1.11.0
- Kiting flees to a validated destination point; unreachable destinations make the unit hold ground
1.10.0
- Quadrature spread penalty for ranged weapons
1.9.x
- 5x turn speed for all units
- Tighter obstacle corridor, flee speed 1.0
1.8.0
- Kite triggers on closest enemy; exit buffer; only melee-less units kite
1.7.0
- Turning is a proper behavior state; no firing mid-turn; smoothed headings
1.6.0
- Movement overrides via UnitAPI patches (correct ordering)
1.0.0
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