Decompiled source of Memeheim v0.1.5

MemeHeim.dll

Decompiled 6 days ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using CreatureManager;
using HarmonyLib;
using ItemManager;
using JetBrains.Annotations;
using LocalizationManager;
using Microsoft.CodeAnalysis;
using ServerSync;
using TMPro;
using UnityEngine;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;

[assembly: Guid("D181CDA7-EF07-4BBC-B975-2B80FC6BBFAE")]
[assembly: ComVisible(false)]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyProduct("MemeHeim")]
[assembly: AssemblyCompany("")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyTitle("MemeHeim")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: CompilationRelaxations(8)]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyConfiguration("")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<792c5e91-dd20-4345-9fba-c6dc34e1eb48>Embedded]
	internal sealed class <792c5e91-dd20-4345-9fba-c6dc34e1eb48>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[<792c5e91-dd20-4345-9fba-c6dc34e1eb48>Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class <1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[<792c5e91-dd20-4345-9fba-c6dc34e1eb48>Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class <c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace MemeHeim
{
	[<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(1)]
	[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(0)]
	[BepInPlugin("org.bepinex.plugins.memeheim", "MemeHeim", "0.1.5")]
	public class MemeHeim : BaseUnityPlugin
	{
		[<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(0)]
		private enum Toggle
		{
			On = 1,
			Off = 0
		}

		private const string ModName = "MemeHeim";

		private const string ModVersion = "0.1.5";

		private const string ModGUID = "org.bepinex.plugins.memeheim";

		private static readonly ConfigSync configSync = new ConfigSync("MemeHeim")
		{
			DisplayName = "MemeHeim",
			CurrentVersion = "0.1.5",
			MinimumRequiredVersion = "0.1.5"
		};

		private static ConfigEntry<Toggle> serverConfigLocked = null;

		private ConfigEntry<T> config<[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(2)] T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true)
		{
			ConfigEntry<T> val = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, description);
			SyncedConfigEntry<T> syncedConfigEntry = configSync.AddConfigEntry<T>(val);
			syncedConfigEntry.SynchronizedConfig = synchronizedSetting;
			return val;
		}

		private ConfigEntry<T> config<[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(2)] T>(string group, string name, T value, string description, bool synchronizedSetting = true)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting);
		}

		public void Awake()
		{
			//IL_0581: Unknown result type (might be due to invalid IL or missing references)
			//IL_0596: Unknown result type (might be due to invalid IL or missing references)
			//IL_06a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_06d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_07ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_081e: Unknown result type (might be due to invalid IL or missing references)
			//IL_093b: Unknown result type (might be due to invalid IL or missing references)
			//IL_096a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a87: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ab6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0be8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c17: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d38: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d68: Unknown result type (might be due to invalid IL or missing references)
			//IL_0e86: Unknown result type (might be due to invalid IL or missing references)
			//IL_0eb5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0fc8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0fcf: Expected O, but got Unknown
			Localizer.Load();
			GameObject val = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "fx_meme_death");
			GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_dora_alerted");
			GameObject val3 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_dora_death");
			GameObject val4 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_dora_idle");
			GameObject val5 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_dora_swing");
			GameObject val6 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_spongebob_alerted");
			GameObject val7 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_spongebob_attack");
			GameObject val8 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_spongebob_death");
			GameObject val9 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_spongebob_hit");
			GameObject val10 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_spongebob_idle");
			GameObject val11 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "Spongebob_Attack");
			GameObject val12 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "vfx_spongesparks");
			GameObject val13 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_thomas_alert");
			GameObject val14 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_thomas_attack");
			GameObject val15 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "thomas_attack");
			GameObject val16 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "thomas_attack_aoe");
			GameObject val17 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "vfx_thomas_spray");
			GameObject val18 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_thomas_idle");
			GameObject val19 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_shrek_elite_alerted");
			GameObject val20 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_shrek_elite_attack");
			GameObject val21 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_shrek_elite_death");
			GameObject val22 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_shrek_elite_idle");
			GameObject val23 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_shrek_hit");
			GameObject val24 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "Shrek_attack");
			GameObject val25 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "vfx_shrek_hit");
			GameObject val26 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "Shrek_Onion");
			GameObject val27 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "Shrek_Onion_Projectile");
			GameObject val28 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_pepe_alerted");
			GameObject val29 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "vfx_pepe_hearts");
			GameObject val30 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_pepe_attack");
			GameObject val31 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_pepe_death");
			GameObject val32 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_pepe_hit");
			GameObject val33 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "Pepe_Attack");
			GameObject val34 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_pepe_idle");
			GameObject val35 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "Pepe_Projectile");
			GameObject val36 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "Pepe_Explosion");
			GameObject val37 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "big_smoke_bat");
			GameObject val38 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "Big_Smoke_Bomb");
			GameObject val39 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "BigSmoke_Projectile");
			GameObject val40 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_bigsmoke_alerted");
			GameObject val41 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_bigsmoke_attack");
			GameObject val42 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_bigsmoke_death");
			GameObject val43 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_bigsmoke_hit");
			GameObject val44 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_bigsmoke_idle");
			GameObject val45 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_bigsmoke_glass");
			GameObject val46 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "fx_knuckles_Fire_hit");
			GameObject val47 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "knuckles_fire_aoe");
			GameObject val48 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "knuckles_fireball_projectile");
			GameObject val49 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "Ugandan_Fireball");
			GameObject val50 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "Ugandan_Punch");
			GameObject val51 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_knuckles_alerted");
			GameObject val52 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_knuckles_attack");
			GameObject val53 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_knuckles_death");
			GameObject val54 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_knuckles_hit");
			GameObject val55 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_knuckles_idle");
			GameObject val56 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "sfx_ricardo_despawn");
			GameObject val57 = ItemManager.PrefabManager.RegisterPrefab("doradestroyer", "vfx_ricardo_despawn");
			Item item = new Item("doradestroyer", "Meme_Mt_Dew");
			Item item2 = new Item("doradestroyer", "Meme_Snacks");
			Item item3 = new Item("doradestroyer", "Thomas_Joint");
			item3.Crafting.Add(CraftingTable.Workbench, 2);
			item3.RequiredItems.Add("Wood", 5);
			item3.RequiredItems.Add("Resin", 2);
			item3.CraftAmount = 1;
			Creature creature = new Creature("doradestroyer", "Ricardo")
			{
				Biome = (Biome)1,
				RequiredGlobalKey = GlobalKey.KilledElder,
				CanBeTamed = false,
				CreatureFaction = (Faction)8,
				CanSpawn = true,
				SpawnChance = 5f,
				GroupSize = new CreatureManager.Range(1f, 1f),
				CheckSpawnInterval = 3000,
				SpecificSpawnTime = SpawnTime.Night,
				SpecificSpawnArea = SpawnArea.Edge,
				ForestSpawn = Forest.Yes,
				Maximum = 1
			};
			creature.Drops["Meme_Mt_Dew"].Amount = new CreatureManager.Range(1f, 1f);
			creature.Drops["Meme_Mt_Dew"].DropChance = 100f;
			creature.Drops["Meme_Snacks"].Amount = new CreatureManager.Range(1f, 1f);
			creature.Drops["Meme_Snacks"].DropChance = 50f;
			((Component)creature.Prefab.transform.Find("TriggerCollider")).gameObject.AddComponent<DestroyOnCollision>();
			Creature creature2 = new Creature("doradestroyer", "Dora_The_Destroyer")
			{
				Biome = (Biome)8,
				CanBeTamed = true,
				FoodItems = "Thomas_Joint, Meme_Mt_Dew, Meme_Snacks",
				FedDuration = 600f,
				TamingTime = 1200f,
				CreatureFaction = (Faction)2,
				CanSpawn = true,
				SpawnChance = 15f,
				GroupSize = new CreatureManager.Range(1f, 2f),
				CheckSpawnInterval = 1600,
				SpecificSpawnTime = SpawnTime.Day,
				Maximum = 1
			};
			creature2.Drops["Amber"].Amount = new CreatureManager.Range(1f, 2f);
			creature2.Drops["Amber"].DropChance = 100f;
			creature2.Drops["Ruby"].Amount = new CreatureManager.Range(1f, 2f);
			creature2.Drops["Ruby"].DropChance = 100f;
			creature2.Drops["Coins"].Amount = new CreatureManager.Range(10f, 20f);
			creature2.Drops["Coins"].DropChance = 100f;
			Creature creature3 = new Creature("doradestroyer", "Thomas_The_Hate_Engine")
			{
				Biome = (Biome)16,
				CanBeTamed = true,
				FoodItems = "Thomas_Joint, Meme_Mt_Dew, Meme_Snacks",
				FedDuration = 600f,
				TamingTime = 1200f,
				CreatureFaction = (Faction)7,
				CanSpawn = true,
				SpawnChance = 25f,
				GroupSize = new CreatureManager.Range(1f, 2f),
				CheckSpawnInterval = 1600,
				SpecificSpawnTime = SpawnTime.Always,
				Maximum = 1
			};
			creature3.Drops["Amber"].Amount = new CreatureManager.Range(1f, 2f);
			creature3.Drops["Amber"].DropChance = 100f;
			creature3.Drops["Ruby"].Amount = new CreatureManager.Range(1f, 2f);
			creature3.Drops["Ruby"].DropChance = 100f;
			creature3.Drops["Coins"].Amount = new CreatureManager.Range(50f, 80f);
			creature3.Drops["Coins"].DropChance = 100f;
			Creature creature4 = new Creature("doradestroyer", "SpongeBob_Angry_Pants")
			{
				Biome = (Biome)1,
				CanBeTamed = true,
				FoodItems = "Thomas_Joint, Meme_Mt_Dew, Meme_Snacks",
				FedDuration = 600f,
				TamingTime = 1200f,
				CreatureFaction = (Faction)2,
				CanSpawn = true,
				SpawnChance = 25f,
				GroupSize = new CreatureManager.Range(1f, 4f),
				CheckSpawnInterval = 1200,
				SpecificSpawnTime = SpawnTime.Day,
				Maximum = 4
			};
			creature4.Drops["Amber"].Amount = new CreatureManager.Range(1f, 2f);
			creature4.Drops["Amber"].DropChance = 50f;
			creature4.Drops["Ruby"].Amount = new CreatureManager.Range(1f, 2f);
			creature4.Drops["Ruby"].DropChance = 50f;
			creature4.Drops["Coins"].Amount = new CreatureManager.Range(5f, 10f);
			creature4.Drops["Coins"].DropChance = 100f;
			Creature creature5 = new Creature("doradestroyer", "Shrek_Elite")
			{
				Biome = (Biome)2,
				CanBeTamed = true,
				FoodItems = "Thomas_Joint, Meme_Mt_Dew, Meme_Snacks",
				FedDuration = 600f,
				TamingTime = 1200f,
				CreatureFaction = (Faction)3,
				CanSpawn = true,
				SpawnChance = 15f,
				GroupSize = new CreatureManager.Range(1f, 2f),
				CheckSpawnInterval = 1200,
				SpecificSpawnTime = SpawnTime.Always,
				RequiredAltitude = new CreatureManager.Range(0f, 1000f),
				Maximum = 1
			};
			creature5.Drops["Amber"].Amount = new CreatureManager.Range(1f, 2f);
			creature5.Drops["Amber"].DropChance = 100f;
			creature5.Drops["Ruby"].Amount = new CreatureManager.Range(1f, 2f);
			creature5.Drops["Ruby"].DropChance = 100f;
			creature5.Drops["Coins"].Amount = new CreatureManager.Range(20f, 30f);
			creature5.Drops["Coins"].DropChance = 100f;
			Creature creature6 = new Creature("doradestroyer", "Evil_Pepe")
			{
				Biome = (Biome)4,
				CanBeTamed = true,
				FoodItems = "ShocklateSmoothie, Thomas_Joint, Meme_Mt_Dew, Meme_Snacks",
				FedDuration = 600f,
				TamingTime = 1200f,
				CreatureFaction = (Faction)5,
				CanSpawn = true,
				SpawnChance = 15f,
				GroupSize = new CreatureManager.Range(1f, 2f),
				CheckSpawnInterval = 1200,
				SpecificSpawnTime = SpawnTime.Always,
				Maximum = 1
			};
			creature6.Drops["Amber"].Amount = new CreatureManager.Range(1f, 2f);
			creature6.Drops["Amber"].DropChance = 100f;
			creature6.Drops["Ruby"].Amount = new CreatureManager.Range(1f, 2f);
			creature6.Drops["Ruby"].DropChance = 100f;
			creature6.Drops["Coins"].Amount = new CreatureManager.Range(30f, 40f);
			creature6.Drops["Coins"].DropChance = 100f;
			Creature creature7 = new Creature("doradestroyer", "Big_Smoke")
			{
				Biome = (Biome)512,
				CanBeTamed = true,
				FoodItems = "Thomas_Joint, Meme_Mt_Dew, Meme_Snacks",
				FedDuration = 600f,
				TamingTime = 1200f,
				CreatureFaction = (Faction)9,
				CanSpawn = true,
				SpawnChance = 15f,
				GroupSize = new CreatureManager.Range(1f, 2f),
				CheckSpawnInterval = 1600,
				SpecificSpawnTime = SpawnTime.Always,
				Maximum = 1
			};
			creature7.Drops["Amber"].Amount = new CreatureManager.Range(2f, 3f);
			creature7.Drops["Amber"].DropChance = 100f;
			creature7.Drops["Ruby"].Amount = new CreatureManager.Range(2f, 3f);
			creature7.Drops["Ruby"].DropChance = 10f;
			creature7.Drops["Coins"].Amount = new CreatureManager.Range(50f, 60f);
			creature7.Drops["Coins"].DropChance = 100f;
			Creature creature8 = new Creature("doradestroyer", "Ugandan_Knuckles")
			{
				Biome = (Biome)32,
				CanBeTamed = true,
				FoodItems = "Thomas_Joint, Meme_Mt_Dew, Meme_Snacks",
				FedDuration = 600f,
				TamingTime = 1200f,
				CreatureFaction = (Faction)4,
				CanSpawn = true,
				SpawnChance = 15f,
				GroupSize = new CreatureManager.Range(3f, 4f),
				CheckSpawnInterval = 1600,
				SpecificSpawnTime = SpawnTime.Always,
				Maximum = 4
			};
			creature8.Drops["Amber"].Amount = new CreatureManager.Range(2f, 3f);
			creature8.Drops["Amber"].DropChance = 100f;
			creature8.Drops["Ruby"].Amount = new CreatureManager.Range(2f, 3f);
			creature8.Drops["Ruby"].DropChance = 10f;
			creature8.Drops["Coins"].Amount = new CreatureManager.Range(50f, 60f);
			creature8.Drops["Coins"].DropChance = 100f;
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			Harmony val58 = new Harmony("org.bepinex.plugins.memeheim");
			val58.PatchAll(executingAssembly);
		}
	}
	[HarmonyPatch(typeof(MonsterAI), "Start")]
	internal static class MonsterAI_Start_Patch
	{
		[<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(1)]
		private static void Postfix(MonsterAI __instance)
		{
			if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && ((Object)((Component)__instance).gameObject).name.Contains("Ugandan_Knuckles") && ((BaseAI)__instance).m_nview.IsOwner())
			{
				((BaseAI)__instance).ResetPatrolPoint();
				__instance.SetFollowTarget(((Component)Player.m_localPlayer).gameObject);
			}
		}
	}
	public class DestroyOnCollision : MonoBehaviour
	{
		[<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(1)]
		private void OnTriggerEnter(Collider other)
		{
			if (((Component)other).gameObject.GetComponent<Player>() != null)
			{
				((Component)((Component)this).gameObject.transform.parent).gameObject.GetComponent<Character>().OnDeath();
			}
		}
	}
}
namespace CreatureManager
{
	public enum Toggle
	{
		On,
		Off
	}
	[PublicAPI]
	public enum GlobalKey
	{
		[InternalName("")]
		None,
		[InternalName("defeated_bonemass")]
		KilledBonemass,
		[InternalName("defeated_gdking")]
		KilledElder,
		[InternalName("defeated_goblinking")]
		KilledYagluth,
		[InternalName("defeated_dragon")]
		KilledModer,
		[InternalName("defeated_eikthyr")]
		KilledEikthyr,
		[InternalName("KilledTroll")]
		KilledTroll,
		[InternalName("killed_surtling")]
		KilledSurtling
	}
	[Flags]
	[PublicAPI]
	public enum Weather
	{
		[InternalName("")]
		None = 0,
		[InternalName("Clear")]
		ClearSkies = 1,
		[InternalName("Heath clear")]
		MeadowsClearSkies = 4,
		[InternalName("LightRain")]
		LightRain = 8,
		[InternalName("Rain")]
		Rain = 0x10,
		[InternalName("ThunderStorm")]
		ThunderStorm = 0x20,
		[InternalName("nofogts")]
		ClearThunderStorm = 0x40,
		[InternalName("SwampRain")]
		SwampRain = 0x80,
		[InternalName("Darklands_dark")]
		MistlandsDark = 0x100,
		[InternalName("Ashrain")]
		AshlandsAshrain = 0x200,
		[InternalName("Snow")]
		MountainSnow = 0x400,
		[InternalName("SnowStorm")]
		MountainBlizzard = 0x800,
		[InternalName("DeepForest Mist")]
		BlackForestFog = 0x1000,
		[InternalName("Misty")]
		Fog = 0x2000,
		[InternalName("Twilight_Snow")]
		DeepNorthSnow = 0x4000,
		[InternalName("Twilight_SnowStorm")]
		DeepNorthSnowStorm = 0x8000,
		[InternalName("Twilight_Clear")]
		DeepNorthClear = 0x10000,
		[InternalName("Eikthyr")]
		EikthyrsThunderstorm = 0x20000,
		[InternalName("GDKing")]
		EldersHaze = 0x40000,
		[InternalName("Bonemass")]
		BonemassDownpour = 0x80000,
		[InternalName("Moder")]
		ModersVortex = 0x100000,
		[InternalName("GoblinKing")]
		YagluthsMagicBlizzard = 0x200000,
		[InternalName("Crypt")]
		Crypt = 0x400000,
		[InternalName("SunkenCrypt")]
		SunkenCrypt = 0x800000
	}
	[<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(1)]
	[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(0)]
	public class InternalName : Attribute
	{
		public readonly string internalName;

