Valheim
Install with App

Details

Latest version
0.12.0
Last Updated
First Uploaded
Downloads
193
Likes
3
Size
7.6MB
Dependants
ADDatHost Valheim hosting
30% off

v0.12.0

  • New cookbook stand: it opens like a cooking station, with every recipe on the left and, on the right, where it is made, what it needs, where each ingredient comes from and its food values. Nothing is cooked there.
  • Mead bases now describe the finished mead's effect, including Roseroot and Skald's mead.
  • Grown fruit trees now really fall: a birch-style log in the colour of its wood tips over and a stump stays behind. The tree itself drops only its fruit; chopping the log gives the fruit wood. Young trees fall without a log. Before, the log was a full-size beech log and the wood dropped twice.
  • Deep-forged tools gain +0.10 to their loot multiplier per level (up to ×6.00 for flametal and ×6.15 for bloodgold).
  • Ordinary pickaxe vein-shattering radius increases by 0.3 m per quality level above 1 – now also past level 4 at the Forge of Potential (level 5 1.2 m, level 10 2.7 m), with 2 more fragments per refinement.
  • Nearby-chest crafting steps aside when AzuCraftyBoxes or BetrValheim ("Craft from containers") already crafts from chests – two such mods counted the same chests differently.
  • Whitebeam wood is a little less bright: still white, but creamy instead of glaring.
  • Reworked the small-find comparison photo labels and display surface for a readable size check.

v0.11.9

  • Small loose-item and wild-pickable models now have a minimum 0.3 m horizontal footprint; larger models stay unchanged.

v0.11.8

  • Small loose-item models now have a minimum ground footprint, making tiny finds such as mustard seeds, periwinkles and bark easier to spot.

v0.11.7

  • Fruit trees now use matching tinted falling logs, split logs and stumps, including the dark bird-cherry wood.

v0.11.6

  • Nearby-chest crafting now checks the combined inventory and accessible chest stock in the final recipe validation, not only in the ingredient display.
  • Ingredient consumption is preflighted against that same combined stock and tested with materials split between player inventory and a chest.

v0.11.5

  • Felling axes now hit nearby tree trunks from quality 2 (0.2 m radius); radius grows with quality and the target limit increases at qualities 2, 10, 25 and 50.

v0.11.4

  • Deep-forged felling axes gain a capped tree-cleaving area effect from level 5; level 10 can hit up to three trunks, while buildings, players and creatures are excluded.
  • Ordinary pickaxes gain a small, quality-based vein-shattering radius: 0.2 m per quality level above 1, affecting up to eight nearby fragments.

v0.11.3

  • Bone meal now advances planted seedlings and young fruit trees by 25% of their full growth time per item; mature trees and non-targets do not consume it.
  • Herb-sight drops can be brewed at a Mistlands-level cauldron from glowing moss, magecaps, royal jelly and sap.

v0.11.2

  • Nearby chest crafting now shows combined inventory and chest ingredient counts.
  • Crafting is blocked when the combined available quantity is below the recipe requirement.

v0.11.1

  • Crafting, upgrading and building can use materials from accessible nearby chests; the feature can be disabled and its radius configured in BepInEx.
  • Added a vanilla mode for nearby-chest crafting and the Forge of Potential; Kinger's Feast behavior remains the default.
  • Verified both modes and chest crafting in-game, including crafting from a nearby chest and an alternative-ingredient recipe.

v0.11.0

  • Refining at the Forge of Potential always succeeds, so no item shatters any more.
  • In return each level past the normal maximum costs more idols: 1, 2, 4, 6, 8 …
  • To feed it, Haldor sells every kind of idol you have found, the skald sometimes gives one and a dvergr guest always brings one.
  • Hugin explains it when you pick up your first idol.
  • New bastu stove: sweat in a closed room next to it and you are warm – twice the stamina and eitr regeneration for 10 minutes.

v0.10.0

  • The skald only wishes for dishes whose ingredients you have already found, asks more often for what you have in your bag or the chests by the fire, and tells you what the dish is made of and at which station when you talk to him.
  • One in three small fruit trees grows into an old fruit tree five days after it is grown (wild trees count from the update) – unless something is built within 6 m.
  • Now and then a herb-wife comes to the fire instead of the skald and buys your wild herbs, mushrooms, berries and fruit, with three favourites at double price each evening. For every 25 coins she adds something from her basket – seeds of far-off plants, a lucky find or one of her own remedies (wound salve, herb-sight drops, glow salve).
  • Four seasonings from the quern make every meal last longer.
  • Coloured torches, sconces and campfires now burn in their colour themselves, not only their light.
  • Wild leek, sorrel, yarrow, dill and the other common herbs grow in about every second area instead of almost everywhere (new areas only).

v0.9.0

  • Beds and dragon beds in every fruit wood.
  • Coloured flames now also for campfire, hearth, bonfire, hanging brazier and standing iron torch.
  • Turf roof and old thatch roof (all thatch roof parts).
  • Deer rugs, wolf rugs and straw mats dyed red, blue, green, ochre or bleached.

v0.8.0

  • More pieces per fruit wood: log beams 2 m and 4 m, log poles, log rafters 26° and 45°, inverted gables, a roundpole fence, chairs, carved chair, carved bench and three tables.
  • New "Glass and flame" tab: stained glass in seven colours and wood torches, sconces and braziers burning blue, green, violet, red or white.

v0.7.0

  • Hunter's cauldron (health dishes) and harvest cauldron (stamina dishes): 90 recipes moved off the crowded cauldron, both cook at the level of the cauldron next to them.
  • Haldor sells three pockets – one more inventory row each – after Eikthyr, the Elder and Fader.
  • Fruit now sways with the branches.
  • Every fruit wood gets the full building set (26° and 45° roofs, gables, quarter walls, small floors, gates, shutters), roomier chests, a painted chest and a jetty; carved and half-timbered pieces render cleanly.
  • Two new fruit trees (whitebeam, bird cherry) and rare old fruit trees with more fruit and wood.
  • The skald walks in from afar, opens doors and comes more surely after missed evenings – now and then a talkative dvergr comes instead, with gifts from the Mistlands.
  • Rare lucky finds with strong stats.
  • Felling a fruit tree no longer shows big-beech branches.
  • Text and recipe fixes.

v0.6.0

  • Three new animals (tryffelsvin, tjäder, snöhare) with summer truffles, eggs and a pelt cloak.
  • Smokehouse and drying rack.
  • Wild plants follow weather and night.
  • A wandering skald visits the hearth.
  • Four deep-forged tools up to level 50.
  • New icons for every item, a one-handed seed pouch, more easter eggs.

v0.5.0

  • Plant hideouts (tree trunks, tree feet, rocks), finds in crypts and caves, mod food in world chests, forager's caches, magpie nests and lucky finds while picking.
  • Food and spawn balance pass.

v0.4.0

  • Hildir, legendary tools, varietal honey, recipe scrolls, kitchen decor, Hugin tips, balanced spawns.

v0.3.0

  • Stations (clay oven, hand quern), seed pouch, chef's hat, 50 meads, Leviathan finds, fish dishes, biome feasts, over 400 items.

v0.2.0

  • First content for every biome.

v0.1.0

  • Wild leek and wild leek soup.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.