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Puts a solid dot in each player's color on the party portraits, so in multiplayer you can tell at a glance who plays which hero. Size, corner and spacing are configurable. Only you need it.
Tilt the camera anywhere from almost level with the ground to straight down: hold right mouse and move up or down, or hold PageUp/PageDown. Home puts it back. Limits, speed, smoothing and keys are configurable.
Keeps roguelike runs consistent from level 1 to 25. Vanilla weapon damage grows about 5x while enemies grow about 214x, stretching turns-to-kill from 2 to 11. Weapon damage now compounds to track the enemy curve, plus mild health and armor top-ups.
Qualidade de vida no modo roguelike: HUD sobreposto com os modificadores da run (Treasure Find, Gold Find e Exp da batalha). Vem desligado por padrao no config.
Community modding API for Stolen Realm - fluent builders for skills, enemies, quests, UI, combat events, and persistent data