2.0.2
- Fixed the Runic Arrow sometimes staying in your pocket instead of going back to the quiver, after being dragged out or displaced by another arrow
2.0.1
- Fixed bosses and unique enemies being banished — they and the enemies placed with them now resist it, but the shot still deals its damage
- Fixed DoTs not damaging banished enemies, so they can now die before returning
2.0.0
- Added a new advanced combo: Banishing Shot
- Added the Banished status effect
- Added visual effects when the Runic Bow is conjured
- The Egoth → Shim combo now has different results depending on Arcane Syntax and whether the Runic Bow is already out
- The Runic Bow is now a proper conjuration: it cannot be dropped, and it vanishes when unequipped, like the Runic Blade
- The Runic Bow now survives a save and reload, like the Runic Blade — conjuring before you log off is no longer wasted
- The Runic Arrow is now conjured on the first draw, and re-equipped immediately if unequipped or replaced — no blank draw needed
- No longer requires Permittivity-NPC_Weapons or SideLoader Extended Effects; requires Wrango-Custom_Effects instead
1.3.0
- Fixed the Runic Bow status effect lingering after a reload, when the bow itself did not survive it
- Fixed the mod not loading when installed with r2modman
1.2.0
- The Runic Arrow is now re-equipped automatically with a new draw — equipping other ammunitions forces a swap
- The Runic Arrow is now destroyed when the bow leaves your inventory, whether dropped or expired
- Fixed the arrow occasionally outliving the bow when it had been re-conjured mid-cast
1.1.0
- Fixed the nocked arrow being invisible to other players in co-op, in both directions
- The Runic Arrow is now conjured with the bow and equipped once, lasting 180 seconds — prevents the arrow from disappearing while nocked
- The bow now only accepts the Runic Arrow; it will not draw with other ammunition equipped
- Mana is now only spent by the player actually shooting
- Fixed "Not enough Mana." notification to show only once per nocking attempt if mana is below 5
- Rune: Shim is now patched additively, it no longer conflicts with other mods that extend the same rune, as long as the Egoth → Shim combo is free
1.0.0
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