miikeskiis QoL Pack
miikeskii's QoL Pack. Made with AI. A collection of Valheim quality-of-life mods, client-side, with an on/off switch for each. Inside: XPortal Map Picker, Map Zoom, Trader Circles, Add to Cart, Map View Rules, Craft from Chests, and 26 more.miikeskii's QoL Pack
Made with AI. A collection of quality-of-life mods.
32 mods for Valheim in one download, mostly for chests, building, the map and your inventory. It's client-side: the server doesn't need it, and neither do your friends. Every mod has its own on/off switch, so you can keep just the ones you like.
What's inside
Chests and inventory
- Add to Cart: pick what you want to build or craft, and fetch everything it needs from your chests in one go; and narrow the game's own crafting and build menus by biome, kind and favorites.
- Craft from Chests: craft, build and refuel with what's in the chests around you, without carrying it, tap O when a piece needs a chest's last one, and see at every crafting bench how many of each recipe your chests hold.
- StoreStash: quick stack into nearby chests, sorting, favorites, a trash can, and chests that only take what you tell them to.
- Reserve Stock: lock a chest so quick stacking and the other chest mods leave it alone.
- Outfitter: save loadouts and put one on in one click, with anything missing fetched from your chests and your own armor stands.
- Portion Control: a better split window, and chest buttons for "all but one" and "as much as I can carry".
- Topper-Upper: torches and fires kept fueled from your chests, smelters, kilns, windmills and fermenters fed by your own rules, with what they make put away, cooking stations and ovens you link cooking from one chest into another, and loose items put into the chests that hold them.
Building
- Comfort Build: a Comfort tab in the build menu that shows what will raise your comfort.
- Terraformer: better hoe and cultivator tools, with a preview grid, resizing, square and rectangle tools, Slope, paint only, undo, and the grown tree shown before you plant a sapling.
- Handyman: tap R to switch the hammer to Repair and back.
- Bar None: reach through cage walls and fences, and let smoke, arrows and sunlight through them.
- Item Stand Icons: marks on item icons that show which items fit on item stands and armor stands.
- Grounded: hold Left Alt and rugs lie flat on the floor, overlapping, instead of piling up on each other.
- Hoarstone: no monsters spawn anywhere inside your settlement, its whole shape worked out from what you built: no more hidden torches in every corner. And Deathsquitos leave you alone inside it.
- Z-Fighter: no more flickering where pieces overlap: floors laid into each other, crossing beams, roofs, stone walls side by side.
- Pick Me Not: lock a plant so nobody picks it until you unlock it, and decorate with flowers in peace.
- Grand Entrance: open a double gate in one press: Shift + E.
The map
- Map View Rules: choose which map pins show at which zoom level.
- Map Zoom: zoom the big map in fewer scrolls, toward your mouse.
- Trader Circles: circles on the map where Haldor, Hildir and the Bog Witch can be found.
- XPortal Map Picker: pick an XPortal destination by clicking it on the map, and see every portal as a pin.
Everything else
- Use Case: hover over a resource to see everything it's used for.
- House Trained: tames that don't wreck your base or climb out of their pens, follow you like wolves, and keep to your Hoarstone's ground and guard it; tames that fight for you: they fight back, defend you, go for whatever you point at (Attack and Call back, on Q), hunt around their post, keep to a radius or patrol, and walk around your stakes, traps and fires instead of into them; icons beside your tames' stars saying what each is doing; followers that keep their distance and find their way to you, and strays and tames you send home that get there, even with nobody near; hens and chicks you can walk through, food that stays where you drop it in a pen, and a butcher knife that never wears out or hurts the young, or a tame you keep from it; every egg around picked up with Left Shift + E; riding with your mount's own attacks on the mouse, a mount that moves only when you steer it, Left Alt + E anywhere on a saddled tame to get on and off, E and auto pickup from the saddle and A / D turning it on the spot; saddle bags, and saddled tames on the map; your tames' chatter turned down kind by kind, their warning calls kept; and wild creatures that get hit by each other's area attacks.
- PowerWheel: hold F for a wheel of your forsaken powers, and pick one without walking back to its stone.
- Spare Keys: a picture of your keyboard showing which keys the game and your mods leave free, and the pack's keys on screen: a tool's while it's in hand, and the ones that work anywhere.
- MenUI: every button of the main menu on screen, Quit included, however many buttons your other mods add; and every chest opens at its top row.
- AFK Raid Blocker: step away from the keyboard, or sit down in a chair, without coming back to a raided base: raids don't start on you while you and everyone near you are away.
- World Settings: set longer or shorter days and nights in your own world; on a server that sets them, your sky, your bed and the weather follow the server's.
- Quick Fix: repair all your gear in one go at a Grinding Wheel or a Smith's Anvil, built anywhere, or in the field with a Whetstone, the pack's own sharpening stone, from your hotbar.
- Nap Time: in your own world, or on a server that allows it, lie down in your bed by day: once everyone is in bed, you all sleep through to dusk. And your bed takes you even right after you wake.
- Performance Boosts: smoother frames in big bases: far pieces' wear checked less often, far pieces' shadows cut back as far out as you choose, and no clean-up freezes from Skarif's performance mod.
- Sous Chef: see how full an oven or cooking station is and what's cooked, let cooked food come out by itself before it burns, switch oven smoke off, give stations fewer slots or more, and choose which meats Shift + E puts on a spit.
The mods
Add to Cart
Press K for a window listing everything you can build, craft or cook, and everything in the chests near you. Add things to the cart and it shows what the whole cart needs, what your chests have and what's still missing. Press Fetch and it takes it all out of the chests at once.
- Click an item to add one, Shift + click for five, Ctrl + click for as many as your chests allow. Right-click takes one back off.
- Browse by category, material, crafting station or family of items, in the order you unlock them.
- Locate (Alt + click on the Take tab) puts a label over every chest that holds an item.
- Leaves one of each stackable item in every chest, but never keeps back your only helmet or sword. Tick True counts on the Take tab to see everything, and the cart asks before it takes a chest's last one.
- Tick Personal Chests on the Take tab to see, count and fetch only from your own personal chests. Build and Craft still use every chest unless you choose otherwise.
- Other players' personal chests stay private: nothing in a chest a friend marked as theirs shows in your window, and the cart never takes from it.
- New to you: on the Take tab a small red dot marks every item in the chests near you that your character hasn't discovered yet, and the Undiscovered row lists them. Discover All teaches them all at once without taking any from the chests, with one line saying what you learned. Items that would make new raids possible are left out unless you choose otherwise.
- The game's own menus too: at every crafting station pick a biome or a kind, tick Favorites to see only the recipes you starred (middle-click a recipe to star it; the cooking stations share one switch, every other station keeps its own), and sort or group the list. Under the hammer's and cultivator's pieces, pick a biome and a sort; the build menu's search also finds pieces by biome and category.
- Farming (under Nature) holds everything you plant with the cultivator and what it gives, seeds and crops.
- Reaches chests up to 150 m away out of the box (up to 250 m in the settings). Small, medium and large window sizes.
Craft from Chests
The crafting menu, the build menu and stations use what's in the chests near you as if it were in your inventory. The menus count it too, so you can see what you can make.