		public InternalName(string internalName)
		{
			this.internalName = internalName;
		}
	}
	public enum DropOption
	{
		Disabled,
		Default,
		Custom
	}
	public enum SpawnOption
	{
		Disabled,
		Default,
		Custom
	}
	public enum SpawnTime
	{
		Day,
		Night,
		Always
	}
	public enum SpawnArea
	{
		Center,
		Edge,
		Everywhere
	}
	public enum Forest
	{
		Yes,
		No,
		Both
	}
	[PublicAPI]
	public struct Range
	{
		public float min;

		public float max;

		public Range(float min, float max)
		{
			this.min = min;
			this.max = max;
		}
	}
	[PublicAPI]
	[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(0)]
	[<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(1)]
	public class Creature
	{
		[PublicAPI]
		[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(0)]
		public class DropList
		{
			[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(0)]
			internal class SerializedDrops
			{
				[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(new byte[] { 1, 0, 1, 1 })]
				public readonly List<KeyValuePair<string, Drop>> Drops;

				public SerializedDrops(DropList drops, Creature creature)
				{
					Drops = (drops.drops ?? creature.Prefab.GetComponent<CharacterDrop>()?.m_drops.ToDictionary([<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(0)] (Drop drop) => ((Object)drop.m_prefab).name, [<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(0)] (Drop drop) => new Drop
					{
						Amount = new Range(drop.m_amountMin, drop.m_amountMax),
						DropChance = drop.m_chance,
						DropOnePerPlayer = drop.m_onePerPlayer,
						MultiplyDropByLevel = drop.m_levelMultiplier
					}) ?? new Dictionary<string, Drop>()).ToList();
				}

				public SerializedDrops([<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(new byte[] { 1, 0, 1, 1 })] List<KeyValuePair<string, Drop>> drops)
				{
					Drops = drops;
				}

				public SerializedDrops(string reqs)
				{
					Drops = (from r in reqs.Split(new char[1] { ',' })
						select r.Split(new char[1] { ':' })).ToDictionary([<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(0)] (string[] l) => l[0], [<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(0)] (string[] parts) =>
					{
						Range amount = new Range(1f, 1f);
						if (parts.Length > 1)
						{
							string[] array = parts[1].Split(new char[1] { '-' });
							if (!int.TryParse(array[0], out var result))
							{
								result = 1;
							}
							if (array.Length == 1 || !int.TryParse(array[0], out var result2))
							{
								result2 = result;
							}
							amount = new Range(result, result2);
						}
						float result3;
						return new Drop
						{
							Amount = amount,
							DropChance = ((parts.Length > 2 && float.TryParse(parts[2], out result3)) ? result3 : 100f),
							DropOnePerPlayer = (parts.Length > 3 && parts[3] == "onePerPlayer"),
							MultiplyDropByLevel = (parts.Length > 4 && parts[4] == "multiplyByLevel")
						};
					}).ToList();
				}

				public override string ToString()
				{
					return string.Join(",", Drops.Select([<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(0)] (KeyValuePair<string, Drop> kv) => string.Format("{0}:{1}-{2}:{3}:{4}:{5}", kv.Key, kv.Value.Amount.min, kv.Value.Amount.max, kv.Value.DropChance, kv.Value.DropOnePerPlayer ? "onePerPlayer" : "unrestricted", kv.Value.MultiplyDropByLevel ? "multiplyByLevel" : "unaffectedByLevel")));
				}
			}

