Mods that depend on QModManager Experimental
Story Spoilers within!
Last updated: 2 years ago
Builder Module for Prawn Suit or Seamoth. Pulls mats from inventory For those big, long projects.
Last updated: 2 years ago
For sufferers of Misophonia.
Last updated: 2 years ago
Makes a number of changes to what's possible when placing/constructing objects.
Last updated: 2 years ago
Currently Configurable to allow for always high noon, always midnight, or normal lighting.
Last updated: 2 years ago
Overall Improvement of the Alien Containment Unit.
Last updated: 2 years ago
Makes warpers warp themselves around less.
Last updated: 2 years ago
This is a simple mod that will make vehicles drop any upgrades that were installed in it if the vehicle is destroyed.
Last updated: 2 years ago
Makes it so when you finish constructing something it automatically starts placement of another of said object.
Last updated: 2 years ago
Loads custom hull plates to decorate with.
Last updated: 2 years ago
Makes it so when you scan fragments you already know you now get 1 titanium and 1 copper instead of 2 titanium.
Last updated: 2 years ago
Disables knowing the names of anything before you have scanned it and more.
Last updated: 2 years ago
Mod to increase the spawn of resources in the world.
Last updated: 2 years ago
Immersion mod __ removes crosshair from HUD (Optional override toggle: Hold F and press Left Mouse button)
Last updated: 2 years ago
Loads custom Posters to decorate with.
Last updated: 2 years ago
Allows you to set how many items will drop while breaking things like limestone, sandstone, etc.
Last updated: 2 years ago
Allows you to change what and where creatures/chunks/deposits/fragments are spawned in the world base on biomes.
Last updated: 2 years ago
Makes it so that when crafting things that require a battery as an ingredient to craft they will fail when trying to use a dead battery.
Last updated: 2 years ago
When attacking creatures it makes them not run away at the smallest damage meaning hostile creatures care less about your silly little butter knife.
Last updated: 2 years ago
This mod allows you to press the i key while holding a tool and if the tool has an animation for the first time it is equipped then it will replay that animation for you.
Last updated: 2 years ago
The game no longer will warn you when running out of O2 even in survival or freedom modes.
Last updated: 2 years ago
This mod allows you to prioritize types of power sources over others.
Last updated: 2 years ago
Advanced Multipurpose Energy Pistol.
Last updated: 2 years ago
This part holds the MK4 and MK5 depth modules for the Seamoth so it can also travel down to max depth.
Last updated: 2 years ago