Confirmed compatible with installed Valheim 1.0.21 (assembly dated 2026-10-28).
FPS: use Renderer.sharedMaterial instead of Renderer.material for texture-scroll effects, so each billboard does not create a unique material instance (extra draw calls).
FPS: replace per-physics-tick collider.tag == "..." with CompareTag.
FPS: remove empty WaterSafing.Update so Unity does not invoke a no-op every frame.
3.0.17
Changelog update.(beautify).
3.0.16
Valheim 1.0.21 compatibility: Hoverable.GetHoverOffset and current EffectList.Create (6-arg, ZDOID).
BepInEx dependency set to denikson-BepInExPack_Valheim-5.4.2360.
Jumping Spider and Tree Spider no longer spawn in Meadows; they spawn in the Black Forest.
Lightning storms no longer spawn in Meadows; they spawn in the Plains during thunderstorms.
Creature Manager default biome is None instead of Meadows, so unset creatures do not leak into Meadows.
3.0.15
Spider hit and death sounds, including Frigga and spider eggs, can be turned down in MonsterLabZ.cfg under Spider Sounds. Default volume is 0.35.
HitAreaSFX, plant growth, and ship wave impact now call the current EffectList.Create method.
3.0.14
Readme file update.
3.0.13
Valheim 1.0 fix: MonsterLabZ.ML_PlantGrow now implements Hoverable.GetHoverOffset(), which stops VTable setup of type MonsterLabZ.ML_PlantGrow failed / The script 'MonsterLabZ.ML_PlantGrow' could not be instantiated!
This was the cause of prefabs failing to register and the repeating Missing prefab hash warnings.
3.0.12
patch 0.221.10
3.0.11
translations encoding fixed
link to original mod added
3.0.10
Initial fixed version release
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