- With none of a station's fuel on you, press E on a smelter, kiln, fire or other station to put in one from a chest, or hold Left Shift + E to fill it.
- Craft an amount: a number with + and − beside the Craft button. Click or turn the mouse wheel over it; hold Left Shift to go up or down by fives, or Left Ctrl (or right-click +) for as many as you can make. Press Craft once and the whole amount is made, five at a time where it can be, as the game's own x5 craft, so you get its bigger crafting bonus and the same skill as crafting them one by one. The materials shown are for the whole amount.
- How many you have stored: at every crafting bench, each recipe shows how many of it the chests near you hold, such as "12 in chests"; in the cooking menus that's the meals, at the mead ketill the meads a base becomes, at the food preparation table the pies the oven bakes. Show it as just the number if you like, or as the first line of the picked recipe's description. In the settings it can count every chest on your Hoarstone's ground instead, or show only at the cooking stations.
- A chest's last one, when you need it: one of each item stays in every chest so quick stack knows where things go. When a piece needs that last one (it shows 0/1), tap O: the menus show the true counts, and the next piece or craft takes a chest's last one of just what you're short of, and only as many as you're short. Hold O instead to use them only while you hold it. Works in the crafting menu too.
- Or hold Left Alt while placing with the hammer to use the chests' last ones, as holding O does (not with the hoe or cultivator). Let go and each chest keeps its last one again.
- Left Alt + O turns it off and on.
- Chests reserved with Reserve Stock are skipped, and your personal chests are used first.
- Replaces AzuCraftyBoxes, and stays off while that's installed.
StoreStash
Everything to do with putting things away. It replaces HexQuickStackStorage, and stays off while that's installed. Your Hex favorites and trash marks are copied over the first time.
- Quick stack: P, or the button by your inventory, puts what you're carrying into nearby chests that already hold the same thing. The chests light up for a moment so you can see where things went. Your hotbar is included, so favorite anything you want to keep on you.
- One stack: middle-click a stack in your inventory to put away just that stack, even a favorite, and keep your other stacks of it. Hold Left Alt as you click and it goes into your own chests instead.
- Your own chests: H does the same, but only into your personal chests: the game's Personal Chests you've built, and any chest you've marked as yours with Left Alt + H or the person button in its window. Friends with the pack can be let in, let only look, or kept out of your marked chests.
- Sorting: S sorts your inventory, leaving your hotbar, what you're wearing and your favorites where they are (a favorite's stacks merge into one). Chests sort themselves when you open them.
- Favorites: Left Shift + right-click an item to favorite it. Favorites get a gold border and are never stacked away, sorted or trashed.
- Trash: Left Alt + right-click marks a kind of item as trash. The trash can next to your inventory deletes everything marked, after asking.
- Chest setups: Left Alt + J on a chest lets you pick what it takes, like "Hides and Pelts" or "anything from the Plains". Quick stacking fills set-up chests first, even empty ones, and keeps everything else out of them. A group can come from biomes of its own ("Mistlands Weapons"), and some families have quick picks like Metal Ingots, Prepared Dishes or Stamina Foods. Food can be picked by its biomes, prepared dishes or simple foods, and how much health, stamina and eitr it gives ("dishes from the Plains on, with stamina 50 or more"). A chest set up for Farming takes what you farm, after any chest set up for that thing's own family or already holding it. Ctrl + C copies a chest's setup and Ctrl + V pastes it onto another, pointing at the chest or with it open.
- Stack Overflow: chests with the same setup act as one big chest. Left Alt + N tidies them, so each item ends up in as few chests as possible.
Reserve Stock
Reserve a chest with the padlock button in its window, or Left Alt + E while looking at it. Quick stacking, Craft from Chests, Add to Cart and Outfitter then leave it alone. You can still put things in and take them out yourself. The mark is saved on the chest, and friends who have the pack respect it too.
It also works with HexQuickStackStorage's quick stack, if you still use that.
Outfitter
Save loadouts and switch between them in one click.
- Hold Left Alt + Left Shift and left-click inventory slots to pick them, then save them as a named loadout. Every item remembers its slot.
- In the window, hold Left Shift and click cells to highlight them; a plain click clears them.
- Duplicate, New from inventory, Replace from inventory and Paste as new say what they do: copy the loadout you picked as a new one, save what you picked or highlighted (or everything you carry and wear) as a new loadout or over the one you picked, or make a share code into a new loadout. Replacing asks first, and Undo takes it back.
- In the window, hold Shift with the mouse wheel over a count, or with − and +, to step by 5 (a setting).
- L opens the Outfitter window. Equip a loadout and anything it's missing comes out of nearby chests, while what you were wearing goes back into them. Weapons, armor and arrows you wear that the loadout doesn't come off; a belt or trinket stays on unless a chest takes it or you choose otherwise.
- Three ways to equip: replace everything, swap only your gear, or swap your gear and add the rest.
- Food slots can hold a rule instead of one food, like "most Health", filled from the food nearby each time you equip.
- Build a loadout from your chests: a panel beside the window lists everything nearby to drag into a loadout.
- Share codes copy a loadout to a friend as text. Only the list is shared, not the items.
- Loadout stands: any armor stand can hold a loadout and wear its gear while you don't. Left Alt + E at the stand puts it on you, and pressing it again hangs it back. Left Alt + Left Shift + E saves what you're carrying and wearing to the stand, and L at a stand lets you rename it or move loadouts between stands. A piece can be shown on the stand without going into your hands (a hammer on display).
- Gear on your stands counts as nearby: a loadout takes your build hammer or a cape from the nearest of your own loadout stands, from the window too, and the missing list says why when a stand nearby keeps a piece back, or only shows one that isn't really on it.
- True counts, as in Add to Cart: the drawer counts every chest's last one too, and a loadout asks before taking one, unless you've set the answer (see Settings).
- Food slots of one stat fill your row from the lowest to the highest of that stat, left to right, as long as no slot ends up with less.
- A stand says why a piece went back on it: not needed, because what you wear or carry counted instead.
- A log you can switch on writes what each equip meant to do and what it did, to study when something goes wrong.
- Works with EquipmentAndQuickSlots. Stays off while AzuExtendedPlayerInventory, ExtraSlots, Extended Player Inventory or ComfyQuickSlots is installed, since they change the inventory in ways Outfitter can't follow.
Portion Control
A better split window (Shift + click a stack):
- Start typing and the number goes straight into the amount box. Or use the -1, +1, Min, Max and 50% buttons.
- A panel beside it adds 20% and 25%, your own fixed amounts (1, 2, 5, 10, 20, 30, or your own per item), All -1, and Max weight, which takes as much as you can carry without being over-encumbered.
- Right-click an amount to split the whole stack into stacks of that size.
- Chest windows get a -1 button next to Take all, which takes all but one of each item, and a Max weight button: left-click takes all you can carry, right-click leaves one of each.
- Replaces BetterSplitDialog. While BetterSplitDialog or Abacus is installed, it leaves the split window to them, but the chest buttons still work.
Topper-Upper
Your torches, fires and stations topped up from your own chests, by your own rules, and what they make put away.
- Lights and fires near you get their own fuel from the chests near you: resin for torches and sconces, coal for braziers, wood for fires, the hearth and the hot tub. One switch per kind; fires the world made are left alone.