			[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(new byte[] { 2, 1, 1 })]
			private Dictionary<string, Drop> drops = null;

			public Drop this[string prefabName]
			{
				get
				{
					Drop result;
					if (!(drops ?? (drops = new Dictionary<string, Drop>())).TryGetValue(prefabName, out var value))
					{
						Drop drop2 = (drops[prefabName] = new Drop());
						result = drop2;
					}
					else
					{
						result = value;
					}
					return result;
				}
			}

			public void None()
			{
				drops = new Dictionary<string, Drop>();
			}

			[HarmonyPriority(700)]
			internal static void AddDropsToCreature()
			{
				foreach (Creature registeredCreature in registeredCreatures)
				{
					UpdateDrops(registeredCreature);
				}
			}

			internal static void UpdateDrops(Creature creature)
			{
				DropOption dropOption = creatureConfigs[creature].Drops.get();
				if (dropOption == DropOption.Default && creature.Drops.drops == null)
				{
					return;
				}
				CharacterDrop val = creature.Prefab.GetComponent<CharacterDrop>() ?? creature.Prefab.AddComponent<CharacterDrop>();
				DropOption dropOption2 = creatureConfigs[creature].Drops.get();
				if (1 == 0)
				{
				}
				List<KeyValuePair<string, Drop>> source = dropOption2 switch
				{
					DropOption.Custom => new SerializedDrops(creatureConfigs[creature].CustomDrops.get()).Drops, 
					DropOption.Disabled => new List<KeyValuePair<string, Drop>>(), 
					_ => creature.Drops.drops.ToList(), 
				};
				if (1 == 0)
				{
				}
				val.m_drops = (from d in ((IEnumerable<KeyValuePair<string, Drop>>)source).Select((Func<KeyValuePair<string, Drop>, Drop>)([<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(0)] (KeyValuePair<string, Drop> kv) =>
					{
						//IL_0079: Unknown result type (might be due to invalid IL or missing references)
						//IL_007e: Unknown result type (might be due to invalid IL or missing references)
						//IL_0085: Unknown result type (might be due to invalid IL or missing references)
						//IL_009d: Unknown result type (might be due to invalid IL or missing references)
						//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
						//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
						//IL_00df: Unknown result type (might be due to invalid IL or missing references)
						//IL_00f2: Expected O, but got Unknown
						if (kv.Key == "" || ZNetScene.instance == null)
						{
							return null;
						}
						GameObject prefab = ZNetScene.instance.GetPrefab(kv.Key);
						if (prefab == null)
						{
							Debug.LogWarning((object)("Found invalid prefab name " + kv.Key + " for creature " + ((Object)creature.Prefab).name));
							return null;
						}
						return new Drop
						{
							m_prefab = prefab,
							m_amountMin = (int)kv.Value.Amount.min,
							m_amountMax = (int)kv.Value.Amount.max,
							m_chance = kv.Value.DropChance / 100f,
							m_onePerPlayer = kv.Value.DropOnePerPlayer,
							m_levelMultiplier = kv.Value.MultiplyDropByLevel
						};
					}))
					where d != null
					select d).ToList();
			}
		}

		[PublicAPI]
		[<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(0)]
		public class Drop
		{
			public Range Amount = new Range(1f, 1f);

			public float DropChance = 100f;

			public bool DropOnePerPlayer = false;

			public bool MultiplyDropByLevel = true;
		}

		[<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(0)]
		private class CustomConfig<[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(2)] T>
		{
			[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(1)]
			public Func<T> get = null;

			[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(new byte[] { 2, 1 })]
			public ConfigEntry<T> config = null;
		}

		[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(0)]
		private class CreatureConfig
		{
			public readonly CustomConfig<SpawnOption> Spawn = new CustomConfig<SpawnOption>();

			public readonly CustomConfig<Toggle> CanBeTamed = new CustomConfig<Toggle>();

			public readonly CustomConfig<string> ConsumesItemName = new CustomConfig<string>();

			public readonly CustomConfig<float> FedDuration = new CustomConfig<float>();

			public readonly CustomConfig<float> TamingTime = new CustomConfig<float>();

			public readonly CustomConfig<Toggle> SpawnsTamed = new CustomConfig<Toggle>();

			public readonly CustomConfig<Faction> CreatureFaction = new CustomConfig<Faction>();

			public readonly CustomConfig<SpawnTime> SpecificSpawnTime = new CustomConfig<SpawnTime>();

			public readonly CustomConfig<Range> RequiredAltitude = new CustomConfig<Range>();

			public readonly CustomConfig<Range> RequiredOceanDepth = new CustomConfig<Range>();

			public readonly CustomConfig<GlobalKey> RequiredGlobalKey = new CustomConfig<GlobalKey>();

			public readonly CustomConfig<Range> GroupSize = new CustomConfig<Range>();

			public readonly CustomConfig<Biome> Biome = new CustomConfig<Biome>();

			public readonly CustomConfig<SpawnArea> SpecificSpawnArea = new CustomConfig<SpawnArea>();

			public readonly CustomConfig<Weather> RequiredWeather = new CustomConfig<Weather>();

			public readonly CustomConfig<float> SpawnAltitude = new CustomConfig<float>();

			public readonly CustomConfig<Toggle> CanHaveStars = new CustomConfig<Toggle>();

			public readonly CustomConfig<Toggle> AttackImmediately = new CustomConfig<Toggle>();

			public readonly CustomConfig<int> CheckSpawnInterval = new CustomConfig<int>();

			public readonly CustomConfig<float> SpawnChance = new CustomConfig<float>();

			public readonly CustomConfig<Forest> ForestSpawn = new CustomConfig<Forest>();

			public readonly CustomConfig<int> Maximum = new CustomConfig<int>();

			public readonly CustomConfig<DropOption> Drops = new CustomConfig<DropOption>();

			public readonly CustomConfig<string> CustomDrops = new CustomConfig<string>();
		}

		[<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(2)]
			[UsedImplicitly]
			public string Category;

			[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(new byte[] { 2, 1 })]
			[UsedImplicitly]
			public Action<ConfigEntryBase> CustomDrawer;
		}

		[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(0)]
		private class AcceptableEnumValues<[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(0)] T> : AcceptableValueBase where T : struct, IConvertible
		{
			[PublicAPI]
			[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(new byte[] { 1, 0 })]
			public virtual T[] AcceptableValues
			{
				[return: <1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(new byte[] { 1, 0 })]
				get;
			}

			public AcceptableEnumValues([<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(new byte[] { 1, 0 })] params T[] acceptableValues)
				: base(typeof(T))
			{
				AcceptableValues = acceptableValues;
			}

			public override object Clamp(object value)
			{
				return ((AcceptableValueBase)this).IsValid(value) ? value : ((object)AcceptableValues[0]);
			}

			public override bool IsValid(object value)
			{
				return AcceptableValues.Contains((T)value);
			}

			public override string ToDescriptionString()
			{
				return string.Join(", ", AcceptableValues);
			}
		}

		public bool ConfigurationEnabled = true;

		public readonly GameObject Prefab;

		public DropList Drops = new DropList();

		public bool CanSpawn = true;

		public bool CanBeTamed = false;

		[Description("List of items the creature consumes to get tame.\nFor multiple item names, separate them with a comma.")]
		public string FoodItems;

		[Description("How long the creature remains fed after eating.")]
		public float FedDuration;

		[Description("Time it takes to tame the creature.")]
		public float TamingTime;

		[Description("If the creature spawns tamed.")]
		public bool SpawnsTamed;

		[Description("The creature faction the creature belongs to.")]
		public Faction CreatureFaction;

		[Description("Sets the time of day the creature can spawn.")]
		public SpawnTime SpecificSpawnTime = SpawnTime.Always;

		[Description("Sets the minimum and maximum altitude for the creature to spawn.")]
		public Range RequiredAltitude = new Range(5f, 1000f);

		[Description("Sets the minimum and maximum depth of the ocean for the creature to spawn.")]
		public Range RequiredOceanDepth = new Range(0f, 0f);

		[Description("Sets a global key required for the creature to spawn.")]
		public GlobalKey RequiredGlobalKey = GlobalKey.None;

		[Description("Sets a range for the group size the creature spawns in.")]
		public Range GroupSize = new Range(1f, 1f);

		[Description("Sets the biome the creature spawns in.")]
		public Biome Biome = (Biome)1;

		[Description("Sets spawning area for the creature inside the biome.\nUse SpawnArea.Edge, to make the creature spawn more towards the edge of the biome.\nUse SpawnArea.Center, to make the creature spawn more towards the center of the biome.")]
		public SpawnArea SpecificSpawnArea = SpawnArea.Everywhere;

		[Description("Sets the weather condition for the creature to spawn.\nUse the Weather enum for easy configuration.")]
		public Weather RequiredWeather = Weather.None;

		[Description("Sets altitude relative to the current ground level for the creature to spawn.\nShould be a higher number for flying creatures, so they spawn in the sky.")]
		public float SpawnAltitude = 0.5f;

		public bool CanHaveStars = true;

		[Description("Controls the first AI command right after spawn.\nSet to true for the creature to immediately start to hunt down the player.")]
		public bool AttackImmediately = false;

		[Description("The time between attempts to spawn the creature in.")]
		public int CheckSpawnInterval = 600;

		[Description("The chance in percent for the creature to spawn, every time Valheim checks if it should spawn.")]
		public float SpawnChance = 100f;

		[Description("Can be used to make the creature spawn in forests or prevent it from spawning in forests.\nUse the Forest enum for easy configuration.")]
		public Forest ForestSpawn = Forest.Both;

		[Description("Sets the maximum number of the creature that can be near the player, before Valheim disables its spawn.")]
		public int Maximum = 1;

		private static readonly List<Creature> registeredCreatures = new List<Creature>();

		private static Dictionary<Creature, CreatureConfig> creatureConfigs = new Dictionary<Creature, CreatureConfig>();

		[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(2)]
		private static object configManager;

		private static List<SpawnData> lastRegisteredSpawns = new List<SpawnData>();

		[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(2)]
		private static Localization _english;

		[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(2)]
		private static BaseUnityPlugin _plugin;

		private static bool hasConfigSync = true;

		[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(2)]
		private static object _configSync;

		private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		private static BaseUnityPlugin plugin
		{
			get
			{
				//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b2: Expected O, but got Unknown
				if (_plugin == null)
				{
					IEnumerable<TypeInfo> source;
					try
					{
						source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
					}
					catch (ReflectionTypeLoadException ex)
					{
						source = from t in ex.Types
							where t != null
							select t.GetTypeInfo();
					}
					_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				}
				return _plugin;
			}
		}

