GreydwarfWorkers
Ever wished those pesky Forest Dwellers would stop throwing rocks at you and instead be useful? Now they can. Simply put them to Work! (Now works on those greedy Goblins too!)Changelog
3.7.1
Fixed misname item prefab conversion name for Black Metal Scrap (Meaning, it didn't produce a drop when pressing "Drop Inventory" and couldn't be added to smelters correctly)
3.7.0
Fixed even more Multiplayer Synchronization Issues. Fixed Planting Job causing crashes or simply not working on Dedicated Servers.
3.6.9
Fixed Blast Furnace Interactions for the Workers. Fixed additional Multiplayer config synchronization issues.
3.6.8
Minor Bugfixes
3.6.7
Fixed Taming issues with setting the default Fed Duration to 600 as that's closer to vanilla tames and gives more consistent Taming.
3.6.6
Added Map/Minimap Icons to keep track, because people kept loosing their tamed Greydwarves while exploring with them or due to Wandering.
3.5.6
Attention! Big Update! -> Existing Workers that have a Gathering Job assigned, need to be re-assigned once to work properly or they will Gather completely different resources -> Recommended: Delete config file once so it regenerates (remember your settings) Changes: Harvesting Job added: Stand on the Field you want the Worker to harvest, when you start the job (requires nearby chest to store collected crops) Plating Job added: Stand on the Field you want the Worker to plant with the selected type of crop, when you start the Job (requires seeds in chest nearby) Config file now has new adjustable values for the new Jobs. Mistland, Ashland and Deep North Resources added to Gathering Mechanic All Ingots now have a default inventory Capacity of 10 for the Workers Item names should now be localized to your language settings Inventory Window of the Workers should now be scrollable when exceeding window size Fixed a few UI Bugs associated with the new Jobs Also made some performance improvements immediately.
2.4.5
Huge Performance-Optimization changes Fixed a Bug where the "Put Ore into Smelter" Job could potentially target Charcoal Kilns too (The Game itself regards them as a kind of smelter)
2.4.4
Added Fulings (Normal, Spear, Shaman, Berserker) as tameable Creatures. They require Ruby as Taming-food and can be assigned Jobs just like Greydwarves. Warning: They are experimental. (Also, the greedy Bastards will nibble on any Rubys you leave on the ground even when tamed). Hopefully fixed the Synchronization of custom Settings in Multiplayer between Host and Clients.
2.3.3
A config File is now generated on the first Start-up with the Mod installed. It is located in BepInEx/config. There you can edit:
- Per Resource Inventory Capacity
- Taming Speed
- Fed Duration
- Several Work settings (e.g. The effective Range the Greydwarves have to interact with stuff)
- Intervals for various Work-related things.
2.2.3
Added "Repair Structures" Job. Still a bit experimental but worked in Testing.
2.1.3
Fixed Lag ocurring when giving a Greydwarf the "Put Ore into Smelter" Job
2.1.2
Implemented Multiplayer Compatibility (Almost giving me a Mental Breakdown) Moved "Drop Inventory" Button from the "Job" Window to the "Inventory" Window. Fixed a few UI Bugs.
1.0.1
Fixed a Bug which prevented Resource Gathering due to a coding error at Release.
1
Initial Release. Not tested or optimized for Multiplayer yet.
