Valheim
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Latest version
1.1.0
Last Updated
First Uploaded
Downloads
297
Likes
2
Size
511KB
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1.1.0 - Multiplayer (beta)

  • Every player builds their own settlement: own storage, economy, research and settlers. Works on dedicated servers and when hosting from the game. The server does not need the mod, only the players.
  • Other players' towns are protected: their buildings and settlers can't be damaged or torn down with the hammer.
  • Keep 60 m distance to other players' towns. Hover over a foreign town in the city view to see who it belongs to and if they are online.
  • Offline protection: when a player is offline, their town rests and nothing happens to it.
  • Boss camps, clans, traders and tribes exist only once per world. The player who is closest runs the camp, so no more double bosses or guards in multiplayer.
  • Your relation, wars and trade agreements with clans are your own. Stock and garrison of a village are shared by everyone.
  • Players far away from the first town get their own clans nearby.
  • Uploaded a singleplayer world to a server? A player without a town can take over the old town (and its storage and research, if the old save is on their PC).
  • Residents no longer stand still when Valheim can't find a path for them (e.g. on hilly ground).

1.0.4

  • Performance: buildings placed by the mod no longer run Valheim's structural support and rain cover checks on every piece. Big towns should lag a lot less.
  • Tip: if a big town still lags, set AktiverBereich (active area) in the config to 1.

1.0.3

  • Boss camps now look like camps: a palisade ring with two gates, torches, fire pits and camp clutter around every boss altar, styled per boss. Monsters don't wreck camp pieces. Also gets built in existing worlds the next time you visit the camp.

1.0.2

  • Bosses stay in their camp. Eikthyr no longer chases you back to your town and wrecks it.
  • No more duplicate guards or bosses when you leave a boss camp and come back.
  • The shield message now tells you how many guards are left ("Kill them first or send your army").
  • Freshly trained scouts start exploring right away, no need to press Explore first.
  • Scouts no longer get stuck standing in one spot. If the path is blocked they walk straight on or around water, and a stuck scout picks a new target by itself.

1.0.1

  • New worlds you create with the mod installed now get flat terrain automatically (no more "flat" in the world name needed). Existing worlds stay untouched. Config: NeueWeltenFlach.
  • Tip in the city view when a world has normal Valheim terrain.

1.0.0

  • First public release.
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