Mods that depend on QModManager Experimental

 14009
0 
SMLHelper Experimental
SMLHelper is a modding library that helps making mods easier by helping with adding new items, changing items, adding models, sprites, etc.
Last updated: 2 years ago
 5478
0 
Tech Pistol Experimental
Advanced Multipurpose Energy Pistol.
Last updated: 2 years ago
 5298
0 
Increased Resource Spawns Experimental
Mod to increase the spawn of resources in the world.
Last updated: 2 years ago
 4810
0 
More Seamoth Depth Modules Experimental
This part holds the MK4 and MK5 depth modules for the Seamoth so it can also travel down to max depth.
Last updated: 2 years ago
 4714
0 
Keep Inventory On Death Experimental
You get to keep all your items when you die instead of loosing newly picked up items.
Last updated: 2 years ago
 3702
0 
All Items 1x1 Experimental
Changes all items to occupy one block of inventory space.
Last updated: 2 years ago
 3233
0 
Drop Upgrades On Destroy Experimental
This is a simple mod that will make vehicles drop any upgrades that were installed in it if the vehicle is destroyed.
Last updated: 2 years ago
 3080
0 
Copper From Scanning Experimental
Makes it so when you scan fragments you already know you now get 1 titanium and 1 copper instead of 2 titanium.
Last updated: 2 years ago
 2836
0 
Builder Module Experimental
Builder Module for Prawn Suit or Seamoth. Pulls mats from inventory For those big, long projects.
Last updated: 2 years ago
 2449
0 
Seamoth Thermal Reactor Experimental
This part holds the Thermal Reactor for the Seamoth so it can Charge in the Lava Biomes.
Last updated: 2 years ago
 2404
0 
Building Tweaks Experimental
Makes a number of changes to what's possible when placing/constructing objects.
Last updated: 2 years ago
 2352
0 
Increased Chunk Drops Experimental
Allows you to set how many items will drop while breaking things like limestone, sandstone, etc.
Last updated: 2 years ago
 2254
0 
Scannable Time Capsules Experimental
Allows scanner rooms to be able to scan for Time Capsules.
Last updated: 2 years ago
 2250
0 
Random Creature Size Experimental
Randomize fishy sizes based on menu config min/max
Last updated: 2 years ago
 2218
0 
Better ACU Experimental
Overall Improvement of the Alien Containment Unit.
Last updated: 2 years ago
 2126
0 
Extra Options Experimental
Some visual options from the F3 menu put into the mod menu, as well as a few extra to allow for clearer water and clearer surface occlusion.
Last updated: 2 years ago
 1977
0 
Base Kits Experimental
This makes a new fabricator to make kits for base parts that can be used to build base parts from the single item kit instead of hauling all the mats.
Last updated: 2 years ago
 1961
0 
Tool Inspection Experimental
This mod allows you to press the i key while holding a tool and if the tool has an animation for the first time it is equipped then it will replay that animation for you.
Last updated: 2 years ago
 1954
0 
Customize Your Spawns Experimental
Allows you to change what and where creatures/chunks/deposits/fragments are spawned in the world base on biomes.
Last updated: 2 years ago
 1941
0 
Custom Posters Experimental
Loads custom Posters to decorate with.
Last updated: 2 years ago
 1914
0 
Fabricator No Auto Close Experimental
Stops the fabricator from closing while crafting so you can more easily select a follow up craft. Same thing as holding shift while crafting but automatic.
Last updated: 2 years ago
 1871
0 
Custom Hull Plates Experimental
Loads custom hull plates to decorate with.
Last updated: 2 years ago
 1699
0 
Gravtrap Storage Experimental
This mod adds a few new features to the Gravtrap.
Last updated: 2 years ago
 1694
0 
Builder Place On Complete Experimental
Makes it so when you finish constructing something it automatically starts placement of another of said object.
Last updated: 2 years ago