PhreelVariants
Some messed up enemy variants for vanilla and modded monsters alike.Phreel's Variants
A Variant Pack for VarianceAPI that adds over 60 Variants to vanilla and modded enemies. They range from stat and size changes to borrowed attacks, auras, elemental band procs and summoned guards.
Every variant can be toggled and have its spawn rate changed in VarianceAPI's config.
Features
Most variants target modded enemies. They only spawn when the mod adding that enemy is installed, and nothing breaks if it isn't.
| Mod | Crossover Feature |
|---|---|
| Titans of the Rift Revived | Variants for the Sentinel, Crimson Raptor and Rift Herald |
| Cloudburst | Variants for the Clay Guardsman |
| Forgotten Relics | Variants for the Coil Golem, Sanctum Wisp and Brass Monolith |
| Enemies Returns | Variants for the Colossus, Sand Crab, Archer Bug and Swift |
| Starstorm 2 | Variants for the Clay Monger, Archer Bug, Wayfarer and Follower |
| Enemies Expanded | Variants for the Thqwarp |
| Spikestrip 2.0 | Variants for the Lively Pot |
| Gorp | Variants for the Gorp, including its split-off Gips |
| Bootleg Bestiary | Variants for the Bathylopod |
| Dwarf Mushrum | Variants for the Dwarf Mushrum |
| Rising Tides | Variants for the Mother Mushrum |
| Recovered and Reformed | Variants for the Swift it brings back |
Variant Tablesheets
Base Game
Base Game Variants (Click me!)
| Character | Variant Name | Details |
|---|---|---|
| Assassin | Shinobi | Smaller, faster shurikens, keeps throwing them while cloaked |
| Assassin | Imperial | Throws Mercenary's Slicing Winds instead of shurikens |
| Blind Pest | Machinegun | Fires almost constantly, weaker shots |
| Blind Pest | Shotgun | Fires a spread of 6 shots at half damage |
| Blind Pest | Deadshot | Smaller, near-infinite range and extremely fast shots |
| Clay Apothecary | Carpetbomber | Bombards from any range with 6 tar balls per volley, half damage |
| Lynx Deadeye | Rapidfire | 4x attack speed, much faster cooldowns, half damage |
| Iota Construct | Iota Construct 9000 | Its laser is 9 times wider and deals 4x damage |
| Void Barnacle | Laser Node | Fires the Stone Golem's laser instead of its projectiles |
| Greater Wisp | Gravitational | Its shots leave a Singularity Band black hole, at most one every 4 seconds |
| Lunar Golem | Gravitational | Its shots leave a Singularity Band black hole, at most one every 4 seconds |
| Imp | Railshot | Fires bursts of Railgunner pistol shots on top of its slashes |
| Imp Overlord | Railshot | Its spikes are replaced with Railgunner pistol shots |
Modded Enemies
Modded Variants (Click me!)
| Character | Variant Name | Details |
|---|---|---|
| Sentinel, Clay Guardsman | Colossal | 2.5x size, more health and armor, slower. Has Titanic Knurls, Leeching Seeds and Aegis |
| Sentinel, Clay Guardsman | Corrupted | Always sprinting, has Mercurial Rachis and Transcendence, calls down a Glowing Meteorite when low |
| Sentinel, Clay Guardsman | Crazed | Faster attacks, extra and faster recharging secondary charges |
| Sentinel, Clay Guardsman | Havoc | Always crits, faster, has Predatory Instincts, uses Gorag's Opus when low |
| Sentinel, Clay Guardsman | Juggernaut | Larger and tanky but deals far less damage, heals constantly, fires missiles when low |
| Sentinel, Clay Guardsman | Neverdie | Fragile but comes back twice with Dio's Best Friend, eats a Foreign Fruit when low |
| Sentinel, Clay Guardsman | Nocturne | Tiny, skills recharge much faster, shreds armor on hit |
| Sentinel, Clay Guardsman | Predatory | Tiny and fast out of combat, drinks Spinel Tonic when low |
| Sentinel, Clay Guardsman | Primal | Larger, erratic, always crits and lowers its cooldowns on crit |
| Coil Golem | Colossal | 2.5x size, more health and armor, slower. Has Titanic Knurls, Leeching Seeds and Aegis |
| Colossus | Founding | 4x size, 2.5x damage, slower |
| Sanctum Wisp | Mystic | Green flames, larger, attacks twice as fast |
| Dwarf Mushrum | Mortar | Lobs its spores from any range and never burrows toward you |
| Dwarf Mushrum | Lunar Flame | Blue, smaller, faster, its spores leave a Lunar Chimera fire pool |
| Sand Crab | Aquatic | Tiny, faster, blows far more bubbles |
| Sand Crab | Dried | No bubbles, but much faster movement and attacks |
| Clay Monger | Caustic | Poisons on hit |
| Crimson Raptor | Machinegun | Fires rapid 3-shot bursts, weaker shots |
| Crimson Raptor | Flamethrower | Chases you down with a short range flamethrower |
| Crimson Raptor | Lunar Flame | Faster, its hits burn like Helfire Tincture |
| Archer Bug | Machinegun | Fires almost constantly, weaker shots |
| Thqwarp | Explosive | Explodes on death |
| Thqwarp | Venomous | Poisons whatever it rides |
| Thqwarp | Plague | Blights whatever it rides |
| Thqwarp | Simulacrum | Smaller, inflicts Collapse on whatever it rides |
| Lively Pot | Caustic | Its tar trail poisons |
| Lively Pot | Piercing | Its tar trail makes you bleed |
| Lively Pot | Simulacrum | Half size, its tar trail inflicts Collapse |
| Gorp | Tarred | Tars on hit, slightly stronger, its Gips are Tarred too |
| Bathylopod | Soul Reaper | Fires cyan tracking Grovetender wisps on top of its normal attacks |
| Rift Herald | Berserker | Half the health and size, twice the speed |
| Mother Mushrum | Otherworldly | Surrounded by a 20m Void Seed dome that fills with void fog |
| Wayfarer | Blackout | Blinds everything not on its team within 25m, only summons Blackout Followers |
| Follower | Blackout | Blinds everything not on its team within 10m |
| Brass Monolith | Cathedral | 2x size, slower but hits extremely hard, guarded by 6 Brass Contraptions. All of its bells are Cathedral |
| Swift | Runald's | Its dive impact procs Runald's Band |
| Swift | Kjaro's | Its dive impact procs Kjaro's Band |
| Swift | Singularity | Its dive impact procs Singularity Band |
Special Thanks
- Thanks to Nebby for VarianceAPI and the Variant Packs this one is modeled on.
- The Sentinel and Clay Guardsman set is carried over from HIFU's Variants.
