Valheim

Update 1.1.1

  • Fixed issue with anchors causing ships to levitate when water level dropped

Update 1.1.2

  • Fixed Unity5 anchor error
  • Changed oar parameters to improve steering

Update 1.1.3

  • Ship upgrade costs are now returned on ship destruction
  • Exception: schematic items and sail/head cosmetic extensions are not returned

Update 1.1.4

  • Added 4 new sails for Bjornheim Server

Update 1.1.5

  • Rebalanced recipe costs based on feedback
  • Shields and Tent now increase health by 300 instead of 200
  • Drakkar crate inventory extension now gives 2 rows instead of 1
  • Tested increased rested bonus comfort while ships have lights

Update 1.1.6

  • Added Vulkan support fixes

Update 1.1.7

  • Fixed issue with ship upgrades not responding after a patch
  • Fixed random ship inventory size changes

Update 1.1.8

  • Fixed Drakkar chest losing items after zone unload/load

Update 1.1.9

  • Fixed error during first boat modification check

Update 1.2.1

  • Fixed error causing extended inventory to clear itself
  • Swapped faction sails to more neutral variants
  • All schematics now require Scribe’s Table level 1
  • Removed Scribe Table extension

Update 1.2.2

  • Reworked inventory upgrade code from scratch
  • Improved reliability for upgrade slots and stored items

Update 1.2.3

  • Hildir patch fix

Update 1.2.5

  • Reduced requests, traffic, and memory usage in upgrade checks
  • Fixed blinking inventory
  • Fixed items sometimes going into the wrong inventory
  • Fixed console spam about missing extensions
  • Minor bugfixes for other upgrades

Update 1.2.6

  • Hotfix

Update 1.3.0

  • Added 2 new ships: Knarr and Holk
  • Added dedicated upgrades for the new ships
  • Removed inventory upgrades
  • Replaced inventory upgrades with resistance and health upgrades
  • Added mapping for existing inventory upgrades to convert into resistance upgrades
  • Changed ship cargo sizes: Raft 4, Karve 8, Knarr 16, Drakkar 24, Holk 48
  • Reworked ship recipe costs
  • Added Fishnet Trap as a new active build piece
  • Drakkar and Holk now require Forge instead of Workbench
  • Added 13 new build pieces including bridge parts and tent roofs
  • Code optimizations
  • Full upgrade costs were moved into schematics for easier external editing
  • Shipyard now uses a single schematic slot
  • Upgraded ships now return schematics on destruction
  • Added new items:
    • Sail Ink
    • Bandana
    • Pirate Hat
    • Anchor Sledge Hammer
    • Saber
    • Steering Wheel Shield
    • Sailor’s Cape
    • Coal Paste

Update 1.3.1

  • Hotfix
  • Fixed mixed sail patterns
  • Fixed missing sail error
  • Removed leftover debug content
  • Fixed Karve armor upgrade error

Update 1.3.2

  • Hotfix
  • Fixed schematics not being returned on destruction
  • Fixed free Holk roof issue
  • Minor cleanup

Update 1.3.3

  • Minor bugfixes

Update 1.3.4

  • Fixed cost of large tarred chest
  • Replaced Drakkar torches with lanterns
  • Added floating behavior to schematic items so they do not sink

Update 1.3.5

  • Fixed Holk anchor despawn bug
  • Added more unique icons for schematics
  • Removed claim hover effect from mast and kept it only on the sign
  • Code optimizations
  • Fixed floating yellow sail issue
  • Fixed pirate hat durability

Update 1.3.6

  • Fixed camera issue related to rear lantern collision
  • Removed colliders from lamps and shields to reduce getting stuck
  • Fixed missing Holk collider
  • Minor checks and adjustments

Update 1.3.7

  • Shader fix

Update 1.3.8

  • Ashlands compatibility fix

Update 1.3.9

  • Shader fix

Update 1.4.0

  • Added long-awaited Drakkar upgrades
  • Rebalanced cargo sizes: Raft 2, Karve 6, Knarr 12, Longship 24, Holk 32, Drakkar 40
  • Added new silver shield visual for Longship
  • Changed Nameplate into an optional upgrade disabled by default
  • Rebalanced item recipes such as Sailor’s Cape and Saber
  • Updated item stats and stack sizes
  • Added Shield Painter system for changing shield patterns in-world

Update 1.4.1

  • Fixed bug on Knarr triggering Barber code when sitting on a bench

Update 1.4.5

  • Drakkar tent collider hotfix
  • Fixed Drakkar extension drops
  • Fixed shield read access
  • Fixed Holk extension drops
  • Code cleanup
  • Fixed Karve front attach point

Update 1.4.6

  • Fixed Drakkar head extension
  • Fishnet Trap bugfixes
  • Fixed Holk and Karve water-impact creation issues
  • Fixed Holk shield painter
  • Reworked ship-to-Shipyard distance detection
  • Multiple minor bugfixes

Update 1.4.7

  • Wisp Lamp build piece no longer requires fuel

Update 1.4.8

  • Fixed Nameplate despawn bug
  • Fixed weapon errors for Anchor and Saber

Update 1.4.9

  • Reverted table requirements so all ships use only Workbench

Update 1.5.1

  • Adjusted Holk boat settings
  • Adjusted Knarr boat settings
  • Fixed item references and small errors
  • Fixed excessive water splash on Holk
  • Fixed build piece issues
  • Known issue: do not use Fishnet Trap in this version