- Stations (smelter, blast furnace, charcoal kiln, windmill, spinning wheel, eitr refinery, Frigid Kiln, fermenter, shield generator, Frost Foundry) take from the chests near them, or only from chests you link to them. Each takes in an order you set (the smelter: Silver ore first), and the charcoal kiln takes only plain Wood.
- Your rules: a reserve per item ("Resin:50": torches are topped up only while more than 50 resin is near you), and a most per product ("BlackMetal:120": the blast furnace stops once 120 Black metal is near you, counting what's already cooking). One of each item stays in every chest.
- Link chests: Left Alt + J at a station, then E on a chest for an input, Left Shift + E for an output, both for a chest that's both; while you link, each chest says what the keys will do to it. A windmill can take barley only from one chest and put flour only into another.
- Leave one alone: Left Alt + E at a light or station.
- Cooking stations and the stone oven: link one to chests (Left Alt + J at it) and it takes raw food from its input chest, the oven its wood too, and its food comes out the moment it's done, into its output chest, before it can burn. Food left in one while you were away comes out cooked. A cooking station you never link is left as the game has it.
- What stations make goes into the linked output chest, or into chests that already hold it within the station's own output radius (farther than what it takes from, if you like), or stays where it falls: your choice.
- Eggs a hen or an asksvin lays go into a chest holding eggs within 10 m of them a few seconds later (a range of their own, one per kind of egg); every other egg (one you dropped, to hatch, or one lying there before) stays where it is.
- Loose items on the ground (what you mined, chopped or killed) go into chests nearby that already hold them, a few at a time with one line over the chest ("Stone x87"), never one by one.
- Catch up while you're away (off out of the box): when you come back to a base, its smelters, kilns, windmill and fermenter make up the time players were on since they last ran, fed from your chests by your own rules, at most a day of play, and what they make goes into chests. A night with nobody on never counts. On a server running miikeskii's Server-Side QoL Pack, the server can switch it on for everyone.
- Out of the box, lights and fires, stations and loose items are all on. Switch stations or loose items off if another mod already feeds your stations or picks up your drops (see Playing with friends).
Comfort Build
Adds a Comfort tab to the build menu with only the pieces that give comfort, grouped the way the game counts them: chairs, beds, fires and so on. Each group shows how much you already have where you're standing (like "Chairs 2/3"), and your comfort is shown at the top. Click Gray Out Unneeded on the tab to gray out the pieces that wouldn't raise your comfort there.
Terraformer
Better terrain tools for the hoe and the cultivator. It replaces AdvancedTerrainModifiers and stays off while that's installed. Ground you shaped with it stays as it is.
- A preview grid on the ground shows exactly what a stroke will change, for every terrain tool, the game's own included.
- Left Ctrl + mouse wheel resizes a tool, and Left Alt + mouse wheel makes its edge sharper or softer. Each tool remembers its own size. Once the wheel turns while you hold one of these keys, that hold is the wheel's, so the same key's meaning at a click (below) doesn't kick in until you let go and press it again; resizing with Left Ctrl never leaves you crouching.
- Square tools snap to the terrain grid and turn with the mouse wheel in 22.5° steps, so you can line the ground up with a building at an angle. Left Shift + mouse wheel makes one a rectangle.
- Flatten levels the ground properly, to your feet. Hold Left Shift, Left Ctrl or Left Alt while you click to level to where you're pointing, to the lowest point or to the highest.
- Slope lays the ground onto one even slope, from its highest point to its lowest, or as a ramp between two clicks; the grid shows it before you click. Left Alt + mouse wheel softens its edge.
- Hold Left Alt with Paved road or Cultivate to only paint: the ground keeps its shape.
- Hold Left Alt while placing a sapling to see the tree it will grow into. Q / E pick the birch's shape and Left Alt + mouse wheel its size; planted while it shows, it grows into exactly that tree.
- Lower ground is in the hoe, so you don't need a shovel.
- Lower ground (precision) shows how deep it digs: an outline at its depth, seen faintly through the ground.
- Hold G with the hoe or cultivator to open the game's wheel.
- Left Ctrl + Z undoes your last strokes (up to 5) and gives back the stone, and Left Ctrl + Backspace puts a tool back to its normal size and sharpness.
- No seams at zone borders, and wards are checked along the whole stroke.
Handyman
With the hammer out, tap R to switch to Repair. Tap it again to go back to the piece you had, still turned the way it was. Holding R puts the hammer away, as it always does. It follows the game's hide-weapon key, so it works if you've rebound it.
Bar None
See-through pieces stop getting in the way. Cage walls and floors, crystal walls, dividers and roundpole fences:
- Reach through them to fuel a fire, open a chest or pick a crop (never through a gate).
- Let smoke through, so a fire under a cage floor keeps burning.
- Let arrows through, yours and your enemies'.
- Let the sky through, so crops under a cage floor still grow.
- Let dropped items fall through, like eggs and meat through a pen's cage floor. This one is off by default.
Each part has its own switch and its own list of pieces. It replaces JereKuusela's Smoke_Collision and Projectile_Collision; each part stays off while the matching mod is installed. If you grow crops under a cage floor, read Playing with friends below.
Item Stand Icons
Small marks on item icons show where an item can go: an up arrow for the wall item stand, a right arrow for the flat one, both for both, and a little mannequin for the armor stand. They show in your inventory, chests, the hotbar, the crafting menu and at the trader, or only while you're looking at a stand if you prefer. If another mod lets more items onto stands, the marks follow it.
Off by default: switch on its Enabled setting.
Grounded
Hold Left Alt while you place a rug and it lies flat on the floor under it, instead of on top of the rugs already there, so you can overlap as many as you like.
- Rugs come down onto the planks or stones you see, as low as they can go while your hammer can still point at them to remove them.
- Every floor piece and all eleven rugs count, other mods' too. Over a table, a shelf or the bare ground, the rug goes where the game puts it.
- Let go of the key and the game's own placement is back. Hold, a press to switch it on and off, or always: your choice.
Hoarstone
No more hidden torches in every corner of your base. Hoarstone works out a settlement's whole shape from the pieces you built, closes the gaps, follows the coast, and keeps monsters from spawning anywhere inside it.
- Gates and broken stretches of wall narrower than "Gaps to close" are closed, and everything a wall encloses is inside, even where the wall stops at the sea. A margin goes all round, and a shore margin out over the water. Ground you raised or dug with the hoe counts.
- Monsters spawn outside and may still walk in. Fixed spawn points inside stop too; nests can, with a setting.
- The Hoarstone, next to the Ward in the hammer's menu (once you know its materials, three trophies and more), marks a settlement. Point at it to see the outline; E keeps it shown. Taking it down gives back what it cost.
- Out of the box only settlements with a Hoarstone keep monsters out, so nothing changes until someone places one. Set "Where" to EverySettlement for all of them.
- Left Alt + F3 shows every settlement's outline, on the ground and on the map; settlements without a Hoarstone in gray.
- Deathsquitos leave you alone while you stand inside a settlement that keeps monsters out: they don't go for you, one chasing you gives up, and their sting does nothing to you there. Other creatures can be added in the settings. One that gives up may still go for your tames or a building inside.
