Soloredis-RtDDungeons icon

RtDDungeons

8 fully randomized dungeons. There is 1 dungeon per biome. Special loot can be farmed from these dungeons.

CHANGELOG

0.1.0
  • Initial release.
0.1.1
  • Fixed spelling typo on DeepNorthDungeonStairs1_RtD.
  • Fixed BlackForestHorror_Rise error.
0.1.2
  • Fixed required rooms bug.
  • Use Upgrade_World to run the command locations_reset start and this will fix the dungeon rooms affected.
  • If using Expand_World_Data make sure to delete the dungeons file and regenerate.
0.1.3
  • Fixed Swamp Dungeon exterior spawners having Blackforest mocks.
  • Fixed DeepNorth Dungeon exterior spawners having Blackforest mocks.
  • Use Upgrade_World to run the command locations_reset start and this will fix the dungeon entrances affected.
0.1.4
  • Reduced AshLands & DeepNorth dungeon entrance mesh size for better performance.
0.1.5
  • Remade the BlackForest dungeon.
  • Remade the Swamp Dungeon.
  • Remade the AshLands Dungeon.
  • Added more immersive first entry points to simulate going underground.
  • Fixed dungein Prop_MineRock errors.
  • Adjusted all shaders on all dungeons for better performance.
  • Changed minimum distance from dungeons to another dungeon from 70 to 128.
  • Made new doorways for dungeon entry points for better world fps.
  • Fixed bug with _RtD_RtD being typo'd twice.
  • Adjusted all dungeon room decorations, and reworked.
  • Made a left & right staircase for all dungeons for a more modular experience.
  • Reworked all staircases to work around corner pillars and stones.
  • Fixed bug where monsters were falling out of world.
  • Synced initial znet scale on all znet objects for dungeon props.
  • Reduced Shrine spawners maximum count from 20 to 3 spawns per shrine.
  • Increased randomization in DeepNorth dungeon.
  • Increased spawn randomization in AshLands dungeon.
  • Fixed BlackForest spawn bug resulting in BlackForest horror spawning inside a Swamp dungeon.
  • Fixed exterior spawners that had Meadows tier spawners on dungeon exteriors.
  • locations_reset start via upgrade_world is required if updating from an older version.
  • locations_remove is required to benefit from dungeon distancing if upgrading from an older version.
  • Note: Outside of potential bug fixes & balancing no further changes will be made for about 1 year.
  • Note: Dungeon Randomization is fully complete, the randomization will not be changed.
  • Note: Numerous other additional tweaks have been applied, too many to cover but all changes have been made for QOL.
  • Note: Expand_World_Data users, you will want to delete your RtDDungeons files and regenerate, there are new rooms and positioning.
0.1.6
  • Updated MineRocks.
  • If the OreMines inside your dungeons vanished run locations_reset start via upgrade_world mod.
0.1.7
  • Set up new dungeon entrance on AshLands dungeon, old one was too high poly count.
  • Set up new dungeon entrance on DeepNorth dungeon, old one was extremely high poly count.
  • The new entrances in the final two biomes offer a more consistent frame rate.
  • Fixed some flickering shaders on BlackForest dungeon walls.
  • Fixed some flickering shaders on Swamp dungeon walls.
  • Run a locations_reset start via upgrade_world.
0.1.8
  • Fixed typo on DG_Shrine_Mountains_RtD causing a failure to register to znet scene.
0.1.9
  • Fixed collider bug within temple themed dungeons causing players to get stuck within the walls.
0.2.0
  • Reduced Undead death SFX by 50%.
  • Updated dependants.
0.2.1
  • Treasure Chest fix.
0.2.2
  • BlackForest TreasureChest fix.
  • Swamp Treasure chest fix, having the previous biomes tier.
  • Collider fix on certain conditions causing players to get stuck within walls.
  • Fixed Treasure chest positioning in all temple themed dungeons, they will no longer clip into walls.
  • Fixed lighting in all temple themed dungeons, they will no longer clip into walls.
  • Improved dungeon generation on all dungeons.
  • Fixed destructible spawners having too high of a tier to smash in early biomes.
  • Fixed flickering on Swamp Dungeon floors shader.
  • Fixed bug where spawners in Swamp Dungeons were fighting each other.
  • Fixed bug on Plains dungeon stairs having roof parts clip into them, massively improving generation.
  • Increased Mistlands Dungeon entrance demister range from 12 to 30.
  • Changed Mountain Dungeon spawn min altitude to 90ft.
  • Changed Mistlands Dungeon spawn min altitude to 20ft.
  • Changed all other Dungeon spawn min altitude to 10ft.
  • Fixed all bones that appeared to be floating within dungeons.
  • Adjusted all Ores height to make it easier to dig out.
  • Increased LOD on random Skulls.
  • If you had any mountain dungeons generate too low, run a locations_remove command and regenerate them in via upgrade world.
  • In general a locations_reset start is required as all generation has changed and been improved.
  • Failure to reset locations will result in floating objects within dungeons.
0.2.3
  • Adjusted min and max height values for garunteed generation.