Update 1.5.2

  • Fixed error when opening Raft bagpack

Update 1.6.0

  • Fixed ship comfort scaling
  • Added new ship: Snekke
  • Replaced black and cross banners with red and green triangle sail variants
  • Adjusted ship recipe costs
  • Fixed Knarr water splash issue
  • Fixed Saber error in some cases
  • Other minor bugfixes
  • Preparation for deeper code reworks and optimizations

Update 1.6.1

  • Hotfix

Update 1.6.2

  • Fixed ship comfort scaling for all players and warm zones
  • Fixed Snekke Armor and Tent extensions
  • Fixed long-term anchor sinking issue
  • Reworked shield painting code
  • Adjusted Holk steering values to improve handling

Update 1.6.3

  • Hotfix / anchor debug

Update 1.6.4

  • Small optimization
  • Console/debug disabled

Update 1.6.5

  • Fix issue with detection range
  • Fix issue with wrong ship picked for upgrade

Update 1.6.6

  • fix shield painter decoration
  • preperation for deep north
  • minor code improvements

Update 1.6.7

  • Deep North Fix

Update 1.6.8

  • fix audio volume issue
  • fix permission lcok on changing sail color
  • fix issue with invisible head decor on longship
  • minor bugfixes

Update 1.7.0

  • code rework
  • added config
  • minor bugfixes
  • KNOWN ISSUE ALL BUILD PIECES FORM THIS MOD LOST THEIR SNAPPOINTS. Will be fixed in next update

Update 1.7.1

  • add local config for setting if ships are removable with hammer
  • adjust speed on oars

Update 1.7.2

  • shader fix for one sided sails and white cover on custom ships

Update 1.7.3

  • fix bugged sailor cape
  • fix snappoints on build pieces

Update 1.7.4

  • Removed gameplay creator/ownership restrictions from Shipyard ship modification systems
  • Sail/head customization, Nameplate naming, Anchor, ship switches, and Shipyard upgrades are no longer blocked by creator/ward checks
  • Nameplate is now strictly a ship naming feature rather than an ownership-lock system
  • Fixed sail/head state replication so the ZDO authority can persist accepted visual changes even when its local renderer hierarchy is not ready yet
  • Removed global Shipyard patches from Ship.Awake, Ship.OnTriggerEnter, Ship.OnTriggerExit, and Ship.UpdateOwner
  • Restricted Shipyard runtime ship logic to ships with an active Shipyard extension manager instead of modifying arbitrary third-party ships
  • Reworked Oars steering so m_rudderSpeed is no longer permanently overwritten
  • Oars steering is now applied temporarily during ship physics and restored afterwards for better Sailing-skill/mod compatibility
  • Added explicit Valheim 1.0 Piece.m_usage categories for Shipyard build pieces, stations, and custom ships
  • Improved compatibility with BalrondExtraSkills Sailing and other ship/sailing mods
  • Minor source/build-system cleanup

Update 1.8.0

  • Added synchronized per-ship base stat profiles for Raft, Karve, Knarr, Snekke, Longship, Holk, and Ashlands Drakkar
  • Added configurable base:
    • health
    • Rigidbody mass
    • sail force factor
    • sail-force offset
    • paddle force
    • rudder speed
    • sailing turn force
    • paddling turn force
    • forward damping
    • sideways damping
    • angular damping
    • water-impact damage
    • upside-down damage
    • Ashlands readiness
    • no-roof/weather wear
  • Most base-stat values use -1 to preserve the value authored in the ship prefab
  • Added explicit Override Sail Force Offset toggle so the prefab offset remains untouched unless requested
  • Added deterministic stat layering:
    • authored prefab value
    • synchronized Shipyard base config
    • installed Shipyard extension bonuses
    • temporary Oars/Sailing-skill runtime modifiers
    • vanilla physics
  • Base health/mass configs no longer replace or absorb installed upgrade bonuses
  • Config refresh no longer re-captures live/upgraded ship values, preventing accidental multiplier/upgrade compounding
  • Preserved existing extension balance; Armor still adds durability without adding extension-derived mass
  • Added synchronized Oars configuration:
    • Steering Multiplier
    • Steering Bonus Per Additional Crew
    • Forward Row Multiplier
    • Reverse Row Multiplier
    • Row Bonus Per Additional Crew
    • Maximum Additional Crew Count
  • Oars forward/reverse propulsion and crew scaling are optional; default propulsion multipliers remain 1.0
  • Oars modifiers are applied only during Ship.CustomFixedUpdate(float) and restored afterwards
  • Improved compatibility with BalrondExtraSkills Sailing and other mods that use temporary ship-physics modifiers
  • Shipyard continues to avoid adding upgrades or persistent Shipyard behavior to unsupported third-party ships
  • Updated core code to use the supplied Valheim 1.0 publicized assemblies and reduce reflection in supported hot paths
  • Enabled/retained unsafe support for allocation-free finite-value checks used by ship physics/stat validation
  • Removed reflection for direct publicized access to ObjectDB item hash lookup, inventory change notification, and stable hash operations
  • Retained reflection only where it is required for optional third-party integrations such as MagicaCloth
  • Reduced per-frame polling for ShipExtensionManager, light switch, anchor switch, Nameplate, and Shield Painter
  • Added cached shield ItemStyle lookup and pre-hashed ShipExtension ZDO keys
  • Replaced threshold-only distance/speed calculations with squared comparisons where appropriate
  • Moved movement-damage processing to FixedUpdate to align with Rigidbody simulation
  • Preserved existing ZDO/RPC multiplayer authority and ServerSync requirements; performance changes do not introduce a new networking layer
  • Fixed source-project build regression involving System.Reflection/Assembly and duplicate ILRepack target import

Update 1.8.3

  • shield painter fix
  • status Raincoat fix

Update 1.8.4

  • boat turning fixes
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