		[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(2)]
		private static object configSync
		{
			[<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(2)]
			get
			{
				if (_configSync == null && hasConfigSync)
				{
					Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
					if ((object)type != null)
					{
						_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " CreatureManager");
						type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
						type.GetProperty("IsLocked").SetValue(_configSync, true);
					}
					else
					{
						hasConfigSync = false;
					}
				}
				return _configSync;
			}
		}

		public Creature(string assetBundleFileName, string prefabName, string folderName = "assets")
			: this(PrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName)
		{
		}

		public Creature(AssetBundle bundle, string prefabName)
			: this(PrefabManager.RegisterPrefab(bundle, prefabName))
		{
		}

		public Creature(GameObject creature)
		{
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			//IL_014f: Unknown result type (might be due to invalid IL or missing references)
			Prefab = creature;
			registeredCreatures.Add(this);
			Tameable val = default(Tameable);
			if (creature.TryGetComponent<Tameable>(ref val))
			{
				CanBeTamed = true;
				FedDuration = val.m_fedDuration;
				TamingTime = val.m_tamingTime;
				SpawnsTamed = val.m_startsTamed;
			}
			else
			{
				CanBeTamed = false;
				FedDuration = 0f;
				TamingTime = 0f;
				SpawnsTamed = false;
			}
			Character val2 = default(Character);
			if (creature.TryGetComponent<Character>(ref val2))
			{
				CreatureFaction = val2.m_faction;
			}
			FoodItems = string.Join(",", (from i in creature.GetComponent<MonsterAI>()?.m_consumeItems
				where Object.op_Implicit((Object)(object)i.m_itemData.m_dropPrefab)
				select ((Object)i.m_itemData.m_dropPrefab).name) ?? Enumerable.Empty<string>());
		}

		public LocalizeKey Localize()
		{
			return new LocalizeKey(Prefab.GetComponent<Character>().m_name);
		}

		internal static void Patch_FejdStartup()
		{
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Expected O, but got Unknown
			//IL_0287: Unknown result type (might be due to invalid IL or missing references)
			//IL_0291: Expected O, but got Unknown
			//IL_02df: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e9: Expected O, but got Unknown
			//IL_0337: Unknown result type (might be due to invalid IL or missing references)
			//IL_0341: Expected O, but got Unknown
			//IL_038f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0399: Expected O, but got Unknown
			//IL_07ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_07c4: Expected O, but got Unknown
			Type type = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager");
			configManager = ((type == null) ? null : Chainloader.ManagerObject.GetComponent(type));
			if (!TomlTypeConverter.CanConvert(typeof(Range)))
			{
				TomlTypeConverter.AddConverter(typeof(Range), new TypeConverter
				{
					ConvertToObject = [<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(0)] (string s, Type _) =>
					{
						Match match = Regex.Match(s, "^(-?\\d+(?:\\.\\d*)?)\\s*-\\s*(-?\\d+(?:\\.\\d*)?)$");
						return match.Success ? new Range(float.Parse(match.Groups[1].Value), float.Parse(match.Groups[2].Value)) : default(Range);
					},
					ConvertToString = [<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(0)] (object obj, Type _) =>
					{
						Range range = (Range)obj;
						return $"{range.min} - {range.max}";
					}
				});
			}
			bool saveOnConfigSet = plugin.Config.SaveOnConfigSet;
			plugin.Config.SaveOnConfigSet = false;
			foreach (Creature registeredCreature in registeredCreatures)
			{
				Creature creature = registeredCreature;
				CreatureConfig creatureConfig2 = (creatureConfigs[creature] = new CreatureConfig());
				CreatureConfig cfg = creatureConfig2;
				string name2 = creature.Prefab.GetComponent<Character>().m_name;
				string englishName = new Regex("['[\"\\]]").Replace(english.Localize(name2), "").Trim();
				string localizedName = Localization.instance.Localize(name2).Trim();
				int order = 0;
				ConfigurationManagerAttributes tameConfigVisibility = new ConfigurationManagerAttributes();
				config<Toggle>(cfg.CanBeTamed, () => (!creature.CanBeTamed) ? Toggle.Off : Toggle.On, delegate
				{
					tameConfigVisibility.Browsable = cfg.CanBeTamed.get() == Toggle.On;
					reloadConfigDisplay();
					updateAI();
				}, "Can be tamed", "Decides, if the creature can be tamed.");
				tameConfigVisibility.Browsable = cfg.CanBeTamed.get() == Toggle.On;
				configWithDesc<string>(cfg.ConsumesItemName, [<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(0)] () => creature.FoodItems, updateAI, "Food items", new ConfigDescription("The items the creature consumes to get tame.", (AcceptableValueBase)null, new object[1] { tameConfigVisibility }));
				configWithDesc<float>(cfg.FedDuration, () => creature.FedDuration, updateAI, "Fed Duration", new ConfigDescription("How long the creature stays fed after eating, in seconds.", (AcceptableValueBase)null, new object[1] { tameConfigVisibility }));
				configWithDesc<float>(cfg.TamingTime, () => creature.TamingTime, updateAI, "Time to Tame", new ConfigDescription("The time it takes to tame the creature.", (AcceptableValueBase)null, new object[1] { tameConfigVisibility }));
				configWithDesc<Toggle>(cfg.SpawnsTamed, () => (!creature.SpawnsTamed) ? Toggle.Off : Toggle.On, updateAI, "Spawns Tamed", new ConfigDescription("If on, the creature spawns tamed.", (AcceptableValueBase)null, new object[1] { tameConfigVisibility }));
				ConfigurationManagerAttributes spawnConfigVisibility = new ConfigurationManagerAttributes();
				ConfigurationManagerAttributes dropConfigVisibility = new ConfigurationManagerAttributes();
				config<SpawnOption>(cfg.Spawn, () => creature.CanSpawn ? SpawnOption.Default : SpawnOption.Disabled, delegate
				{
					spawnConfigVisibility.Browsable = cfg.Spawn.get() == SpawnOption.Custom;
					reloadConfigDisplay();
					updateAllSpawnConfigs();
				}, "Spawn", "Configures the spawn for the creature.");
				spawnConfigVisibility.Browsable = cfg.Spawn.get() == SpawnOption.Custom;
				spawnConfig<SpawnTime>(cfg.SpecificSpawnTime, () => creature.SpecificSpawnTime, "Spawn time", "Configures the time of day for the creature to spawn.");
				spawnConfig<Range>(cfg.RequiredAltitude, () => creature.RequiredAltitude, "Required altitude", "Configures the altitude required for the creature to spawn.");
				spawnConfig<Range>(cfg.RequiredOceanDepth, () => creature.RequiredOceanDepth, "Required ocean depth", "Configures the ocean depth required for the creature to spawn.");
				spawnConfig<GlobalKey>(cfg.RequiredGlobalKey, () => creature.RequiredGlobalKey, "Required global key", "Configures the global key required for the creature to spawn.");
				spawnConfig<Range>(cfg.GroupSize, () => creature.GroupSize, "Group size", "Configures the size of the groups in which the creature spawns.");
				spawnConfig<Biome>(cfg.Biome, () => creature.Biome, "Biome", "Configures the biome required for the creature to spawn.");
				spawnConfig<SpawnArea>(cfg.SpecificSpawnArea, () => creature.SpecificSpawnArea, "Spawn area", "Configures if the creature spawns more towards the center or the edge of the biome.");
				spawnConfig<Weather>(cfg.RequiredWeather, () => creature.RequiredWeather, "Required weather", "Configures the weather required for the creature to spawn.");
				spawnConfig<float>(cfg.SpawnAltitude, () => creature.SpawnAltitude, "Spawn altitude", "Configures the height from the ground in which the creature will spawn.");
				spawnConfig<Toggle>(cfg.CanHaveStars, () => (!creature.CanHaveStars) ? Toggle.Off : Toggle.On, "Can have stars", "If the creature can have stars.");
				spawnConfig<Toggle>(cfg.AttackImmediately, () => (!creature.AttackImmediately) ? Toggle.Off : Toggle.On, "Hunt player", "Makes the creature immediately hunt down the player after it spawns.");
				spawnConfig<int>(cfg.CheckSpawnInterval, () => creature.CheckSpawnInterval, "Maximum spawn interval", "Configures the timespan that Valheim has to make the creature spawn.");
				spawnConfig<float>(cfg.SpawnChance, () => creature.SpawnChance, "Spawn chance", "Sets the chance for the creature to be spawned, every time Valheim checks the spawn.");
				spawnConfig<Forest>(cfg.ForestSpawn, () => creature.ForestSpawn, "Forest condition", "If the creature can spawn in forests or cannot spawn in forests. Or both.");
				spawnConfig<int>(cfg.Maximum, () => creature.Maximum, "Maximum creature count", "The maximum number of this creature near the player, before Valheim stops spawning it in. Setting this lower than the upper limit of the group size does not make sense.");
				config<DropOption>(cfg.Drops, () => DropOption.Default, delegate
				{
					dropConfigVisibility.Browsable = cfg.Drops.get() == DropOption.Custom;
					reloadConfigDisplay();
					DropList.UpdateDrops(creature);
				}, "Drops", "Configures the drops for the creature.");
				dropConfigVisibility.Browsable = cfg.Drops.get() == DropOption.Custom;
				configWithDesc<string>(cfg.CustomDrops, [<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(0)] () => new DropList.SerializedDrops(creature.Drops, creature).ToString(), delegate
				{
					DropList.UpdateDrops(creature);
				}, "Drop config", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { dropConfigVisibility }));
				config<Faction>(cfg.CreatureFaction, () => creature.CreatureFaction, updateCharacterAttributes, "Creature Faction", "The creature faction the creature belongs to.");
				void config<T>([<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(new byte[] { 1, 0 })] CustomConfig<T> customConfig, [<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(new byte[] { 1, 0 })] Func<T> getter, Action configChanged, string name, string desc)
				{
					//IL_000e: Unknown result type (might be due to invalid IL or missing references)
					//IL_0018: Expected O, but got Unknown
					configWithDesc<T>(customConfig, getter, configChanged, name, new ConfigDescription(desc, (AcceptableValueBase)null, Array.Empty<object>()));
				}
				void configWithDesc<T>([<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(new byte[] { 1, 0 })] CustomConfig<T> customConfig, [<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(new byte[] { 1, 0 })] Func<T> getter, Action configChanged, string name, ConfigDescription desc)
				{
					//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
					//IL_00f3: Expected O, but got Unknown
					if (creature.ConfigurationEnabled)
					{
						customConfig.config = pluginConfig(englishName, name, getter(), new ConfigDescription(desc.Description, desc.AcceptableValues, desc.Tags.Concat(new ConfigurationManagerAttributes[1]
						{
							new ConfigurationManagerAttributes
							{
								Order = (order -= 1),
								CustomDrawer = ((customConfig == cfg.CustomDrops) ? new Action<ConfigEntryBase>(drawConfigTable) : ((typeof(T) == typeof(Range)) ? new Action<ConfigEntryBase>(drawRange) : null)),
								Category = localizedName
							}
						}).ToArray()));
						customConfig.config.SettingChanged += [<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(0)] (object _, EventArgs _) =>
						{
							configChanged();
						};
						customConfig.get = [<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(0)] () => customConfig.config.Value;
					}
					else
					{
						customConfig.get = getter;
					}
				}
				void spawnConfig<T>([<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(new byte[] { 1, 0 })] CustomConfig<T> customConfig, [<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(new byte[] { 1, 0 })] Func<T> getter, string name, string desc, [<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(2)] AcceptableValueBase acceptableValues = null)
				{
					//IL_0028: Unknown result type (might be due to invalid IL or missing references)
					//IL_0032: Expected O, but got Unknown
					configWithDesc<T>(customConfig, getter, updateAllSpawnConfigs, name, new ConfigDescription(desc, acceptableValues, new object[1] { spawnConfigVisibility }));
				}
				void updateAI()
				{
					if (Object.op_Implicit((Object)(object)ObjectDB.instance))
					{
						BaseAI[] array2 = Object.FindObjectsOfType<BaseAI>();
						foreach (BaseAI ai in array2)
						{
							creature.updateAi(ai);
						}
						creature.updateAi(creature.Prefab.GetComponent<BaseAI>());
					}
				}
				void updateAllSpawnConfigs()
				{
					SpawnSystem[] array = Object.FindObjectsOfType<SpawnSystem>();
					foreach (SpawnSystem val in array)
					{
						foreach (SpawnSystemList spawnList in val.m_spawnLists)
						{
							foreach (SpawnData spawner in spawnList.m_spawners)
							{
								if ((Object)(object)creature.Prefab == (Object)(object)spawner.m_prefab)
								{
									creature.updateSpawnData(spawner);
								}
							}
						}
					}
				}
				void updateCharacterAttributes()
				{
					if (Object.op_Implicit((Object)(object)ObjectDB.instance))
					{
						creature.updateCharacterAttributes(creature.Prefab.GetComponent<Character>());
					}
				}
			}
			if (saveOnConfigSet)
			{
				plugin.Config.SaveOnConfigSet = true;
				plugin.Config.Save();
			}
			static void reloadConfigDisplay()
			{
				object obj2 = configManager?.GetType().GetProperty("DisplayingWindow").GetValue(configManager);
				if (obj2 is bool && (bool)obj2)
				{
					configManager.GetType().GetMethod("BuildSettingList").Invoke(configManager, Array.Empty<object>());
				}
			}
		}

