Valheim
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1.0.16
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Workbenches+

Crafting menus that stay readable.
Sort and filter station recipes so craftable items rise first, categories sit under the repair button, and armor sets and weapon materials stay together in biome order. Dismantle station-crafted items back into their materials from a tab beside Craft / Upgrade. Does not change recipes or crafting logic.

Client-side · Valheim 1.0 · BepInExPack 5.4.2350+. Console players via crossplay cannot load the mod.

Bug reports: https://github.com/morda0511/WorkbenchesPlus/issues

Discord: https://discord.gg/aVKVVmyzj


Features

Dismantle

  • New tab beside Craft / Upgrade on workbenches.
  • Break station-crafted items back into their crafting materials.

Search and favorites

  • Search field at the right end of the tab row: type to filter the list by recipe name or header (Iron, Fenrir, ...). Esc or Enter leaves the field.
  • Right-click a recipe to add or remove it from your favorites. Favorites form a "Favorites" block at the top of every list. They are saved in BepInEx/config/WorkbenchesPlus_favorites.txt.

Biome tags and food values

  • Gear headers carry the biome of their material, for example Iron [Swamp], Black Metal [Plains].
  • Food shows its strongest bar after the name: Health red, Stamina yellow, Eitr blue.

Material labels

  • Materials are sorted by labels.

Category chips

  • Chips under the repair button, per station (cauldron: Health / Stamina / Eitr; prep table: Feasts / Prep / Bait; galdr: Magic / Cast).
  • Empty chips stay hidden. Fishing baits and feasts are separate from Weapons.
  • Click Weapons and a small filter panel opens under it: a grid of symbols (1-Hand, 2-Hand, Knives, Swords, Clubs, Axes, Spears, Polearms, Bows, Crossbows, Fists, Bombs). Hover an icon for its name. Hand and type combine (2-Hand + Axes). A weapon sits in several filters, a 1-handed axe is in 1-Hand and in Axes. Click a selected filter again, or Weapons, to clear.
  • All shows recipes for the current station only. The Forge of Potential (Schmiede / Werkbank des Potenzials) uses the vanilla upgrade list (no extra filters).

Armor set grouping

  • Helmet, chest, legs, and cape from the same set stay together.
  • Piece order is configurable.

Weapon material grouping

  • Weapons of the same material stay together (Iron with Iron, Black Metal with Black Metal).
  • Groups follow biome / material tier order (Copper, Bronze, Iron, …).

Sort modes

  • CraftableFirst, CategoryThenCraftable, Progression, Alphabetical, Vanilla.

Craft multiplier

  • Up / down arrows beside the Craft button set how many crafts to run.
  • Caps at MaxCraftMultiplier (default 99).

Build range

  • Look at a station that has a hammer/build radius (workbench, stonecutter, artisan table, …).
  • Shift+E (vanilla AltPlace + Use) sets build range: default (vanilla, about 20-36 m) → 50 → 100 → 150 → 200 → default.
  • Absolute metres when overridden, not added on top of vanilla. Saved on that station. Hover shows the current range.
  • Not allowed inside someone else's ward (BuildRangeRequireAccess). Highest value is BuildRangeMaxMeters.

Config

One file only (no YAML):

BepInEx/config/com.morda.workbenchesplus.cfg

Setting Meaning
EnableMod Master switch
EnableCategories Category chips under the Repair button
ShowCraftabilityIndicators Green check on fully craftable rows (default off)
EnableCraftMultiplier Multi-craft arrows beside Craft
EnableUpgradeCompare Upgrade tab: current stat value next to the upgraded one
EnableDismantle Dismantle tab beside Craft / Upgrade
DismantleRefundPercent Percent of materials returned (0-100, default 100)
EnableBuildRangeCycle Shift+E on a station the hammer needs: default, 50, 100, 150, 200 m. Not inside someone else's ward
BuildRangeMaxMeters Highest build range the cycle reaches (50-500, default 200)
EnableAutoRepair Auto-repair worn gear inside a matching station's build range, one item at a time (default off)
DebugLogging Extra logs

Sorting has no settings: craftable recipes first, then sections by material / category in progression order, armor sets and weapon materials kept together.


Install

  1. Install BepInExPack Valheim.
  2. Drop WorkbenchesPlus.dll into BepInEx/plugins/WorkbenchesPlus/ (or install via Thunderstore / r2modman).
  3. Launch once to generate the config file.
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