Z-Fighter
Where two pieces are laid into each other, the game can't tell which surface is in front, and the textures flicker and stripe as you move. Z-Fighter draws one of the two a millimeter bigger on your screen, so it sits just over the other.
- Floors laid into each other for a curve, a 1x1 inside a 2x2, crossing beams, a beam into a pole, stone walls side by side, overlapping roofs: no more flicker.
- The smaller piece shows on top, or the bigger one, or by kind (beams over roofs over walls over floors): your choice.
- Only how pieces look on your screen changes. Where they stand, what you bump into and where the next piece snaps stay exactly as they were, and friends see their own game.
- Rugs are left to the game and to Grounded.
Pick Me Not
Decorate with flowers, berry bushes and mushrooms without friends picking them by accident.
- Point at a plant and press Left Alt + E to lock it; press again to unlock it. An empty bush stays locked when its berries grow back, and a growing crop is still locked once it's grown.
- Nobody with the pack can pick a locked plant, by hand, by holding E, with the scythe or with a harvest of everything around them, or remove it with the hammer or the cultivator.
- Its hover text says it's locked and who locked it. Hold Left Alt to see padlocks over the locked plants near you.
- You choose who may unlock your plants: only you, you and the players your ward lets build, or anyone. Plants you plant can start locked.
- A plant whose locker left your group can be unlocked by the world's host or a server admin.
Grand Entrance
Open a double gate, or a row of them, in one press.
- Hold Shift as you press E on a Darkwood Gate, and the Darkwood Gates beside it open or close with it, each as if you had pressed it, so wards and friends see it as the game does.
- Only gates of the same kind within 4 m count (two either side in a row); gates already where yours is going stay as they are (a setting).
- Add other doors with the Pick button; doors that need a key or can't be closed again are never moved.
Use Case
Hover over a resource and a panel beside the tooltip lists everything it's used for, and how many: building, crafting, upgrading, refueling (a sconce takes resin), smelting, boss altars, taming, bait, the traders and more. It reads your own game, so recipes from other mods show up too. Anything you haven't discovered yet shows as "???".
House Trained
Help for your animals, each part with its own switch:
- Tames spare buildings: your tames stop breaking your buildings when they bite, stomp or run around. Ships, carts and crops are spared too.
- Friendly fire: wild creatures' area attacks (stomps, slams, poison clouds, fire, explosions) also hurt the other creatures around them. Never you, and your tames only if you want.
- Tames in pens: no climbing out on each other's backs or over fences, babies are born inside the pen, heads stay out of the walls, no attacking through walls, and they wander around the pen instead of standing at the wall.
- Healing in pens: hurt tames inside a pen heal much faster.
- Feeding from your hand: look at a hungry tame and press the hotbar key of a food it eats (a Cloudberry for a Lox) to feed it straight from your hand. It heals a little too.
- Every tame follows you: E on a boar, a Lox, a hen, an asksvin or a moose makes it follow you, and E again makes it stay, as with wolves.
- The butcher knife never wears out, and can't hurt a young tame (a chick, a calf).
- Kept tames: Left Alt + H at a tame keeps it from the butcher knife, whoever swings it, until you let it go with Left Alt + H again. Its text says Kept.
- Hens and chicks walk through each other and through you.
- Room to breed: eggs no longer count as hens when a hen checks whether her pen is too crowded, and how near counts as crowded, and how many, can be set for each kind of tame.
- Food you drop in a pen stays there: nobody picks it up by walking over it, and it never despawns. E still picks it up.
- Breeding catches up while you're away (off at first): when you come back to your pens, they hold what they'd have bred, by the game's own rules (partners, room, food eaten from what lies in reach, eggs hatching only where a fire kept them warm), up to a day of it.
- Every egg around: hold Left Shift while you pick up an egg with E, and every egg of that kind you can see within 10 m comes too (not inside someone else's ward; every egg, only cold or only warm ones, as you set).
- Riding: the left button makes your mount bite, the right its second attack (a Lox's stomp, an asksvin's pounce), the middle its third; Left Alt + E anywhere on a saddled tame gets you on, and pointing at nothing gets you off; E opens gates and picks things up from the saddle; A and D turn it on the spot; F uses your forsaken power while you ride (if the game won't let a rider use it in the saddle, you get off and it's used as you land), and with PowerWheel on, F in the saddle is PowerWheel's as on foot: hold for the wheel, tap for the power. Each attack waits only its own time, so attacks chain; your mount moves only when you steer it, and picks things up from the saddle.
- Saddle bags: every saddle carries a bag of 8 slots; E at the saddle (while "Get on and off with a key of its own" is on) or the inventory key while riding opens it. A saddle can't come off while its bag holds anything; when the tame dies, its bag's items drop beside its saddle wherever a player running House Trained is near.
- Saddled tames on the map: a white saddle on the map and minimap moves with each saddled tame.
- Tames that fight for you: a tame that's hit fights back, and your tames go for whatever attacks you. Point at a creature and press Q: every tame following you goes for it (Attack); Q again calls them back. Tames told to stay fight anything that hits them where they roam, hunt around their spot, and walk back inside after; how far they roam is a setting. Q at your tame sets it to patrol: your Hoarstone's whole ground, or 30 m around it. Left Alt + Q at your tame sends it home. With a hammer, hoe or cultivator in hand Q stays the game's.
- See at a glance what your tames are doing: an icon for each one (following, staying, patrolling, attacking, heading home, ridden), and a kept tame carries a heart beside it. They sit right of the stars in the game's own name bar over the tame, the size of a star, and show only while the game shows that name. A sight over the creature you sent them to attack shows from far away.
- Followers keep their distance: following tames stop a little way short of you instead of pushing you, and find their way to you over rough ground; one left far behind catches up out of your sight.
- Strays walk home: tames that end up far from home (where you told them to stay, their patrol, the Hoarstone's ground, their pen) walk back; a mount you got off somewhere stays there. A tame you send home gets there even with nobody near: beyond where your game runs creatures, it's put at its home at once, so it's there when you arrive (unless a friend is near it: then his game takes it over).
- Paths around your defenses: your tames walk around your stakes, traps and fires instead of into them; wild creatures still walk in.
- Tames' sounds: quiet a noisy pen without losing the warning. For each kind of tame, turn down how many of its calm calls you hear, or how loud and how far its calls, eating, love, attacks, hurts and steps carry, each on its own. Only what you hear changes; your friends hear by their own settings.
- With the Hoarstone (only while Hoarstone is on): tames keep to your settlement's ground, leave it only to fight (and come back) or to follow you, and go for any enemy that gets onto it, from a pen only while its gate is open. Left Alt + Q on a tame outside sends it home.
PowerWheel
Tap F to use your forsaken power, as always (it starts as you let go). Hold F and the game's own wheel opens with every forsaken power: point at one to see its name and whether it's ready, and let go to make it yours, without walking back to its stone.
- A power stays a padlock, with no boss icon or name, until its boss's trophy is on its stone, and can't be picked until then. Switching never resets the wait before you can use a power again.
- A right click or Esc closes the wheel without a change. It follows your own binding of the power key. With a gamepad, hold D-pad down and aim with the right stick.