		private static void drawRange(ConfigEntryBase cfg)
		{
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Expected O, but got Unknown
			bool valueOrDefault = cfg.Description.Tags.Select([<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(0)] (object a) => (a.GetType().Name == "ConfigurationManagerAttributes") ? ((bool?)a.GetType().GetField("ReadOnly")?.GetValue(a)) : null).FirstOrDefault((bool? v) => v.HasValue).GetValueOrDefault();
			ConfigEntry<Range> val = (ConfigEntry<Range>)(object)cfg;
			GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
			float.TryParse(GUILayout.TextField(val.Value.min.ToString(CultureInfo.InvariantCulture), Array.Empty<GUILayoutOption>()), out var result);
			GUILayout.Label(" - ", new GUIStyle(GUI.skin.label)
			{
				fixedWidth = 14f
			}, Array.Empty<GUILayoutOption>());
			float.TryParse(GUILayout.TextField(val.Value.max.ToString(CultureInfo.InvariantCulture), Array.Empty<GUILayoutOption>()), out var result2);
			GUILayout.EndHorizontal();
			if (!valueOrDefault && (Math.Abs(val.Value.min - result) > 1E-05f || Math.Abs(val.Value.max - result2) > 1E-05f))
			{
				val.Value = new Range(result, result2);
			}
		}

		private static void drawConfigTable(ConfigEntryBase cfg)
		{
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Expected O, but got Unknown
			//IL_0165: Unknown result type (might be due to invalid IL or missing references)
			//IL_016a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0180: Expected O, but got Unknown
			//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_01af: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c5: Expected O, but got Unknown
			//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0213: Expected O, but got Unknown
			//IL_0225: Unknown result type (might be due to invalid IL or missing references)
			//IL_022a: Unknown result type (might be due to invalid IL or missing references)
			//IL_024f: Expected O, but got Unknown
			//IL_0285: Unknown result type (might be due to invalid IL or missing references)
			//IL_028a: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a0: Expected O, but got Unknown
			//IL_02e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fb: Expected O, but got Unknown
			//IL_0366: Unknown result type (might be due to invalid IL or missing references)
			//IL_0375: Expected O, but got Unknown
			//IL_03b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c6: Expected O, but got Unknown
			//IL_03f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_03fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_03fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0404: Unknown result type (might be due to invalid IL or missing references)
			//IL_0415: Unknown result type (might be due to invalid IL or missing references)
			//IL_0485: Unknown result type (might be due to invalid IL or missing references)
			//IL_048a: Unknown result type (might be due to invalid IL or missing references)
			//IL_04a0: Expected O, but got Unknown
			bool valueOrDefault = cfg.Description.Tags.Select([<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(0)] (object a) => (a.GetType().Name == "ConfigurationManagerAttributes") ? ((bool?)a.GetType().GetField("ReadOnly")?.GetValue(a)) : null).FirstOrDefault((bool? v) => v.HasValue).GetValueOrDefault();
			List<KeyValuePair<string, Drop>> list = new List<KeyValuePair<string, Drop>>();
			bool flag = false;
			int num = (int)(configManager?.GetType().GetProperty("RightColumnWidth", BindingFlags.Instance | BindingFlags.NonPublic).GetGetMethod(nonPublic: true)
				.Invoke(configManager, Array.Empty<object>()) ?? ((object)130));
			GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
			foreach (KeyValuePair<string, Drop> drop in new DropList.SerializedDrops((string)cfg.BoxedValue).Drops)
			{
				GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
				int num2 = Mathf.RoundToInt(drop.Value.Amount.min);
				if (int.TryParse(GUILayout.TextField(num2.ToString(), new GUIStyle(GUI.skin.textField)
				{
					fixedWidth = 35f
				}, Array.Empty<GUILayoutOption>()), out var result) && result != num2 && !valueOrDefault)
				{
					num2 = result;
					flag = true;
				}
				GUILayout.Label(" - ", new GUIStyle(GUI.skin.label)
				{
					fixedWidth = 14f
				}, Array.Empty<GUILayoutOption>());
				int num3 = Mathf.RoundToInt(drop.Value.Amount.max);
				if (int.TryParse(GUILayout.TextField(num3.ToString(), new GUIStyle(GUI.skin.textField)
				{
					fixedWidth = 35f
				}, Array.Empty<GUILayoutOption>()), out var result2) && result2 != num3 && !valueOrDefault)
				{
					num3 = result2;
					flag = true;
				}
				GUILayout.Label(" ", new GUIStyle(GUI.skin.label)
				{
					fixedWidth = 10f
				}, Array.Empty<GUILayoutOption>());
				string text = GUILayout.TextField(drop.Key, new GUIStyle(GUI.skin.textField)
				{
					fixedWidth = num - 35 - 14 - 35 - 10 - 21 - 18
				}, Array.Empty<GUILayoutOption>());
				string text2 = (valueOrDefault ? drop.Key : text);
				flag = flag || text2 != drop.Key;
				bool flag2 = GUILayout.Button("x", new GUIStyle(GUI.skin.button)
				{
					fixedWidth = 21f
				}, Array.Empty<GUILayoutOption>()) && !valueOrDefault;
				GUILayout.EndHorizontal();
				GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
				float num4 = drop.Value.DropChance;
				if (float.TryParse(GUILayout.TextField(num4.ToString(CultureInfo.InvariantCulture), new GUIStyle(GUI.skin.textField)
				{
					fixedWidth = 45f
				}, Array.Empty<GUILayoutOption>()), out var result3) && Math.Abs(result3 - num4) > 1E-05f && !valueOrDefault)
				{
					num4 = result3;
					flag = true;
				}
				GUILayout.Label("% ", Array.Empty<GUILayoutOption>());
				string tooltip = GUI.tooltip;
				bool flag3 = drop.Value.MultiplyDropByLevel;
				bool flag4 = GUILayout.Toggle(flag3, new GUIContent(flag3 ? "per level" : "fixed", "Loot is multiplied by the creature's level."), Array.Empty<GUILayoutOption>());
				if (flag4 != flag3 && !valueOrDefault)
				{
					flag3 = flag4;
					flag = true;
				}
				bool flag5 = drop.Value.DropOnePerPlayer;
				bool flag6 = GUILayout.Toggle(flag5, new GUIContent(flag5 ? "per player" : "independent", "Drops one per player."), Array.Empty<GUILayoutOption>());
				if (flag6 != flag5 && !valueOrDefault)
				{
					flag5 = flag6;
					flag = true;
				}
				if (GUI.tooltip != tooltip)
				{
					Vector3 mousePosition = Input.mousePosition;
					GUI.Label(new Rect(mousePosition.x, mousePosition.y, 100f, 35f), GUI.tooltip);
				}
				if (flag2)
				{
					flag = true;
				}
				else
				{
					Drop value = new Drop
					{
						Amount = new Range(num2, num3),
						DropChance = num4,
						MultiplyDropByLevel = flag3,
						DropOnePerPlayer = flag5
					};
					list.Add(new KeyValuePair<string, Drop>(text2, value));
				}
				if (GUILayout.Button("+", new GUIStyle(GUI.skin.button)
				{
					fixedWidth = 21f
				}, Array.Empty<GUILayoutOption>()) && !valueOrDefault)
				{
					flag = true;
					list.Add(new KeyValuePair<string, Drop>("", new Drop()));
				}
				GUILayout.EndHorizontal();
			}
			GUILayout.EndVertical();
			if (flag)
			{
				cfg.BoxedValue = new DropList.SerializedDrops(list).ToString();
			}
		}

		private void updateAi(BaseAI ai)
		{
			CreatureConfig creatureConfig = creatureConfigs[this];
			if (Object.op_Implicit((Object)(object)((Component)ai).GetComponent<Tameable>()) != (creatureConfig.CanBeTamed.get() == Toggle.On))
			{
				if (creatureConfig.CanBeTamed.get() == Toggle.On)
				{
					ai.m_tamable = ((Component)ai).gameObject.AddComponent<Tameable>();
				}
				else
				{
					Object.Destroy((Object)(object)ai.m_tamable);
					ai.m_tamable = null;
				}
			}
			Tameable tamable = ai.m_tamable;
			if (tamable != null)
			{
				tamable.m_fedDuration = creatureConfig.FedDuration.get();
				tamable.m_tamingTime = creatureConfig.TamingTime.get();
				tamable.m_startsTamed = creatureConfig.SpawnsTamed.get() == Toggle.On;
			}
			MonsterAI val = (MonsterAI)(object)((ai is MonsterAI) ? ai : null);
			if (val == null)
			{
				return;
			}
			val.m_consumeItems.Clear();
			string[] array = creatureConfig.ConsumesItemName.get().Split(new char[1] { ',' });
			string[] array2 = array;
			foreach (string text in array2)
			{
				GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(text.Trim());
				ItemDrop val2 = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
				if (val2 != null)
				{
					val.m_consumeItems.Add(val2);
				}
			}
		}

		private void updateCharacterAttributes(Character character)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			CreatureConfig creatureConfig = creatureConfigs[this];
			character.m_faction = creatureConfig.CreatureFaction.get();
		}

		internal static void UpdateCreatureAis(ObjectDB __instance)
		{
			foreach (Creature registeredCreature in registeredCreatures)
			{
				registeredCreature.updateAi(registeredCreature.Prefab.GetComponent<BaseAI>());
				registeredCreature.updateCharacterAttributes(registeredCreature.Prefab.GetComponent<Character>());
			}
		}

