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5001-5020 of 5749 results
Clears the 'summoned through cheating means' mark from items and objects, on load and live as players play. Server only.
Adds a loot window to Valheim's native UI similar to MMORPGs. With item-triggers or loot table calls (coming soon) you can define reward quantities, chances and item levels through YAML. In multiplayer, the server controls gameplay settings.
Hold a key and every item lying around flies to your feet, out of combat only. Cleans up after a fight, never hauls
Enchanted EpicLoot gear keeps its rarity, enchants, quality, and durability when taken off an armor stand.
Walk straight through your summoned skeletons and spirits, and the Spirit Caller always summons a spirit you don't have yet.
Craft a handheld flashlight with adjustable brightness, a wide spotlight, textured model, and multiplayer beam synchronization.
Type portal names longer than the vanilla 10 characters (30 by default). Only the player typing a name needs it.
An in-game writable journal. Craft Thorin's Logbook at the workbench (6 Wood, 2 Resin), then right-click it (or slot it to the quickbar) to open it and write up to three pages of notes. Everything is saved on the book itself, so each book is independent.
Combined bundle: Rotating Minimap (fixed for current Valheim), New Roofs (fixed - Game.Logout + TMP_Text patches), Clock Mod (fixed - GuiInputField patch), and an EpicLoot patch making common mobs drop only enchanting materials, never gear.
Decorate your chests: colour them, attach trophies, food, produce, weapons, furniture, lights and KY-Items, then move, rotate and resize each item. Cosmetic only. Paid materials are refunded on removal.
Adds craftable recipes for all 16 Valheim 1.0 Battle and Protection Idols and prevents equipment destruction on Forge of Potential refinement failure (downgrades by 1 level instead of breaking).
One Bench to Rule Them All. Choose nearby vanilla and modded crafting stations from a single workstation, with optional auto-repair and a tiny universal remote.
Recruit Viking villagers with equipment, tribes, defense, hauling, farming, animal keeping, mines, gatherer huts and settlement routines. Experimental release.
Client-side trophy pity system for Valheim; repeated unsuccessful trophy hunts build toward a guaranteed drop (experimental).
Debug overlay for structure stability: support values on every piece, where support comes from, and how building or removing changes it.