- With a hammer, hoe or cultivator in hand, F works as in the game. While riding, F works as on foot: hold it for the wheel, tap it to use your power.
Spare Keys
Press Insert in a world for a picture of your keyboard and mouse showing which keys the game and your mods use, and which they leave free.
- Green keys are free, blue ones are free alone but taken with Ctrl, Alt or Shift, gray ones are in use, and amber ones may be in use. Purple keys are shared: two things use them, but never at the same moment (Left Alt + E at a chest, at an armor stand, at a fire), so one press never does both. Red keys are a clash: two things that can work at once, so one press does both.
- Point at a key to see what uses it and when each works (at a chest, with the hammer in hand, with the inventory open), with free keys nearby. Hold Ctrl, Alt or Shift to see the keys with it held. A list below the picture shows everything, the free keys, the clashes, the shared keys, or one mod's keys.
- While a key setting in F1, or the game's own Controls menu, waits for you to press a key, the same picture shows beside it, judged for that setting: purple there means free for it.
- With the hammer, the hoe, the cultivator or the serving tray in hand, or while riding, the pack's keys for it show on screen as you have them bound, each with a few words, under a title like "Hammer keybindings": in a panel on the right under your status effects, or as a line in the look of the game's own key hints at the bottom. Below them, under an orange heading, the pack's general keybindings (the keys that work anywhere): put them in a panel of their own that shows with nothing in hand too, untick the ones you don't want, or turn them off. Left Alt + / hides or shows them, and Left Shift + / hides or shows all the key hints.
- In the hint panels, Shift, Ctrl and Alt are drawn as keys too, a right-hand one with a small R inside it and a left-hand one with no mark, each key with clear room around its name. Where keys are written in words, a left one reads "Alt" and a right one "R Alt".
- A quick slot of EquipmentAndQuickSlots on the same key is no clash where the pack's key steps over it (Terraformer's undo and reset, StoreStash's copy and paste at a chest).
- It only looks: it never changes a setting.
MenUI
Mods that add a button to the main menu (Quick Connect, VPO Settings, Mods Settings and the like) make the list longer at the bottom, until Quit drops out of the window. MenUI fits them back on screen.
- The buttons shrink just enough, their top staying put; if they'd get too small, the list moves up as well. A menu that fits is left exactly as the game made it.
- It fits whatever buttons the menu shows, from any mod, and again when your window changes size.
- The menu Esc opens in game is fitted the same way.
- The up and down arrow keys reach every button, other mods' included.
- Every chest opens showing its top row, its scroll bar at the top, even one with more rows than the window shows.
AFK Raid Blocker
Step away from the game without coming back to a base flattened by trolls. While you're away from the keyboard, and nobody near you is still playing, raids don't start on you.
- You're away after 5 minutes without moving or touching a key, the mouse or a gamepad, or at once when you sit or lie down: the Sit key, /sit, /rest or /relax. Move or press a key and you're back; if you sat or lay down, stand up.
- A short line on screen says when raids are held off and when they can come again, and a small AFK sign stays at the top of the screen, over every menu, the whole time you're away. Each can be switched off.
- While a friend within 96 m is still playing, or doesn't have the pack, raids come as usual and can reach you. A raid already under way goes on.
- Sitting in a chair, on a bench or a throne, or lying in a bed counts too (a ship's bench only while the ship stands still), and friends with the pack can see "(AFK)" beside your name (off at first).
World Settings
Make the days and nights longer or shorter in your own world, and follow a server that does. Every player's game works out the time of day for itself, and the game never tells it how long a day is, so without this your sun would rise and set by the game's own 30-minute cycle while the server sleeps by another.
- In your own world (playing alone, or the game's Start Server): its settings set how long the day and the night last, and each weather and the wind. Each is the game's own until you set it. Friends who join with the pack follow it.
- With World Settings (Server) on someone else's server (in miikeskii's Server-Side QoL Pack): the day and the night last as long as the server says, and so does each weather and the wind. You can go to bed when the others can, and a sleep wakes you in the morning.
- The sky moves straight to the right time of day when you join, or when a length changes.
- The day number is the world's age counted in that world's days.
- On a server without it, the game's own day stays as it is. A line under its switch in the settings says which applies where you are.
Quick Fix
Repair your gear in one go instead of one click at a time.
- Look at a Grinding Wheel and press Use: everything in your inventory without a metal bar in its recipe (leather, bone, wood, cloth) is repaired to full. A Smith's Anvil does the same for everything with metal in it. Either can be set to repair the other kind, or everything.
- Both can be built anywhere, not only beside a Forge (a Workbench is still needed near).
- Out in the field, press a Whetstone on your hotbar (the pack's own sharpening stone, made at the Stonecutter from 5 Stone, with an amber icon): one bar runs, a second per item, and your worn gear gets back half of its full durability, for one stone. Press it again, attack, sprint, jump or dodge to stop it; a stopped repair keeps your stone.
- Which gear the stone mends, how much, how long it takes and what it costs are settings; it can also wear down like a tool instead of being used up.
- The Whetstone's name, recipe, crafting station and stack size are yours to set, the recipe picked from pictures. The game's Sharpening Stone stays a material, unless you let it mend too.
- Off at first: everything a crafting station can mend is repaired as you open it, or as you walk up to it.
Nap Time
The game lets everyone sleep through the night to the morning. Nap Time lets everyone sleep through the day to the night.
- In your own world (playing alone, or the game's Start Server), and on a server running Nap Time (Server) (in miikeskii's Server-Side QoL Pack), your own bed works in the daytime too. Once everyone is in bed, the clock runs on to sunset and you all wake at dusk. Friends who join your world with the pack nap with you.
- In the afternoon, when the game already lets you sleep to the next morning, E sleeps to the morning as before and Left Alt + E naps until dusk. The nap happens only if everyone in bed chose it. Your bed says which key does what.
- Sleep any time: your bed takes you even right after you wake, so you can nap as soon as you wake from the night, or sleep to the morning as soon as you wake from a nap.
- Your own world's nap hours and afternoon rule are settings; on a server, they are the server's.
- At night your bed is the game's own. On a server without Nap Time (Server), nothing changes. A line under its switch in the settings says which applies where you are.
Performance Boosts
A base of thousands of pieces costs your game time in every frame, much of it on pieces far away from you. Performance Boosts trades a little of what far pieces do for smoother frames, each trade a setting, and only as far out as you choose.
- Far pieces' shadows: set a distance, and built pieces beyond it stop casting shadows, which saves about a millisecond a frame in a big town. It's a trade you can see, so set the line by eye. Nearer pieces keep theirs, and a piece casts again as soon as you come nearer. Small pieces (torches, poles, chests, decorations) can stop sooner than walls and roofs, and planted crops can follow too.
- Far pieces' wear checks: the game keeps checking every piece of your base for wear and support. Pieces far from the camera are checked only every few seconds (5 out of the box), which halves what wear costs a big town. When a piece breaks, in your game or a friend's, the pieces around it are checked at the game's pace again, so a collapse spreads as the game spreads it, and far pieces turn wet or dry with the weather as in the game. Rain wears them about as fast as before: over time never more than the game gives, and now and then one misses or gains a 5% step near the start or end of a shower. A far piece resting on a piece a friend's game looks after can give way up to a round late.
