Runic Barrier
Adds a new rune combination that raises the Runic Barrier, a ward that splits incoming damage between Health and Mana.Overview
A ward with no shield. Raise the Runic Barrier from runes and every blow that lands on you is split between Health and Mana, turning your Mana into a second Health bar. Keeping it up costs you Mana Regeneration.
Rune combination
Everything is cast with Dez → Shim. What you get depends on Runic Prefix and whether the barrier is already standing:
| No barrier up | Barrier already up | |
|---|---|---|
| Without Runic Prefix | Raise Runic Barrier | Dismiss Runic Barrier |
| With Runic Prefix | Raise Runic Barrier Amplified | Dismiss Runic Barrier Amplified |
Dismissal needs no passive skill — any caster who can raise the barrier can take it down again.
Runic Barrier
+
= 
- Lasts 300 seconds
- Each blow sends 60% of its damage to Health and charges a further 60% to Mana
- Grants Impact Resistance +15% but lowers Mana Regeneration by 0.34 per second while it stands
Runic Barrier Amplified
- Requires Runic Prefix
- Lasts 450 seconds
- Each blow sends 50% of its damage to Health and charges a further 50% to Mana
- Grants Impact Resistance +20% but lowers Mana Regeneration by 0.34 per second while it stands
How the Runic Barrier works
- The Health share goes through your armour exactly as it normally would: Protection or Barrier applies, then Resistances reduce the damage to its final value
- The Mana share is charged the same way: Protection or Barrier applies, then Mana Cost Reduction lowers what you actually pay
- Protection and Barrier never stack on the same damage — Protection only reduces Physical damage, Barrier only elemental damage. A blow carrying both types meets both, each on its own part of the damage, as the example shows
- Against a blow carrying several elemental types, Barrier reduces only one of them — vanilla's rule, which the Mana share follows too
- If a blow costs more Mana than you have, the barrier spends what is left, the rest lands on your Health and the barrier collapses
- Running out of Mana from any source ends it
- Each absorbed blow answers with a flare and a sound, so you can hear the barrier working
- Floating blue embers and rising runes surround you while it stands
Example
A character with 50% Physical Resistance, 20% Ethereal Resistance, 2 Protection, 2 Barrier and 20% Mana Cost Reduction, struck for 50 Physical and 50 Ethereal damage.
Runic Barrier — 60% to Health, 60% to Mana:
| Damage | Health | Mana |
|---|---|---|
| Physical | 50 × 0.6 = 30, −2 (Prot) = 28, × 0.5 (Res) = 14.0 | 28 × 0.8 (Mana Cost) = 22.4 |
| Ethereal | 50 × 0.6 = 30, −2 (Bar) = 28, × 0.8 (Res) = 22.4 | 28 × 0.8 (Mana Cost) = 22.4 |
| Total | 36.4 Health | 44.8 Mana |
Runic Barrier Amplified — 50% to Health, 50% to Mana:
| Damage | Health | Mana |
|---|---|---|
| Physical | 50 × 0.5 = 25, −2 (Prot) = 23, × 0.5 (Res) = 11.5 | 23 × 0.8 (Mana Cost) = 18.4 |
| Ethereal | 50 × 0.5 = 25, −2 (Bar) = 23, × 0.8 (Res) = 18.4 | 23 × 0.8 (Mana Cost) = 18.4 |
| Total | 29.9 Health | 36.8 Mana |
Compatibility
- Requires SideLoader
- Works alongside any mod that changes rune magic, as long as the Dez → Shim combo stays free
- Not compatible with Runes Redone, which already contains the Runic Barrier
- Tested in single player and in co-op; in co-op every player needs the mod installed
Thanks and credit
- Thanks to my dear friend Rogismund, who helped me design the split this mod is built on and sits through the most tedious co-op sessions hunting online bugs with me
- Thanks to Sinai for SideLoader and for all their incredible work
- Thanks to Joh-Benji and Proboina for all the help they have given me!
- Thanks to the entire modding community that has tirelessly made (and is making!) my favourite game go from epic to legendary
Contacts
- Join our Outward modding community Discord server
- If you have any bugs to report or want to give feedback, here's my Discord workshop channel
