Fixed Runic Arrows ending up in enemies' loot — they can no longer be taken from the bodies of enemies you shot
Fixed the Runic Bow's imbue showing no visual effect after an imbued Runic Blade — the imbue now always covers the whole bow
Fixed a co-op guest's first rune of a combo not animating on the host's screen when a weapon was drawn — every rune cast now shows
Fixed a co-op guest's Banishing Shot sometimes showing no arrow or projectile on the host's screen — the shot now always shows
Runic Bow is now part of Runes Redone — install one or the other, not both
2.0.4
Fixed the character getting stuck in the draw animation when the Runic Bow expired mid-draw — the bow now stays until the draw is released or cancelled
2.0.3
Fixed Mana cost reduction being applied twice — each shot now spends the correct amount of Mana
2.0.2
Fixed the Runic Arrow sometimes staying in your pocket instead of going back to the quiver — it is now properly re-equipped automatically
2.0.1
Fixed bosses and unique enemies being banished — they and the enemies placed with them now resist it, but the shot still deals its damage
Fixed DoTs not damaging banished enemies — they can now die before returning
2.0.0
Added a new advanced combo: Banishing Shot
Added the Banished status effect
Added visual effects when the Runic Bow is conjured
The Egoth → Shim combo now has different results depending on Arcane Syntax and whether the Runic Bow is already out
The Runic Bow is now a proper conjuration: it cannot be dropped, and it vanishes when unequipped, like the Runic Blade
The Runic Bow now survives a save and reload, like the Runic Blade — conjuring before you log off is no longer wasted
The Runic Arrow is now conjured on the first draw, and re-equipped immediately if unequipped or replaced — no blank draw needed
No longer requires Permittivity-NPC_Weapons or SideLoader Extended Effects; requires Wrango-Custom_Effects instead
1.3.0
Fixed the Runic Bow status effect lingering after a reload when the bow itself did not survive it
Fixed the mod not loading when installed with r2modman
1.2.0
The Runic Arrow is now re-equipped automatically with a new draw — equipping other ammunition forces a swap
The Runic Arrow is now destroyed when the bow leaves your inventory, whether dropped or expired
Fixed the arrow occasionally outliving the bow when it had been re-conjured mid-cast
1.1.0
The Runic Arrow is now conjured with the bow and equipped once, lasting 180 seconds — the arrow no longer disappears while nocked
The bow now only accepts the Runic Arrow; it will not draw with other ammunition equipped
Mana is now only spent by the player actually shooting
Fixed the nocked arrow being invisible to other players in co-op, in both directions
Fixed the "Not enough Mana" notification repeating while nocking with Mana below 5 — it now shows once per attempt
Rune: Shim is now patched additively — it no longer conflicts with other mods that extend the same rune, as long as the Egoth → Shim combo is free
1.0.0
Initial release
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