		private void updateSpawnData(SpawnData spawnData)
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			CreatureConfig cfg = creatureConfigs[this];
			spawnData.m_enabled = cfg.Spawn.get() != SpawnOption.Disabled;
			spawnData.m_biome = cfg.Biome.get();
			SpawnArea spawnArea = cfg.SpecificSpawnArea.get();
			if (1 == 0)
			{
			}
			BiomeArea biomeArea = (BiomeArea)(spawnArea switch
			{
				SpawnArea.Center => 2, 
				SpawnArea.Edge => 1, 
				_ => 3, 
			});
			if (1 == 0)
			{
			}
			spawnData.m_biomeArea = biomeArea;
			spawnData.m_maxSpawned = cfg.Maximum.get();
			spawnData.m_spawnInterval = cfg.CheckSpawnInterval.get();
			spawnData.m_spawnChance = cfg.SpawnChance.get();
			spawnData.m_requiredGlobalKey = ((InternalName)typeof(GlobalKey).GetMember(cfg.RequiredGlobalKey.get().ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName;
			spawnData.m_requiredEnvironments = (from Weather w in Enum.GetValues(typeof(Weather))
				where (w & cfg.RequiredWeather.get()) != 0
				select ((InternalName)typeof(Weather).GetMember(w.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).ToList();
			spawnData.m_groupSizeMin = (int)cfg.GroupSize.get().min;
			spawnData.m_groupSizeMax = (int)cfg.GroupSize.get().max;
			SpawnTime spawnTime = cfg.SpecificSpawnTime.get();
			bool spawnAtNight = (uint)(spawnTime - 1) <= 1u;
			spawnData.m_spawnAtNight = spawnAtNight;
			spawnTime = cfg.SpecificSpawnTime.get();
			spawnAtNight = ((spawnTime == SpawnTime.Day || spawnTime == SpawnTime.Always) ? true : false);
			spawnData.m_spawnAtDay = spawnAtNight;
			spawnData.m_minAltitude = cfg.RequiredAltitude.get().min;
			spawnData.m_maxAltitude = cfg.RequiredAltitude.get().max;
			Forest forest = cfg.ForestSpawn.get();
			spawnAtNight = ((forest == Forest.Yes || forest == Forest.Both) ? true : false);
			spawnData.m_inForest = spawnAtNight;
			forest = cfg.ForestSpawn.get();
			spawnAtNight = (uint)(forest - 1) <= 1u;
			spawnData.m_outsideForest = spawnAtNight;
			spawnData.m_minOceanDepth = cfg.RequiredOceanDepth.get().min;
			spawnData.m_maxOceanDepth = cfg.RequiredOceanDepth.get().max;
			spawnData.m_huntPlayer = cfg.AttackImmediately.get() == Toggle.On;
			spawnData.m_groundOffset = cfg.SpawnAltitude.get();
			spawnData.m_maxLevel = ((cfg.CanHaveStars.get() != 0) ? 1 : 3);
		}

		[HarmonyPriority(700)]
		internal static void AddToSpawnSystem(SpawnSystem __instance)
		{
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Expected O, but got Unknown
			SpawnSystemList val = __instance.m_spawnLists.First();
			foreach (SpawnData lastRegisteredSpawn in lastRegisteredSpawns)
			{
				val.m_spawners.Remove(lastRegisteredSpawn);
			}
			lastRegisteredSpawns.Clear();
			foreach (Creature registeredCreature in registeredCreatures)
			{
				SpawnData val2 = new SpawnData
				{
					m_name = ((Object)registeredCreature.Prefab).name,
					m_prefab = registeredCreature.Prefab
				};
				registeredCreature.updateSpawnData(val2);
				lastRegisteredSpawns.Add(val2);
				val.m_spawners.Add(val2);
			}
		}

		private static ConfigEntry<T> pluginConfig<[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(2)] T>(string group, string name, T value, ConfigDescription description)
		{
			ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description);
			configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T))
				.Invoke(configSync, new object[1] { val });
			return val;
		}

		private static ConfigEntry<T> pluginConfig<[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(2)] T>(string group, string name, T value, string description)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			return pluginConfig(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
		}
	}
	[<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(1)]
	[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(0)]
	[PublicAPI]
	public class LocalizeKey
	{
		private static readonly List<LocalizeKey> keys = new List<LocalizeKey>();

		public readonly string Key;

		public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>();

		public LocalizeKey(string key)
		{
			Key = key.Replace("$", "");
			keys.Add(this);
		}

		public void Alias(string alias)
		{
			Localizations.Clear();
			if (!alias.Contains("$"))
			{
				alias = "$" + alias;
			}
			Localizations["alias"] = alias;
			if (Localization.m_instance != null)
			{
				Localization.instance.AddWord(Key, Localization.instance.Localize(alias));
			}
		}

		public LocalizeKey English(string key)
		{
			return addForLang("English", key);
		}

		public LocalizeKey Swedish(string key)
		{
			return addForLang("Swedish", key);
		}

		public LocalizeKey French(string key)
		{
			return addForLang("French", key);
		}

		public LocalizeKey Italian(string key)
		{
			return addForLang("Italian", key);
		}

		public LocalizeKey German(string key)
		{
			return addForLang("German", key);
		}

		public LocalizeKey Spanish(string key)
		{
			return addForLang("Spanish", key);
		}

		public LocalizeKey Russian(string key)
		{
			return addForLang("Russian", key);
		}

		public LocalizeKey Romanian(string key)
		{
			return addForLang("Romanian", key);
		}

		public LocalizeKey Bulgarian(string key)
		{
			return addForLang("Bulgarian", key);
		}

		public LocalizeKey Macedonian(string key)
		{
			return addForLang("Macedonian", key);
		}

		public LocalizeKey Finnish(string key)
		{
			return addForLang("Finnish", key);
		}

		public LocalizeKey Danish(string key)
		{
			return addForLang("Danish", key);
		}

		public LocalizeKey Norwegian(string key)
		{
			return addForLang("Norwegian", key);
		}

		public LocalizeKey Icelandic(string key)
		{
			return addForLang("Icelandic", key);
		}

		public LocalizeKey Turkish(string key)
		{
			return addForLang("Turkish", key);
		}

		public LocalizeKey Lithuanian(string key)
		{
			return addForLang("Lithuanian", key);
		}

		public LocalizeKey Czech(string key)
		{
			return addForLang("Czech", key);
		}

		public LocalizeKey Hungarian(string key)
		{
			return addForLang("Hungarian", key);
		}

		public LocalizeKey Slovak(string key)
		{
			return addForLang("Slovak", key);
		}

		public LocalizeKey Polish(string key)
		{
			return addForLang("Polish", key);
		}

		public LocalizeKey Dutch(string key)
		{
			return addForLang("Dutch", key);
		}

		public LocalizeKey Portuguese_European(string key)
		{
			return addForLang("Portuguese_European", key);
		}

		public LocalizeKey Portuguese_Brazilian(string key)
		{
			return addForLang("Portuguese_Brazilian", key);
		}

		public LocalizeKey Chinese(string key)
		{
			return addForLang("Chinese", key);
		}

		public LocalizeKey Japanese(string key)
		{
			return addForLang("Japanese", key);
		}

		public LocalizeKey Korean(string key)
		{
			return addForLang("Korean", key);
		}

		public LocalizeKey Hindi(string key)
		{
			return addForLang("Hindi", key);
		}

		public LocalizeKey Thai(string key)
		{
			return addForLang("Thai", key);
		}

		public LocalizeKey Abenaki(string key)
		{
			return addForLang("Abenaki", key);
		}

		public LocalizeKey Croatian(string key)
		{
			return addForLang("Croatian", key);
		}

		public LocalizeKey Georgian(string key)
		{
			return addForLang("Georgian", key);
		}

		public LocalizeKey Greek(string key)
		{
			return addForLang("Greek", key);
		}

		public LocalizeKey Serbian(string key)
		{
			return addForLang("Serbian", key);
		}

		public LocalizeKey Ukrainian(string key)
		{
			return addForLang("Ukrainian", key);
		}

		private LocalizeKey addForLang(string lang, string value)
		{
			Localizations[lang] = value;
			if (Localization.m_instance != null)
			{
				if (Localization.instance.GetSelectedLanguage() == lang)
				{
					Localization.instance.AddWord(Key, value);
				}
				else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key))
				{
					Localization.instance.AddWord(Key, value);
				}
			}
			return this;
		}

		[HarmonyPriority(300)]
		internal static void AddLocalizedKeys(Localization __instance, string language)
		{
			foreach (LocalizeKey key in keys)
			{
				string value2;
				if (key.Localizations.TryGetValue(language, out var value) || key.Localizations.TryGetValue("English", out value))
				{
					__instance.AddWord(key.Key, value);
				}
				else if (key.Localizations.TryGetValue("alias", out value2))
				{
					__instance.AddWord(key.Key, Localization.instance.Localize(value2));
				}
			}
		}
	}
	[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(0)]
	[<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(1)]
	public static class LocalizationCache
	{
		private static readonly Dictionary<string, Localization> localizations = new Dictionary<string, Localization>();

		internal static void LocalizationPostfix(Localization __instance, string language)
		{
			string key = localizations.FirstOrDefault([<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(0)] (KeyValuePair<string, Localization> l) => l.Value == __instance).Key;
			if (key != null)
			{
				localizations.Remove(key);
			}
			if (!localizations.ContainsKey(language))
			{
				localizations.Add(language, __instance);
			}
		}

		public static Localization ForLanguage([<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(2)] string language = null)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out var value))
			{
				return value;
			}
			value = new Localization();
			if (language != null)
			{
				value.SetupLanguage(language);
			}
			return value;
		}
	}
	[<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(1)]
	[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(0)]
	public static class PrefabManager
	{
		[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(0)]
		private struct BundleId
		{
			[UsedImplicitly]
			public string assetBundleFileName;

