All mods

 39690
15 
DropMoreLoot
Updated for Witch's Bog. Configure drops, item weight, pickup distance, make things float and item stacking. Configure drops, from mobs, animals, bosses, dungeons, ore.. plus more
Last updated: a week ago
 37477
11 
Fermenting
A simple skill mod that lets you configure base production speed/output & exp gain. Production speed & product output is scaled by skill level. Higher skill level, faster production speed & higher production output
Last updated: a week ago
 4321
4 
FollowDistance
A simple request mod, makes tames follow distance configurable.
Last updated: a week ago
 46009
21 
FoodDurationMultiplier
Multiplies the duration of all foods according to the value of Duration Multiplier. Configurable Food Degradation, Health, Stamina and Eitr Benefits from foods.
Last updated: a week ago
 4659
5 
FoodEitrRegen
A simple mod that gives you a small fraction of eitr regen base on the eitr food you have eaten, can be multiplied by a configurable multiplier.
Last updated: a week ago
 939
2 
HalloweenHeim
A simple requested mod, Valheim has been taken over by living dead trees.
Last updated: a week ago
 4066
2 
HardcoreEquipments
A simple mod that destroys a weapon or armor when they reached 0 durability.
Last updated: a week ago
 9322
10 
HelmetBeGone
Successor to my InvisHelm-REmake which contains some bug fixes for armorstand/itemstand and dverger helmet issues. May probably work in co-op/multiplayer mode but not sure. Dont have a way to test it.
Last updated: a week ago
 66645
15 
Herbalist
A skill mod that makes dandelion and thistle useful early game, adds a new craftingstation, 3 healing tonics, 6 recovery tonics, 6 new pickable plants and 8 new elixirs.
Last updated: a week ago
 6071
1 
HildersCloths
A simple mod that enables all the recipes of hilders cloths and put them on the less use craftingstation.
Last updated: a week ago
 62470
23 
Hunting
A skill mod that gives you the ability to tracked down your prey (boars, deers, wolves, lox, hares, necks, chickens, birds and bears), and increase the item yield according to your hunting skill level and preys level.
Last updated: a week ago
 6807
5 
Husky
The AllFather has heard your wish, so he scoured the land to find the perfect early christmas gift for you.
Last updated: a week ago
 282286
54 
MagicPlugin
Adds early-game till end-game magic weapons (elemental and summoning totems) and armor sets, accessories with their own inventory slot, eitr foods and a battle mount.
Last updated: a week ago
 9079
6 
Javelins
Adds new 12 throwable weapons called javelins, base on spears stats.
Last updated: a week ago
 34700
14 
LazyVikings
A mod that automates your Kilns, Smelters, BlastFurnaces, SpinningWheels, Windmills, Beehives, SapCollectors, Fermenters, EitrRefineries, HotTubs, CookingStations, and Ovens.
Last updated: a week ago
 34816
10 
MagicBows
Adds 10 end-game magical bows that uses eitr and doesn't need an arrow.
Last updated: a week ago
 3529
2 
Mask
Adds 12 different mask, fully configurable.
Last updated: a week ago
 3092
7 
MineableBarnacle
A simple mod that adds a mineable barnacle that spawns at the edge of black forest, swamp, and plains.
Last updated: a week ago
 8419
3 
NoDropsFromMonsterKill
A simple mod that disables drops if a creature is killed by another creature.
Last updated: a week ago
 12702
3 
NoTreeStump
A simple commissioned mod that removes the stump from all trees when cutted down.
Last updated: a week ago
 31663
14 
OdinsHares
A simple mod that populates the Meadows with a variety of Hares that you can hunt for meat and furs or you can just tame them and make them breed and create your very own hare farm.
Last updated: a week ago
 735
0 
PlayerBase
A simple !wish mod, enables/disables the playerbase object of pieces (ie. workbench), configurable.
Last updated: a week ago
 17645
8 
RegenWhileSitting
A simple mod that makes you regenerate a small fraction of your health when you sit with or without a food.
Last updated: a week ago
 44346
15 
RenegadeVikings
Adds randomly generated viking npcs, hostile, boss, wandering trader and neutral (tameable) to all biomes except the last unfinished biome.
Last updated: a week ago