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Join an Enforcer Division as a staff detective: shifts, reports, pay, search and arrest warrants, transfers, a badge, and enforcers who brief you at the scene.
Buy diners, cafés, bars and shops from their owners. Real customers fill the till. Run stock and orders from the shop's cruncher or your home computer, and decorate the place. More kinds of business planned.
Your own body matters now: catch colds, go hungry and thirsty, drink yourself sick. No extra UI, just statuses next to the game's own.
Turns a new city into an armed anarchy simulation with a kill feed, NPC combat and spectator respawn.
Clean up the city for cash: trash rounds, a trash bag and litter picker, and crime scene cleanup. Bag the body, scrub the blood, get paid. Optional quiet mode where the killers take a break.
Buy a crime scene permit or a private investigator's license at City Hall. Legal access to open murder cases, better odds of being let in, and public records for license holders.
Fixes various vanilla bugs in Shadows Of Doubt. Contributions and suggestions welcome.
Adds the option to hire a hitman over the phone to take out an NPC of your choice. Requires you to know their name and address. Can be used to empty apartments so you can purchase them the day after the case is solved.
Run contracts for the Syndicate as a career hitman. Kill almost any citizen with guns, poison, or a staged accident; beat the investigation - witnesses, cameras, prints, forensics, warrants, the manhunt - and climb the underworld. Beta.
Adds options to modify or remove evidence, increasing the complexity of solving cases. Optional changes include: The city directory lists phone numbers instead of addresses, employee records no longer have fingerprints attached
Adds an MLIST button to the City Hall Citizens Database cruncher that reveals record data for every citizen (photo, address, job, prints and more) in one click. Configurable.
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