
    • added hotkey customization to Camera zoom control
    • changed need overlimits positive effects to be symmetrical to unfulfilled (negative) effects (well-fed reduces health burn rate, well-hydrated reduces stamina burn rate, ...)
    • removed color formatting settings from Descriptions (colors are now enabled by default)
    • refactored (and reset) all Needs settings
    • bugfix: friendly fire was triggering combat music
    • bugfix: lingering interaction prompt when using Instant "Hold" interactions
    • bugfix: merchant restock timer wasn't applied when interacting with a merchant for the first time
    • changed zipped file folder structure to a standardized one, so VMP should now be compatible with Vortex!
    • all mods now use lazy initialization, which speeds up VMP loading - the fewer mods enabled, the more gain!
  • 1.4.2

    • new Descriptions setting: display cured status effects
    • new Needs setting: cure negative status effects even when above 100% need level
    • new Camera setting: customize gamepad hotkey for controlling zoom
    • new Damage setting: change damage dealt by enemies to other enemies
  • 1.4.1

    • added descriptions to Targeting settings
    • marked Allow targeting players as WIP/Advanced and moved it to Various
  • 1.4.0

    • new Targeting mod: change targeting ranges, Hunter's Eye tweaks, auto-target, more top-down camera
    • new Camping mod: restrict camping spots, butterflies spawn chance & radius
    • new Various setting: smith repairs only equipment
  • 1.3.2

    • new Descriptions setting: skill cooldowns and costs
    • new Various setting: heal enemies on load
  • 1.3.1

    • new GUI settings: fading status effect icons, copy settings from another player
  • 1.3.0

    • new GUI settings: rearrange HUD elements, change HUD transparency!
  • 1.2.1

    • bugfix: Hide wasn't applied after game restart
    • made a separate category for Teas in the Items' drink values setting
    • fixed GUI settings format and order
  • 1.2.0

    • bugfix: detailed item descriptions didn't work at all (whoops!)
    • new GUI mod - vertical splitscreen, shop menu tweaks, hide quickslot hints!
    • due to internal refactoring, this release will reset your previous Camera mod settings. Sorry!
  • 1.1.0

    • bugfix: a few mods didn't work when using non-english game language
    • new various mod: 16 controller quickslots - combine LT/RT with d-pad for additional 8 quickslots!
    • renamed the old Hide option (which was merely collapsing mod's settings) to Collapse
    • added option to actually Hide unwanted mods (they can be unhidden in Advanced Settings)
    • made the modpack always expanded in Configuration Manager to prevent annoying auto-collapsing
    • removed all usage of System.Reflection so the code should be safer and faster
  • 1.0.1

    • bugfix: Well-hydrated prevented from using non-eatable items (like bedroll, or flint & steel)
  • 1.0.0

    • public release \o/