Mods uploaded by Omniscye

 1325
1 
TinyREPO
TinyREPO - Shrink all player avatars to a mini, uniform scale for a cute, compact look. You can turn it on or off instantly in-game.
Last updated: 2 weeks ago
 1257
1 
Frogpocalypse
Turns picked-up Frog Traps into chaotic, self-replicating cursed objects. Make it rain frogs.
Last updated: 3 weeks ago
 1228
1 
SemiBotMenu
Replaces the main menu: removes the truck, adds a cursed SemiBot sprinting down the road, swaps the billboard, and plays chill vibe music.
Last updated: 2 weeks ago
 1219
1 
OmniBasketBall
This mod adds a Basketball mini game level into the game.
Last updated: a month ago
 1015
1 
RepoRotator
Rotates all spawned rooms/modules slowly as you play. Rooms spin. Doors misalign. It's glorious chaos.
Last updated: a month ago
 924
2 
PropHunt
PropHunt (BETA RELEASE) - Hide as Valuables, hunt the fakes. Multiplayer gamemode.
Last updated: 5 days ago
 859
1 
SimlishTTS
Converts all spoken English chat text into Simlish—the quirky Sims language—in singleplayer and multiplayer. Only players with the mod installed hear the Simlish TTS speech.
Last updated: a month ago
 825
1 
GambleJumping
Every time you jump, there's a 20% chance you'll explode. Works in singleplayer and multiplayer. Only the cursed player needs the mod.
Last updated: a month ago
 791
3 
GemGaze Eyes
Adds animated Ruby, Sapphire, and Emerald eye variants! To be used with MoreEyes.
Last updated: a week ago
 729
1 
ZeroGMode
Adds a toggleable zero gravity mode to R.E.P.O., allowing players to float naturally with physics disabled. Works in singleplayer and multiplayer, only affecting players with the mod installed.
Last updated: 3 weeks ago
 678
1 
NoFallDamage
Removes fall damage for everyone when the host runs the mod. A simple host-side patch.
Last updated: 4 days ago
 580
1 
VoidTrials
Welcome to the craziest Trial ever made.
Last updated: a month ago
 556
1 
ExplodingCart
Makes carts explode spectacularly when overloaded beyond 10,000 credits. Features intense camera shake, player tumbling, item launching, custom explosion sounds, and physics destruction!
Last updated: 3 weeks ago
 508
2 
8BitSound
Replaces all in-game audio with real-time 8-bit SNES-style DSP effects using a Harmony patch and a custom runtime bitcrusher.
Last updated: a month ago
 483
1 
Repo Inverted
Flips all REPO levels upside-down. Works on every map, including custom and base.
Last updated: a month ago
 357
1 
DoomFX
Bringing a DOOM like experience to R.E.P.O.
Last updated: 2 weeks ago
 354
1 
CursedUITheme
CursedUITheme - Recolors all menu text blood red and replaces strings with cursed variants.
Last updated: 2 weeks ago
 313
1 
OmniWaterSpawner
Automatically spawns a custom water in every level with adjustable wave scale. Includes in-game UI and BepInEx config saving. Works in singleplayer and multiplayer, only visible to players with the mod installed.
Last updated: 3 weeks ago
 301
0 
PongValuable
Omni-Pong event tied to a valuable: one global match, locked controls, win at 5 to live—or lose and die. Item disables after the match so the team can extract.
Last updated: a week ago
 297
0 
REPO 2DMode
REPO_2DMode - Toggleable 2D Mode. Flattens enemies, valuables, player avatars, items, and flashlights into a strict 2D look. Press F8 to toggle on/off.
Last updated: 2 weeks ago
 282
1 
Auto Region
Remembers the region you click once (Public & Private). Auto-selects that region next time, skipping the picker. Supports all in-game regions. Single config with optional jump straight to Server List.
Last updated: 3 days ago
 275
1 
Omnium
Omnium (BETA) - In-game debug toolkit: FreeCam, teleport (crosshair/save/load), truck safe respawn, God Mode, object/inspect UI, profiles. Black/Red theme.
Last updated: 2 days ago
 217
1 
CursedCrown
This mod changes the crown behavior for the Arena in REPO so that no one gets it.
Last updated: a month ago
 207
1 
Enemy Editor
Enemy Editor – Tweak enemy health and respawn in-game. Set a global default HP, make per-enemy overrides, and set respawn min/max seconds (wired to EnemyParent.DespawnedTimeMin/Max). UI on Insert.
Last updated: a day ago