Ship a learnable custom skill for Outward without rediscovering the traps: SideLoader pack-load wiring, effect-bucket routing, the stuck-cast guard, dynamic quickslot icons, native cast sync. Requires SideLoader. Auto-installed as a dependency.
Gift & item-spawn network-policy bundle (health review 2026-07-18 §2.1/§2.2)
R7b/F14 (review 2026-07-14): SkillKit.SkillClock owns the four-field cooldown write (BW's raw Skill-field pokes die), SkillCooldowns lifted to SkillKit on its own host/logger; SlConsumables stays in BW by dependency truth (deeply SideLoader-typed — ForgeKit can't take it, SkillKit shouldn't)
ForgeKit/SkillKit bundle (review 2026-07-14): CommandChannel stamps its dedup key only after a successful read; shared bidirectional Suggest lifted to ForgeKit (superstring typos now suggest everywhere); SkillRegistry.Init guards before assigning; void-floor mirror gets a source-level parity gate; scaffold example key ships unbound
Skill-tree overhaul: Maren sells the real 10-skill tree — Scatology, Beast of Burden, Wild Unknown, Communion
StoryKit: NPCs/trainers/dialogue as a kit — Maren goes live in Cierzo
Project health review wave: 12-agent fanout, 18 confirmed fixes, CI validity gate
Hunt-as-One Synergy + For the Kill: honest strikes, stacking buff, execute skill
SideLoader pack-load wiring for a learnable custom skill: SL_Skill registration, effect-bucket
routing, and the stuck-cast guard (a cancelled/interrupted cast no longer strands the caster's
animation or cooldown state).
Dynamic multi-state quickslot icons — a skill's icon can change based on runtime state (stacks,
cooldown, availability) without hand-rolled UI code per consumer.
Weapon-dependent native cast animation sync, and a learn helper for registering a skill into the
player's learnable set.
Convergent re-stamping — a skill's runtime state re-applies correctly after a save/reload or a
scene change, rather than needing a fresh cast to re-sync.
Extracted from Beastwhispering; consumers own the skill's actual content (SL_Skill XML, ItemID
block, icon art, and what the skill does), SkillKit owns the mechanism.
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