
RtDDungeons
8 fully randomized dungeons. There is 1 dungeon per biome. Special loot can be farmed from these dungeons.
CHANGELOG
0.1.0
- Initial release.
0.1.1
- Fixed spelling typo on DeepNorthDungeonStairs1_RtD.
- Fixed BlackForestHorror_Rise error.
0.1.2
- Fixed required rooms bug.
- Use
Upgrade_World
to run the commandlocations_reset start
and this will fix the dungeon rooms affected. - If using
Expand_World_Data
make sure to delete the dungeons file and regenerate.
0.1.3
- Fixed Swamp Dungeon exterior spawners having Blackforest mocks.
- Fixed DeepNorth Dungeon exterior spawners having Blackforest mocks.
- Use
Upgrade_World
to run the commandlocations_reset start
and this will fix the dungeon entrances affected.
0.1.4
- Reduced AshLands & DeepNorth dungeon entrance mesh size for better performance.
0.1.5
- Remade the BlackForest dungeon.
- Remade the Swamp Dungeon.
- Remade the AshLands Dungeon.
- Added more immersive first entry points to simulate going underground.
- Fixed dungein Prop_MineRock errors.
- Adjusted all shaders on all dungeons for better performance.
- Changed minimum distance from dungeons to another dungeon from 70 to 128.
- Made new doorways for dungeon entry points for better world fps.
- Fixed bug with _RtD_RtD being typo'd twice.
- Adjusted all dungeon room decorations, and reworked.
- Made a left & right staircase for all dungeons for a more modular experience.
- Reworked all staircases to work around corner pillars and stones.
- Fixed bug where monsters were falling out of world.
- Synced initial znet scale on all znet objects for dungeon props.
- Reduced Shrine spawners maximum count from 20 to 3 spawns per shrine.
- Increased randomization in DeepNorth dungeon.
- Increased spawn randomization in AshLands dungeon.
- Fixed BlackForest spawn bug resulting in BlackForest horror spawning inside a Swamp dungeon.
- Fixed exterior spawners that had Meadows tier spawners on dungeon exteriors.
locations_reset start
viaupgrade_world
is required if updating from an older version.locations_remove
is required to benefit from dungeon distancing if upgrading from an older version.Note: Outside of potential bug fixes & balancing no further changes will be made for about 1 year.
Note: Dungeon Randomization is fully complete, the randomization will not be changed.
Note: Numerous other additional tweaks have been applied, too many to cover but all changes have been made for QOL.
Note: Expand_World_Data users, you will want to delete your RtDDungeons files and regenerate, there are new rooms and positioning.
0.1.6
- Updated MineRocks.
- If the OreMines inside your dungeons vanished run
locations_reset start
viaupgrade_world
mod.
0.1.7
- Set up new dungeon entrance on AshLands dungeon, old one was too high poly count.
- Set up new dungeon entrance on DeepNorth dungeon, old one was extremely high poly count.
- The new entrances in the final two biomes offer a more consistent frame rate.
- Fixed some flickering shaders on BlackForest dungeon walls.
- Fixed some flickering shaders on Swamp dungeon walls.
- Run a
locations_reset start
viaupgrade_world
.
0.1.8
- Fixed typo on DG_Shrine_Mountains_RtD causing a failure to register to znet scene.
0.1.9
- Fixed collider bug within temple themed dungeons causing players to get stuck within the walls.
0.2.0
- Reduced Undead death SFX by 50%.
- Updated dependants.
0.2.1
- Treasure Chest fix.
0.2.2
- BlackForest TreasureChest fix.
- Swamp Treasure chest fix, having the previous biomes tier.
- Collider fix on certain conditions causing players to get stuck within walls.
- Fixed Treasure chest positioning in all temple themed dungeons, they will no longer clip into walls.
- Fixed lighting in all temple themed dungeons, they will no longer clip into walls.
- Improved dungeon generation on all dungeons.
- Fixed destructible spawners having too high of a tier to smash in early biomes.
- Fixed flickering on Swamp Dungeon floors shader.
- Fixed bug where spawners in Swamp Dungeons were fighting each other.
- Fixed bug on Plains dungeon stairs having roof parts clip into them, massively improving generation.
- Increased Mistlands Dungeon entrance demister range from 12 to 30.
- Changed Mountain Dungeon spawn min altitude to 90ft.
- Changed Mistlands Dungeon spawn min altitude to 20ft.
- Changed all other Dungeon spawn min altitude to 10ft.
- Fixed all bones that appeared to be floating within dungeons.
- Adjusted all Ores height to make it easier to dig out.
- Increased LOD on random Skulls.
- If you had any mountain dungeons generate too low, run a
locations_remove
command and regenerate them in via upgrade world. - In general a
locations_reset start
is required as all generation has changed and been improved. Failure to reset locations will result in floating objects within dungeons.
0.2.3
- Adjusted min and max height values for garunteed generation.