- No clean-up freezes from Skarif's mod: with Valheim Performance Overhaul installed, its clean-ups every 5 and 10 minutes, each a freeze of a third of a second or more in a big base, are stopped. The rest of that mod is untouched.
- Out of the box nothing shows: far pieces' wear is checked every 5 seconds and Skarif's clean-ups are stopped; far pieces' shadows are as in the game until you set a distance.
Sous Chef
Tweaks to the game's cooking, each its own setting.
- Look at a stone oven or a cooking station and its hover shows how much food is in it of how many slots, colored by state:
2+1+1/4is 2 cooking, 1 cooked and 1 burned. - Cooked food comes out by itself (off at first): each piece the moment it's cooked, or a whole batch together, and always before any of it would burn.
- Smoke: switch off an oven's chimney smoke, or the smoke from the food, in your own game.
- Slots: give a kind of station fewer slots, or more than the game's own. More is off at first, since a friend without the pack would leave the food in the extra slots uncooked.
- Shift + E puts on only the meats you want. At the cooking station and the iron cooking station, Shift + E puts on food the game's recipes use cooked (deer, bear, fish) and leaves the ones they use raw (boar, lox, wolf …) in your bag. Change the list in the settings, picking from pictures; E alone works as before.
- With Topper-Upper taking a station's food into chests, both can be on: whichever reaches the food first takes it.
Map View Rules
Choose which map pins show at which zoom level, so the map doesn't drown in icons when you zoom out.
- Rules for each kind of pin: each category from Cartur's Map Pins (ore, dungeons, berries, spawners and so on), each pickable, your own pins, death markers, portals, and any pin name you choose.
- The big map and the minimap have separate rules. Icons and names can hide at different zoom levels, and pins can shrink as you zoom out.
- Choose what you see of a friend's map when you share it at a cartography table: everything, only the land they explored, or only their pins.
- Nothing is deleted. Every pin stays saved and shared, it's only hidden.
- Comes set up with miikeskii's own rules, which hide most resource and location pins as you zoom out.
- Keeps walking and running smooth: the map's pins glide along with the map, and are all drawn again only now and then, not on every frame.
Works best with Cartur's Map Pins. Without it, only the game's own pins get their own rules.
Map Zoom
The mouse wheel zooms the big map from fully in to fully out in 10 scrolls instead of about 44, and zooms toward your mouse pointer. The number of scrolls is a setting.
Trader Circles
Draws a see-through circle on the map around every place Haldor, Hildir or the Bog Witch might be. The trader is somewhere inside it, and the circle goes away once they've been found. Works on any server, with nothing installed there. Each trader can be switched off on its own.
XPortal Map Picker
Needs XPortal. Adds a Map button to XPortal's destination list, so you can pick where a portal goes by clicking it on the map (right-click or Esc to cancel). While you pick, the map shows only the portals and the other players.
It also puts every portal on the map and minimap as a pin, with its name when you hover over it. These pins are only drawn in your game, never saved or shared.
Default keys
Every key can be changed in the settings.
| Key | What it does | Mod |
|---|---|---|
| K | Open the cart window | Add to Cart |
| Middle mouse button on a recipe | Star it, or (starred) open your lists | Add to Cart |
| L | Open the loadout window (at an armor stand: the stand's window) | Outfitter |
| P | Quick stack into nearby chests | StoreStash |
| H | Quick stack into your own chests | StoreStash |
| S | Sort your inventory (inventory open) | StoreStash |
| Middle mouse button | Put away just the stack under the pointer (inventory open) | StoreStash |
| Left Alt + middle mouse button | Put just that stack into your own chests (inventory open) | StoreStash |
| R (tap) | Hammer: switch to Repair and back | Handyman |
| E / hold Left Shift + E | At a station, with none of its fuel on you: add one / fill it from chests | Craft from Chests |
| Left Alt + O | Turn Craft from Chests off and on | Craft from Chests |
| O (building or crafting) | Use a chest's last one: tap for one piece or 10 seconds, or hold | Craft from Chests |
| hold Left Alt | Placing with the hammer: use the chests' last ones while held (not with the hoe or cultivator) | Craft from Chests |
| Left Shift / Left Ctrl with the amount's + and − | Change the amount by fives / make as many as you can | Craft from Chests |
| Left Alt + E | At a chest: reserve it. At an armor stand: put its loadout on. At a light or station: feed it or leave it alone. At a saddled tame: get on; while riding, pointing at nothing: get off. At your own bed in the afternoon: nap until dusk. At a plant: lock or unlock it | Reserve Stock, Outfitter, Topper-Upper, House Trained, Nap Time, Pick Me Not |
| Left Alt + Left Shift + E | Save what you have on you to an armor stand | Outfitter |
| Left Alt + H | Mark a chest or an armor stand as yours. At a tame: keep it from the butcher knife, or let it go | StoreStash, Outfitter, House Trained |
| Left Alt + J | At a chest: set up what it takes. At a station (a cooking station or oven too): link chests to it | StoreStash, Topper-Upper |
| Left Alt + N | Tidy chests with the same setup | StoreStash |
| Ctrl + C / Ctrl + V | Copy / paste a chest's setup (pointing at the chest, or with it open) | StoreStash |
| Left Shift + right-click | Favorite an item | StoreStash |
| Left Alt + right-click | Mark a kind of item as trash | StoreStash |
| Left Alt + Left Shift + left-click | Pick inventory slots for a loadout | Outfitter |
| Left Shift + left-click | In Outfitter's window: highlight cells | Outfitter |
| Shift with the mouse wheel or − / + | In the loadout window: change a count by 5 | Outfitter |
| Left Ctrl + mouse wheel | Resize a terrain tool | Terraformer |
| Left Alt + mouse wheel | Sharpen or soften a terrain tool; with the grown tree showing, its size | Terraformer |
| Left Ctrl + Z | Undo your last terrain strokes | Terraformer |
| Left Ctrl + Backspace | Put a terrain tool back to its normal size and sharpness | Terraformer |
| Home | Turn a square terrain tool back to straight | Terraformer |
| Left Shift + mouse wheel | Make a square terrain tool wider or narrower (a rectangle) | Terraformer |
| hold Left Alt | With Paved road or Cultivate: only paint, without shaping the ground. Placing a sapling: see the tree it will grow into | Terraformer |
| Q / E | While the grown tree shows: the birch's other shape | Terraformer |
| hold G | With the hoe or cultivator in hand: open the game's wheel, as with any other item | Terraformer |
| hold Left Alt | While placing a rug: lay it flat on the floor | Grounded |
| hold Left Alt | Show padlocks over the locked plants near you | Pick Me Not |
| Left Alt + F3 | Show or hide every settlement's outline | Hoarstone |
| E | At a Hoarstone: show or hide its settlement's outline | Hoarstone |
| E | On a tame: follow you, or stay | House Trained |
| E | At a saddle: open its saddle bag | House Trained |
| Inventory key | While riding: open your mount's saddle bag beside your inventory | House Trained |
| hold F | Open the wheel of forsaken powers (a tap still uses your power), on foot and while riding | PowerWheel |
| F | While riding, with PowerWheel off: use your forsaken power | House Trained |
| Left / right / middle mouse button | While riding: your mount's first, second and third attacks | House Trained |
| A / D | While riding, without W: turn the mount on the spot | House Trained |
| Left Shift + E | On an egg: pick up every egg of that kind around | House Trained |
| Q | Pointing at a creature: send every tame following you at it (Attack); again, or pointing at nothing during an Attack: call them back | House Trained |
| Q | At your tame: set it to patrol | House Trained |
| Left Alt + Q | At your tame off its Hoarstone's ground: send it home (Return to base) | House Trained |
| Insert | Open the key map | Spare Keys |
| Left Alt + / (the key left of Right Shift) | Hide or show the general keybindings among the key hints | Spare Keys |
| Left Shift + / | Hide or show all the key hints | Spare Keys |
| E | At a Grinding Wheel or a Smith's Anvil: repair your gear | Quick Fix |
| Left Shift + E | At a cooking station: put on only the foods on your list | Sous Chef |
| Left Shift + E | At a Darkwood Gate: open or close the gates of its kind beside it too | Grand Entrance |
| A Whetstone's hotbar key | Repair your gear anywhere (press again to stop) | Quick Fix |
Installing
- With a mod manager (r2modman, Thunderstore Mod Manager or Gale): install it from this page, or search for miikeskiis QoL Pack. BepInExPack for Valheim and Jötunn come with it.
