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Mods that depend on BepInExPack by BepInEx
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381-400 of 2478 results
Player mimics with grab-and-drag interaction, collision-aware movement, blocked-target recovery and buffered multiplayer motion. Automatic encounter levels; one active at a time. Development build; gameplay verification pending.
Client-side R.E.P.O. Arcade with 16 games, animated themes/effects, controller support, accessibility, progression and local saves.
Only the host installs. Play with unmodded friends! HellParty adds escalating monster abilities, creepy ambushes and Monster Waves to your R.E.P.O. loot runs.
An AI teammate built from your player model: scouts, hauls loot, hides from monsters, smashes gnomes, revives you in hero mode, and tells terrible jokes.
A ceramic piggy bank valuable. Extract it whole for full value, or smash it for 5-10 coins worth more, at the cost of a crash every monster can hear. Multiplayer-synced, fully configurable.
A standalone language mod for R.E.P.O., developed by ElderPlayer / EP Studio. Edit a single file (EPLangRepo.txt) — no need for XUnity or online engines. Translate the EPLangRepo.txt file using a tool and run it by placing it in a folder.
Public Beta: chunky rechargeable bazooka with travelling rockets, stylized explosions and optional host-controlled friendly fire. All players need the mod; 0.3.0 two-client friendly fire remains unverified.
WORK IN PROGRESS. Competitive 2-team mode: pick your team in the lobby; everyone hauls to the same truck, the money is split per team by who carried each valuable in, and each team gets its own colour-coded cart.
Omniscye's Manor Club, updated for R.E.P.O. v0.4.4. A club with dancing robots behind the truck, now with extra songs.
When a player dies, their can be brought back to life if placed in a safe zone (Truck or Extraction Point)
Configurable auto respawn timer (30-120s) and revived health (10-100 HP) in REPOConfig. Chat countdown adjusts to the timer; first notice appears after 5 seconds. Disabled in arena and shop.
Required fix for OrtonLongGaming's FreddyEnemy: restores compatibility and fixes the endless attack loop and repeat kills on revived players.