PROTOTYPE. Deep Rock-style diggable voxel terrain: tunnels, caves and mines anywhere, hoe on walls and ceilings, tar flowing into digs, stone piles, Load carrying skill. Digs shared in multiplayer.
Client-side FPS optimization for big bases: faster drawing, smooth support and collapses, bases load quickly from the foundation up with no pieces falling; lighter storms and effects; AMD FSR 1/3 upscaling.
Diving and swimming where you look, breath with a skill, fast swimming, the underwater look (fog by depth, surface from below, caustics, bubbles), tar murk and sound. Client-side.