- By hand: install BepInExPack for Valheim and Jötunn first, then put
QoLMods.dllinBepInEx/plugins/miikeskii-miikeskiis_QoL_Pack/.
If you already have one of these mods installed on its own, remove that copy.
Settings
Press F1 in game with a configuration manager such as shudnal's ConfigurationManager. The pack is one entry, miikeskii's QoL Pack, with a section for each mod, listed A to Z, and the settings every mod shares at the end. Every setting has a description. Each section starts with Enabled, which switches that mod off or on straight away, no restart needed.
The settings file is BepInEx/config/modprojects.qolmods.cfg. It's created the first time you start the game with the pack.
A chest's last one: the section Chests (every mod) holds one Leave one of each item in chests for Add to Cart, Outfitter, Craft from Chests and Topper-Upper, and one Answer before taking a chest's last one (ask, take it anyway, or take all but one) for the question Add to Cart and Outfitter ask with True counts on. Each of those mods follows them unless you set its own.
Every shared setting, followed or your own: each mod that uses a setting of Chests (every mod) has its own of the same name: it follows the shared one out of the box, or is set On or Off (Always or Never for leaving one) for that mod alone. The settings in Lists (every mod) and Performance mods (every mod) stay one for every mod: they set one window, or one other mod, for the whole game.
How far mods reach for chests: the section Chests (every mod) holds one Chest range for every mod that uses chests. Each of those mods also has a range of its own, which wins unless it's 0 (0 follows the shared one). Switch on Use this range in every mod there to make them all use the shared one while it's on, or press its button to set every mod's own range to 0 for good. Below it, a list names every chest distance in the pack, where it is in the settings and what it reaches now, so you can find any of them.
Lists picked from pictures: every setting that holds a list of the game's things (Grounded's floors, Bar None's see-through pieces, Topper-Upper's reserves, House Trained's tames and the rest) has a Pick button beside its text box. It opens a window of everything that list can hold, each with its picture, sorted and grouped as the pack's other windows are, with a search box: click a picture to put it on the list or take it off, set amounts and order where the list has them. The text box stays for typing. The section Lists (every mod) sets the window's size, the pictures' size and whether things you haven't found yet show.
Buttons with room for their words: in every window of the pack, each group of buttons shares one width, with room for their words (Room beside a button's words, in Windows (every mod); each mod with a window follows it unless you set its own). The choice you picked is tinted, and on/off switches are checkboxes.
Playing with friends
- Shared chests are safe. The mods that take from chests (Add to Cart, Craft from Chests, StoreStash and Outfitter) only move items once the game says the chest is free, the same way opening a chest works, so nothing gets duplicated or lost when friends use the same chests. A chest a friend has open is only used if they have the pack too.
- Far chests on a server. On a server, the game lets a chest be used only through the game of a player within about 64 to 128 m of it. For chests farther from everyone, the setting Chests beyond the server's reach (on, in the Chests (every mod) section of the settings) lets your own game claim them when a mod needs them: crafting and fetching wait a moment, and building can take a few clicks. Where the server runs Far Fetched, a small separate server mod by the same author, the server hands those chests to you itself and they answer at once. If something can't be had, the message says which chest and why.
- Crops under a cage floor. In multiplayer, one player's game looks after each part of the world. If that's a friend without the pack when caged crops ripen, their game decides the crops got no sun, and they die. If you farm under cage floors, everyone who visits should have the pack, or at least Bar None's sky part.
- Marks only count for friends with the pack. To everyone else, reserved chests, chests marked as yours (even ones you keep friends out of) and loadout stands are ordinary chests and stands.
- Your personal chests stay private. Friends with this version of the pack don't see what's in your personal chests in their Add to Cart, and you don't see theirs; older versions still do.
- Locked plants. A friend without the pack isn't stopped by their own game, but a game with the pack that looks after the plant (usually whoever got there first) refuses their pick.
- miikeskii's Server-Side QoL Pack on the server (a small companion for the server, by the same author) hands far chests to you (Far Fetched, inside it), puts loose items into chests and feeds stations for friends without the pack, hands a friend's drops and stations near you to your Topper-Upper when it does those itself, and sets Topper-Upper's catch-up for everyone with a clock that counts only the time players were on. With its World Settings (Server), it can make the days and nights longer or shorter (your World Settings follows it; friends without the pack keep the game's own sky, out of step, so their bed may refuse while yours works) and set the game's own world modifiers for everyone. With its Nap Time (Server), everyone can sleep through the day to dusk (your Nap Time lets you lie down by day). You need nothing more than this pack.
- Hosting with Start Server, or playing alone: your game runs the world, so this pack's Nap Time and World Settings serve the naps and the day themselves, by their "Your own world" settings, and friends who join with the pack follow them. With miikeskii's Server-Side QoL Pack (or one of its mods on its own) also installed in your game, it decides those instead.
- The Whetstone is the pack's own item. Friends without the pack, or with an older one, can't see or pick one up on the ground, a chest they change saves without the Whetstones in it, and a grave holding only Whetstones can vanish in their game: keep yours in your inventory or in chests only friends with this version use. A host or server without the pack removes Whetstones dropped near it (a dedicated server: near the world's center).
- Naps wait for everyone. A friend without the pack can't lie down in the daytime, so a morning nap waits for them as the night waits for anyone not in bed; in the afternoon their bed sleeps to the morning, so everyone does. Right after a sleep, their bed can make them wait up to 30 seconds, so the next sleep waits for them too; and if one of them gets into bed just after the night ends, everyone in bed wakes to that morning instead of napping.
- Riding. While you ride, your game runs the mount, so friends see its attacks as they see any mount's; a friend without the pack rides as in the game.
- Tames that fight for you are run by the game looking after them: Attack, Call back and Patrol reach a tame a friend's game looks after only if that game runs this version of the pack, and the line after an Attack says how many went. Paths around your defenses are decided the same way.