			[UsedImplicitly]
			public string folderName;
		}

		private static readonly Dictionary<BundleId, AssetBundle> bundleCache;

		private static readonly List<GameObject> prefabs;

		static PrefabManager()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Expected O, but got Unknown
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Expected O, but got Unknown
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Expected O, but got Unknown
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Expected O, but got Unknown
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_014b: Expected O, but got Unknown
			//IL_017a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0187: Expected O, but got Unknown
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c3: Expected O, but got Unknown
			//IL_023d: Unknown result type (might be due to invalid IL or missing references)
			//IL_024a: Expected O, but got Unknown
			bundleCache = new Dictionary<BundleId, AssetBundle>();
			prefabs = new List<GameObject>();
			Harmony val = new Harmony("org.bepinex.helpers.CreatureManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PrefabManager), "Patch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Creature.DropList), "AddDropsToCreature", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(SpawnSystem), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Creature), "AddToSpawnSystem", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Creature), "UpdateCreatureAis", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Creature), "Patch_FejdStartup", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizeKey), "AddLocalizedKeys", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "SetupLanguage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizationCache), "LocalizationPostfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			if (!typeof(Biome).GetCustomAttributes(typeof(FlagsAttribute), inherit: false).Any())
			{
				val.Patch((MethodBase)AccessTools.Method(typeof(Biome).GetType(), "GetCustomAttributes", new Type[2]
				{
					typeof(Type),
					typeof(bool)
				}, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PrefabManager), "BiomeIsFlags", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			}
		}

		private static void BiomeIsFlags(Type __instance, Type attributeType, ref object[] __result)
		{
			if (__instance == typeof(Biome) && attributeType == typeof(FlagsAttribute))
			{
				__result = new object[1]
				{
					new FlagsAttribute()
				};
			}
		}

		public static AssetBundle RegisterAssetBundle(string assetBundleFileName, string folderName = "assets")
		{
			BundleId bundleId = default(BundleId);
			bundleId.assetBundleFileName = assetBundleFileName;
			bundleId.folderName = folderName;
			BundleId key = bundleId;
			if (!bundleCache.TryGetValue(key, out var value))
			{
				Dictionary<BundleId, AssetBundle> dictionary = bundleCache;
				AssetBundle? obj = ((IEnumerable<AssetBundle>)Resources.FindObjectsOfTypeAll<AssetBundle>()).FirstOrDefault((Func<AssetBundle, bool>)([<c8770a3d-bbbf-40e7-9dea-48dff8bbfeee>NullableContext(0)] (AssetBundle a) => ((Object)a).name == assetBundleFileName)) ?? AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + "." + folderName + "." + assetBundleFileName));
				AssetBundle result = obj;
				dictionary[key] = obj;
				return result;
			}
			return value;
		}

		public static GameObject RegisterPrefab(AssetBundle assets, string prefabName)
		{
			GameObject val = assets.LoadAsset<GameObject>(prefabName);
			prefabs.Add(val);
			return val;
		}

		[HarmonyPriority(700)]
		private static void Patch_ZNetSceneAwake(ZNetScene __instance)
		{
			foreach (GameObject prefab in prefabs)
			{
				__instance.m_prefabs.Add(prefab);
			}
		}
	}
	public static class CreatureManagerVersion
	{
		[<1dbc58a6-0b48-44cb-ba5b-569f29f9c7f5>Nullable(1)]
		public const string Version = "1.12.0";
	}
}
namespace Microsoft.CodeAnalysis
{
	[<27439cba-9f3e-4404-a6d5-53f778e7cd60>Embedded]
	[CompilerGenerated]
	internal sealed class <27439cba-9f3e-4404-a6d5-53f778e7cd60>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[<27439cba-9f3e-4404-a6d5-53f778e7cd60>Embedded]
	[CompilerGenerated]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class <d2f6c21c-235f-4ff5-b13a-92a39f6c1921>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <d2f6c21c-235f-4ff5-b13a-92a39f6c1921>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <d2f6c21c-235f-4ff5-b13a-92a39f6c1921>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[<27439cba-9f3e-4404-a6d5-53f778e7cd60>Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	[CompilerGenerated]
	internal sealed class <d4ede46f-f978-4b35-946e-95edc2f8eb58>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <d4ede46f-f978-4b35-946e-95edc2f8eb58>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	[<27439cba-9f3e-4404-a6d5-53f778e7cd60>Embedded]
	internal sealed class <0b147b5a-c05d-4ad4-95b4-b05df230c18d>RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public <0b147b5a-c05d-4ad4-95b4-b05df230c18d>RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ItemManager
{
	[PublicAPI]
	internal enum CraftingTable
	{
		Disabled,
		Inventory,
		[InternalName("piece_workbench")]
		Workbench,
		[InternalName("piece_cauldron")]
		Cauldron,
		[InternalName("piece_MeadCauldron")]
		MeadCauldron,
		[InternalName("forge")]
		Forge,
		[InternalName("piece_artisanstation")]
		ArtisanTable,
		[InternalName("piece_stonecutter")]
		StoneCutter,
		[InternalName("piece_magetable")]
		MageTable,
		[InternalName("piece_preptable")]
		PrepTable,
		[InternalName("blackforge")]
		BlackForge,
		Custom
	}
	[PublicAPI]
	internal enum ConversionPiece
	{
		Disabled,
		[InternalName("smelter")]
		Smelter,
		[InternalName("charcoal_kiln")]
		CharcoalKiln,
		[InternalName("blastfurnace")]
		BlastFurnace,
		[InternalName("windmill")]
		Windmill,
		[InternalName("piece_spinningwheel")]
		SpinningWheel,
		[InternalName("eitrrefinery")]
		EitrRefinery,
		Custom
	}
	[<d4ede46f-f978-4b35-946e-95edc2f8eb58>NullableContext(1)]
	[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(0)]
	internal class InternalName : Attribute
	{
		public readonly string internalName;

		public InternalName(string internalName)
		{
			this.internalName = internalName;
		}
	}
	[PublicAPI]
	[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(0)]
	[<d4ede46f-f978-4b35-946e-95edc2f8eb58>NullableContext(1)]
	internal class RequiredResourceList
	{
		public readonly List<Requirement> Requirements = new List<Requirement>();

		public bool Free;

		public void Add(string itemName, int amount, int quality = 0)
		{
			Requirements.Add(new Requirement
			{
				itemName = itemName,
				amount = amount,
				quality = quality
			});
		}

		public void Add(string itemName, ConfigEntry<int> amountConfig, int quality = 0)
		{
			Requirements.Add(new Requirement
			{
				itemName = itemName,
				amountConfig = amountConfig,
				quality = quality
			});
		}
	}
	[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(0)]
	[PublicAPI]
	[<d4ede46f-f978-4b35-946e-95edc2f8eb58>NullableContext(1)]
	internal class CraftingStationList
	{
		public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();

		public void Add(CraftingTable table, int level)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = table,
				level = level
			});
		}

		public void Add(string customTable, int level)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = CraftingTable.Custom,
				level = level,
				custom = customTable
			});
		}
	}
	[<d4ede46f-f978-4b35-946e-95edc2f8eb58>NullableContext(1)]
	[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(0)]
	[PublicAPI]
	internal class ItemRecipe
	{
		public readonly RequiredResourceList RequiredItems = new RequiredResourceList();

		public readonly RequiredResourceList RequiredUpgradeItems = new RequiredResourceList();

		public readonly CraftingStationList Crafting = new CraftingStationList();

		public int CraftAmount = 1;

		public bool RequireOnlyOneIngredient;

		public float QualityResultAmountMultiplier = 1f;

		[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(2)]
		public ConfigEntryBase RecipeIsActive;
	}
	[PublicAPI]
	internal class Trade
	{
		public Trader Trader;

		public uint Price;

		public uint Stack = 1u;

		[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(2)]
		public string RequiredGlobalKey;
	}
	[PublicAPI]
	[Flags]
	internal enum Trader
	{
		None = 0,
		Haldor = 1,
		Hildir = 2
	}
	internal struct Requirement
	{
		[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(1)]
		public string itemName;

		public int amount;

		[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(2)]
		public ConfigEntry<int> amountConfig;

		[Description("Set to a non-zero value to apply the requirement only for a specific quality")]
		public int quality;
	}
	internal struct CraftingStationConfig
	{
		public CraftingTable Table;

		public int level;

		[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(2)]
		public string custom;
	}
	[Flags]
	internal enum Configurability
	{
		Disabled = 0,
		Recipe = 1,
		Stats = 2,
		Drop = 4,
		Trader = 8,
		Full = 0xF
	}
	[<d4ede46f-f978-4b35-946e-95edc2f8eb58>NullableContext(1)]
	[PublicAPI]
	[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(0)]
	internal class DropTargets
	{
		public readonly List<DropTarget> Drops = new List<DropTarget>();

		public void Add(string creatureName, float chance, int min = 1, int? max = null, bool levelMultiplier = true)
		{
			Drops.Add(new DropTarget
			{
				creature = creatureName,
				chance = chance,
				min = min,
				max = max.GetValueOrDefault(min),
				levelMultiplier = levelMultiplier
			});
		}
	}
	internal struct DropTarget
	{
		[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(1)]
		public string creature;

		public int min;

		public int max;

		public float chance;

		public bool levelMultiplier;
	}
	internal enum Toggle
	{
		On = 1,
		Off = 0
	}
	[<d4ede46f-f978-4b35-946e-95edc2f8eb58>NullableContext(1)]
	[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(0)]
	[PublicAPI]
	internal class Item
	{
		[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(0)]
		private class ItemConfig
		{
			[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(new byte[] { 2, 1 })]
			public ConfigEntry<string> craft;

			[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(new byte[] { 2, 1 })]
			public ConfigEntry<string> upgrade;

			public ConfigEntry<CraftingTable> table;

			public ConfigEntry<int> tableLevel;

			public ConfigEntry<string> customTable;

			[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(2)]
			public ConfigEntry<int> maximumTableLevel;

			public ConfigEntry<Toggle> requireOneIngredient;

			public ConfigEntry<float> qualityResultAmountMultiplier;
		}

		[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(0)]
		private class TraderConfig
		{
			public ConfigEntry<Trader> trader;

			public ConfigEntry<uint> price;

			public ConfigEntry<uint> stack;

			public ConfigEntry<string> requiredGlobalKey;
		}

		[<d4ede46f-f978-4b35-946e-95edc2f8eb58>NullableContext(0)]
		private class RequirementQuality
		{
			public int quality;
		}

		[<d4ede46f-f978-4b35-946e-95edc2f8eb58>NullableContext(2)]
		[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[UsedImplicitly]
			public string Category;

			[UsedImplicitly]
			[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(new byte[] { 2, 1 })]
			public Action<ConfigEntryBase> CustomDrawer;

			public Func<bool> browsability;
		}

		[PublicAPI]
		[<d4ede46f-f978-4b35-946e-95edc2f8eb58>NullableContext(0)]
		public enum DamageModifier
		{
			Normal,
			Resistant,
			Weak,
			Immune,
			Ignore,
			VeryResistant,
			VeryWeak,
			None
		}

		[<d4ede46f-f978-4b35-946e-95edc2f8eb58>NullableContext(0)]
		private delegate void setDmgFunc(ref DamageTypes dmg, float value);

		[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(0)]
		private class SerializedRequirements
		{
			public readonly List<Requirement> Reqs;

			public SerializedRequirements(List<Requirement> reqs)
			{
				Reqs = reqs;
			}

			public SerializedRequirements(string reqs)
				: this(reqs.Split(new char[1] { ',' }).Select([<d4ede46f-f978-4b35-946e-95edc2f8eb58>NullableContext(0)] (string r) =>
				{
					string[] array = r.Split(new char[1] { ':' });
					Requirement result = default(Requirement);
					result.itemName = array[0];
					result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2);
					result.quality = ((array.Length > 2 && int.TryParse(array[2], out var result3)) ? result3 : 0);
					return result;
				}).ToList())
			{
			}

			public override string ToString()
			{
				return string.Join(",", Reqs.Select([<d4ede46f-f978-4b35-946e-95edc2f8eb58>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}" + ((r.quality > 0) ? $":{r.quality}" : "")));
			}

