All mods
Adds multiple upgrades to the shop
Last updated: 3 weeks ago
A mod that allows team-wide effects from upgrade items and health packs. Only the host needs to install it.
Last updated: 3 months ago
This mod turns R.E.P.O. into a rogue-lite, allowing you to build on defeats. Track your Total Haul Value and earn Skill Points to spend on permanent upgrades! Finally, experience a true sense of progression in R.E.P.O.
Last updated: a month ago
Shares all upgrades between team members.
Last updated: 5 months ago
Team upgrades, done right. Vanilla upgrades only. Everyone should have this installed.
Last updated: 3 months ago
Retrieve upgrades from players who’ve left the lobby. Great for lobbies where players leave and new ones join. A solid alternative to TeamUpgrades or SharedUpgrades — keeps progress fair without feeling too easy.
Last updated: 4 months ago
Crowd Control lets your livestream viewers interact with your game in real-time on Twitch, YouTube, TikTok, and more! Viewers can trigger effects using tips, bits, or channel points, making for a fun and interactive experience.
Last updated: 2 months ago
Upgrade items have a (configurable) chance to not be consumed and used again
Last updated: 5 months ago
Свежий перевод текста и текстур игры 0.2.0 версии!
Mods
Tools
Libraries
Misc
Audio
Valuables
Items
Upgrades
Weapons
Drones
Monsters
Levels
Client-side
Server-side
Cosmetics
Last updated: 2 months ago
ЛУЧШИЙ Русификатор текста и текстур R.E.P.O. (ОБНОВЛЕН + НОВАЯ ВЕРСИЯ)
Last updated: 3 weeks ago
Upgrades have a (configurable) chance to be applied to everyone in the lobby, or to be wasted
Last updated: 5 months ago
Use a Health Pack and your friends will also get HP!
Last updated: 5 months ago
Extension of EvilCheetah's TeamUpgrades that adds the new upgrades from REPO v0.2.0.
Last updated: 2 months ago
Adds passive health regeneration that scales with upgrades and works in both singleplayer and multiplayer, even if the host dies.
Last updated: 4 months ago
Makes upgrades more expensive based on the player count, intended to be used with: "TeamUpgrades" by EvilCheetah or "SharedUpgrades" by Traktool
Last updated: 5 months ago
When an upgrade is used the player that used it gets the upgrade and everyone has a 50% chance of getting that upgrade (yes the player that activated the upgrade has a chance for a double upgrade
Last updated: 5 months ago
Encourages Upgrade Splitting by scaling Upgrade Costs around the player with the maximum instances of an Upgrade
Last updated: 5 months ago
Upgrade your flashlight in the game. A 10-second timer with the ability to turn it on and off.
Last updated: 5 months ago
Kill monsters, clear levels, gain exp and grow (WIP)
Last updated: 3 months ago
casino for repo
Last updated: 2 weeks ago
When an upgrade is used everyone has a chance of getting that upgrade on top of the user instantly getting it. Percentage chance is based on how many players are in the lobby.
Last updated: 5 months ago
Max strength for all players. Only the host needs to install this.
Last updated: 5 months ago