- Saddle bags are shared by everyone on the pack. A kept tame is kept for every player, and a friend without the pack is stopped too wherever the game looking after the tame runs this version.
- Eggs into chests. An egg is marked as laid by the game looking after the hen (usually the first player to reach the coop); in a coop a friend without the pack looks after, eggs stay on the ground.
- Tames' sounds change only what you hear; friends with the pack hear by their own settings.
- Deathsquitos inside your settlement. Your own game keeps a Deathsquito's sting off you inside your settlement, even when a friend's game without the pack runs the Deathsquito; whether it goes for you at all is decided by the game that runs it.
- Topper-Upper feeds what your game looks after. Each light and station is fed by one game only, the one looking after it (the first player to reach a base looks after what's around them), with that player's rules, and only from chests that game already has: two friends with the pack never feed the same thing, and nothing extra is asked over the network. A base nobody is at isn't fed, since the game doesn't run stations nobody is near.
- Another mod on the server that feeds stations or picks up loose items (not miikeskii's Server-Side QoL Pack, which works with Topper-Upper) would do it beside Topper-Upper, whose "Feed stations" and "Pick up loose items into chests" are on out of the box: have that mod's feeding and pickup switched off on the server. One that asks your game for every item on the ground can also freeze your game when a big stone deposit breaks; Topper-Upper says so once when the server asks.
- Raids wait only while everyone near is away. AFK Raid Blocker holds off raids on you only while nobody within 96 m of you is still playing. A friend without the pack always counts as playing, so they get raids as before, and so do you while they're near.
- Settlements keep monsters out where a game with the pack decides. Monsters spawn in the game that looks after a place (usually that of the first player who came near and stayed); where that's a friend without the pack, they spawn there as usual. To that friend a Hoarstone is a Ward that's switched off. Friends with the pack: keep Hoarstone's Settlements and Shape settings alike, since each part of a settlement is saved by the game that looks after it.
Removing the pack
Nothing in your world breaks, but Quick Fix's Whetstones go with it: the game drops items it doesn't know, so use them up first. Ground you shaped stays shaped, loadouts stay saved with your character, and the marks on chests and stands are just ignored. A Hoarstone becomes a Ward that's switched off, and monsters spawn in settlements as before. Locked plants can be picked again, and cooking stations go back to the game's own number of slots (food in any extra slots stays there unseen until the pack is back). The one thing to watch: crops under a cage floor need Bar None, and without it they die when they ripen.
Other mods
Replaced by this pack. While one of these is installed, the mod that replaces it stays off, so the two never fight over the same thing. Uninstall the old one to use the pack's.
| Their mod | Replaced by |
|---|---|
| AzuCraftyBoxes | Craft from Chests |
| HexQuickStackStorage | StoreStash |
| BetterSplitDialog | Portion Control |
| AdvancedTerrainModifiers | Terraformer |
| Smoke_Collision and Projectile_Collision | Bar None |
| AutomaticFuel and LazyVikings | Topper-Upper (it feeds nothing while one is installed) |
If you play with friends who use the same chests, they should drop AzuCraftyBoxes too: it takes from shared chests without waiting for them to be free.
Works with:
- XPortal: needed for XPortal Map Picker. The rest of the pack works without it.
- Cartur's Map Pins: gives Map View Rules its pin categories. House Trained's saddle mark sits on its tame pin.
- EquipmentAndQuickSlots: Outfitter's loadouts can use its slots. Pointing at a chest, StoreStash's Ctrl + V (and Ctrl + C) goes before a quick slot on V (or C); anywhere else the key is the quick slot's. With a hoe or cultivator tool in hand, Terraformer's undo (Left Ctrl + Z) goes before a quick slot on Z.
- PlantEasily: when it plants a whole grid, Craft from Chests pays for every plant from your chests, and its harvest of everything around you leaves Pick Me Not's locked plants alone.
- PlantEverything: its cultivator's remove leaves Pick Me Not's locked plants alone, the plants it lets you plant lock like any other, and what they give (berries, mushrooms, thistle, dandelions) counts as Farming.
- ValheimPerformanceOverhaul: works alongside. On a server it makes your game send its updates nearest first, which can leave chests a few dozen meters away stuck for minutes, so the pack switches just that part of it off (Skarif's mod: send in the game's own order, in the Performance mods (every mod) section of the settings). Its clean-ups every 5 and 10 minutes freeze a big base for a moment, so Performance Boosts stops those too (Skarif's mod: no timed clean-ups, same section). Its "Tamed Animal Idle Sleep" setting puts tames to sleep when nobody is close, so House Trained's pens have nothing to do and breeding slows down; switch it off in its own menu (F6) if your pens matter. A tame of yours walking home is left alone by its throttle and its sleep until it's home, so it gets there. Its "Smoke Aerodynamics Optimization" makes smoke rise slower and pass through itself, so ovens under a roof keep smoking where the game would let them choke; switch it off and restart if your ovens smoke more than you like (Sous Chef can also switch an oven's smoke off).
- TimedTorchesStayLit: works alongside Topper-Upper, but with its "Stay Lit" on your torches look lit to you whatever their fuel. Switch "Stay Lit" off to see the real fuel.
- RememberServerPassword, ConfigurationManager and any other mod that adds main-menu buttons: MenUI keeps them all on screen.
- MyLittleUI: Craft from Chests' amount buttons take the place of its Multicraft buttons while they're on, and where its craft list filter box shows, Add to Cart's filter box under the crafting list stands aside; the rest of it works as before.
- MultiUserChest and Item Stand All Items.
Does the same job. These work alongside the pack, but use one or the other: switch off the matching part of the pack, or the other mod.
- StructureDamageTweaks: House Trained's "Tames spare buildings".
- SolidHitboxes and Expand World Factions: House Trained's friendly fire.
- ChestButler, Hearthkeeper, OdinStorage and RunicStorage: StoreStash's Stack Overflow.
- Armory (by DeathMonger) and NoVikingLeftBehind's loadouts: Outfitter.
- Wardrobe, QuickswapArmorstand, ZenItemStands and RunicDisplayStands: Outfitter's loadout stands. Wardrobe and QuickswapArmorstand also use Left Alt + E on stands.
- ForsakenPowersPlusRemastered's power switching (F8): PowerWheel. Both work side by side.
- Bindrune: Spare Keys. With Bindrune installed, Spare Keys leaves Insert to it; open the key map from its button in F1 or give it another key.
If something goes wrong
Look in BepInEx/LogOutput.log. When the game starts, the pack writes one line listing every mod inside, its version and whether it's on. If a mod can't run, because it needs a mod you don't have or a game update changed something under it, only that mod switches off and says why in the log. The rest keep working.
Credits and license
Built with BepInEx, HarmonyX and Jötunn. The code was written by Claude, Anthropic's AI (the Claude Opus 5 and Opus 5.5 models, working as Claude Code agents), for miikeskii. What each mod borrows, and from whom, is in CREDITS.md in the download.
The pack is free software under the GNU General Public License v3 (LICENSE in the download), with no warranty. The source of every mod is at https://github.com/MDombkowski/miikeskiis_QoL_Pack, and how to build it is in its QoLMods/MODULES.md.