			[return: <d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(2)]
			public static ItemDrop fetchByName(ObjectDB objectDB, string name)
			{
				GameObject itemPrefab = objectDB.GetItemPrefab(name);
				ItemDrop obj = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
				if ((Object)(object)obj == (Object)null)
				{
					Debug.LogWarning((object)("The required item '" + name + "' does not exist."));
				}
				return obj;
			}

			public static Requirement[] toPieceReqs(ObjectDB objectDB, SerializedRequirements craft, SerializedRequirements upgrade)
			{
				//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
				//IL_0178: Unknown result type (might be due to invalid IL or missing references)
				//IL_017d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0185: Unknown result type (might be due to invalid IL or missing references)
				//IL_018c: Unknown result type (might be due to invalid IL or missing references)
				//IL_018f: Expected O, but got Unknown
				//IL_0194: Expected O, but got Unknown
				//IL_011c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0125: Expected O, but got Unknown
				Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<d4ede46f-f978-4b35-946e-95edc2f8eb58>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<d4ede46f-f978-4b35-946e-95edc2f8eb58>NullableContext(0)] (Requirement r) =>
				{
					//IL_000d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0012: Unknown result type (might be due to invalid IL or missing references)
					//IL_002f: Unknown result type (might be due to invalid IL or missing references)
					//IL_0036: Unknown result type (might be due to invalid IL or missing references)
					//IL_003e: Expected O, but got Unknown
					ItemDrop val6 = ResItem(r);
					return (val6 != null) ? new Requirement
					{
						m_amount = (r.amountConfig?.Value ?? r.amount),
						m_resItem = val6,
						m_amountPerLevel = 0
					} : ((Requirement)null);
				}));
				List<Requirement> list = dictionary.Values.Where([<d4ede46f-f978-4b35-946e-95edc2f8eb58>NullableContext(0)] (Requirement v) => v != null).ToList();
				foreach (Requirement item in upgrade.Reqs.Where((Requirement r) => r.itemName != ""))
				{
					if (item.quality > 0)
					{
						ItemDrop val = ResItem(item);
						if (val != null)
						{
							Requirement val2 = new Requirement
							{
								m_resItem = val,
								m_amountPerLevel = (item.amountConfig?.Value ?? item.amount),
								m_amount = 0
							};
							list.Add(val2);
							requirementQuality.Add(val2, new RequirementQuality
							{
								quality = item.quality
							});
						}
						continue;
					}
					if (!dictionary.TryGetValue(item.itemName, out var value) || value == null)
					{
						ItemDrop val3 = ResItem(item);
						if (val3 != null)
						{
							string itemName = item.itemName;
							Requirement val4 = new Requirement
							{
								m_resItem = val3,
								m_amount = 0
							};
							Requirement val5 = val4;
							dictionary[itemName] = val4;
							value = val5;
							list.Add(value);
						}
					}
					if (value != null)
					{
						value.m_amountPerLevel = item.amountConfig?.Value ?? item.amount;
					}
				}
				return list.ToArray();
				[<d4ede46f-f978-4b35-946e-95edc2f8eb58>NullableContext(2)]
				ItemDrop ResItem(Requirement r)
				{
					return fetchByName(objectDB, r.itemName);
				}
			}
		}

		[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(0)]
		private class SerializedDrop
		{
			public readonly List<DropTarget> Drops;

			public SerializedDrop(List<DropTarget> drops)
			{
				Drops = drops;
			}

			public SerializedDrop(string drops)
			{
				Drops = ((drops == "") ? ((IEnumerable<string>)Array.Empty<string>()) : ((IEnumerable<string>)drops.Split(new char[1] { ',' }))).Select([<d4ede46f-f978-4b35-946e-95edc2f8eb58>NullableContext(0)] (string r) =>
				{
					string[] array = r.Split(new char[1] { ':' });
					if (array.Length <= 2 || !int.TryParse(array[2], out var result))
					{
						result = 1;
					}
					if (array.Length <= 3 || !int.TryParse(array[3], out var result2))
					{
						result2 = result;
					}
					bool levelMultiplier = array.Length <= 4 || array[4] != "0";
					DropTarget result3 = default(DropTarget);
					result3.creature = array[0];
					result3.chance = ((array.Length > 1 && float.TryParse(array[1], out var result4)) ? result4 : 1f);
					result3.min = result;
					result3.max = result2;
					result3.levelMultiplier = levelMultiplier;
					return result3;
				}).ToList();
			}

			public override string ToString()
			{
				return string.Join(",", Drops.Select([<d4ede46f-f978-4b35-946e-95edc2f8eb58>NullableContext(0)] (DropTarget r) => $"{r.creature}:{r.chance.ToString(CultureInfo.InvariantCulture)}:{r.min}:" + ((r.min == r.max) ? "" : $"{r.max}") + (r.levelMultiplier ? "" : ":0")));
			}

			[return: <d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(2)]
			private static Character fetchByName(ZNetScene netScene, string name)
			{
				GameObject prefab = netScene.GetPrefab(name);
				Character obj = ((prefab != null) ? prefab.GetComponent<Character>() : null);
				if ((Object)(object)obj == (Object)null)
				{
					Debug.LogWarning((object)("The drop target character '" + name + "' does not exist."));
				}
				return obj;
			}

			public Dictionary<Character, Drop> toCharacterDrops(ZNetScene netScene, GameObject item)
			{
				//IL_002e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0033: Unknown result type (might be due to invalid IL or missing references)
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_0052: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				//IL_006f: Expected O, but got Unknown
				Dictionary<Character, Drop> dictionary = new Dictionary<Character, Drop>();
				foreach (DropTarget drop in Drops)
				{
					Character val = fetchByName(netScene, drop.creature);
					if (val != null)
					{
						dictionary[val] = new Drop
						{
							m_prefab = item,
							m_amountMin = drop.min,
							m_amountMax = drop.max,
							m_chance = drop.chance,
							m_levelMultiplier = drop.levelMultiplier
						};
					}
				}
				return dictionary;
			}
		}

		[CompilerGenerated]
		private sealed class <>c__DisplayClass83_0
		{
			public Quaternion? cameraRotation;

			public float lightIntensity;

			[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(0)]
			public ItemDrop item;

			public Quaternion? itemRotation;
		}

		[CompilerGenerated]
		private sealed class <Transpile_InventoryGui>d__85 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private CodeInstruction <>2__current;

			private int <>l__initialThreadId;

			[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(new byte[] { 0, 1 })]
			private IEnumerable<CodeInstruction> instructions;

			[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(new byte[] { 0, 1 })]
			public IEnumerable<CodeInstruction> <>3__instructions;

			[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(new byte[] { 0, 1 })]
			private List<CodeInstruction> <instrs>5__2;

			[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(0)]
			private FieldInfo <amountField>5__3;

			private int <i>5__4;

			CodeInstruction IEnumerator<CodeInstruction>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				[return: <d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(0)]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <Transpile_InventoryGui>d__85(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<instrs>5__2 = null;
				<amountField>5__3 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0162: Unknown result type (might be due to invalid IL or missing references)
				//IL_016c: Expected O, but got Unknown
				//IL_0198: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a2: Expected O, but got Unknown
				//IL_012c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0136: Expected O, but got Unknown
				int num;
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<instrs>5__2 = instructions.ToList();
					<amountField>5__3 = AccessTools.DeclaredField(typeof(Recipe), "m_amount");
					<i>5__4 = 0;
					break;
				case 1:
					<>1__state = -1;
					if (<i>5__4 > 1 && <instrs>5__2[<i>5__4 - 2].opcode == OpCodes.Ldfld && CodeInstructionExtensions.OperandIs(<instrs>5__2[<i>5__4 - 2], (MemberInfo)<amountField>5__3) && <instrs>5__2[<i>5__4 - 1].opcode == OpCodes.Ldc_I4_1 && <instrs>5__2[<i>5__4].operand is Label)
					{
						<>2__current = new CodeInstruction(OpCodes.Ldarg_0, (object)null);
						<>1__state = 2;
						return true;
					}
					goto IL_01b2;
				case 2:
					<>1__state = -1;
					<>2__current = new CodeInstruction(OpCodes.Call, (object)AccessTools.DeclaredMethod(typeof(Item), "CheckItemIsUpgrade", (Type[])null, (Type[])null));
					<>1__state = 3;
					return true;
				case 3:
					<>1__state = -1;
					<>2__current = new CodeInstruction(OpCodes.Brtrue, <instrs>5__2[<i>5__4].operand);
					<>1__state = 4;
					return true;
				case 4:
					{
						<>1__state = -1;
						goto IL_01b2;
					}
					IL_01b2:
					num = <i>5__4 + 1;
					<i>5__4 = num;
					break;
				}
				if (<i>5__4 < <instrs>5__2.Count)
				{
					<>2__current = <instrs>5__2[<i>5__4];
					<>1__state = 1;
					return true;
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			[return: <d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(0)]
			IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
			{
				<Transpile_InventoryGui>d__85 <Transpile_InventoryGui>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<Transpile_InventoryGui>d__ = this;
				}
				else
				{
					<Transpile_InventoryGui>d__ = new <Transpile_InventoryGui>d__85(0);
				}
				<Transpile_InventoryGui>d__.instructions = <>3__instructions;
				return <Transpile_InventoryGui>d__;
			}

			[DebuggerHidden]
			[return: <d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(0)]
			IEnumerator IEnumerable.GetEnumerator()
			{
				return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
			}
		}

		private static readonly List<Item> registeredItems = new List<Item>();

		private static readonly Dictionary<ItemDrop, Item> itemDropMap = new Dictionary<ItemDrop, Item>();

		private static Dictionary<Item, Dictionary<string, List<Recipe>>> activeRecipes = new Dictionary<Item, Dictionary<string, List<Recipe>>>();

		[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(new byte[] { 1, 1, 2 })]
		private static Dictionary<Recipe, ConfigEntryBase> hiddenCraftRecipes = new Dictionary<Recipe, ConfigEntryBase>();

		[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(new byte[] { 1, 1, 2 })]
		private static Dictionary<Recipe, ConfigEntryBase> hiddenUpgradeRecipes = new Dictionary<Recipe, ConfigEntryBase>();

		private static Dictionary<Item, Dictionary<string, ItemConfig>> itemCraftConfigs = new Dictionary<Item, Dictionary<string, ItemConfig>>();

		private static Dictionary<Item, ConfigEntry<string>> itemDropConfigs = new Dictionary<Item, ConfigEntry<string>>();

		private Dictionary<CharacterDrop, Drop> characterDrops = new Dictionary<CharacterDrop, Drop>();

		private readonly Dictionary<ConfigEntryBase, Action> statsConfigs = new Dictionary<ConfigEntryBase, Action>();

		private static readonly ConditionalWeakTable<Requirement, RequirementQuality> requirementQuality = new ConditionalWeakTable<Requirement, RequirementQuality>();

		public static Configurability DefaultConfigurability = Configurability.Full;

		public Configurability? Configurable;

		private Configurability configurationVisible = Configurability.Full;

		[<d2f6c21c-235f-4ff5-b13a-92a39f6c1921>Nullable(2)]
		private TraderConfig traderConfig;

		public readonly GameObject Prefab;

		[Description("Specifies the maximum required crafting station level to upgrade and repair the item.\nDefault is calculated from crafting station level and maximum quality.")]
		public int MaximumReq