Valheim
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Latest version
1.1.2
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Version Update Notes
1.1.2 - Invalidated PlayerBase protection caches when configured pieces load, unload, or receive a creator, closing a stale-cache gap during zone entry and teleportation.
- Rechecked protection immediately before normal TerrainMistile resets; protected targets or targets with incomplete nearby zone loading now finish without resetting terrain.
- Preserved Enforcer protection bypass and existing reset-radius behavior; added cache, policy, and original-game API contract tests.
1.1.1 - Fixed custom-biome refresh detection with Expand World Data's updated loading API.
- Detect supported API signatures instead of branching on EWD version numbers; reject unsupported or ambiguous hooks while retaining independent terrain protection.
- Added regression and opt-in actual-DLL contract tests, checked against EWD 1.73 and 1.74.
1.1.0 - Updated game API integration for Valheim 1.0.16 and the BepInExPack dependency to 5.4.2351.
- Removed the Jötunn dependency; network prefabs and embedded or external YAML localization are registered directly.
- Updated the internalized ServerSync compatibility build without changing configuration keys, synchronization formats, or administrator authorization.
- Improved scene and plugin shutdown cleanup and restored the terrain paint cache after resets.
- Protected Expand World Data 1.73 blueprint height and paint snapshots using their loaded bounds and sample spacing, even when exteriorRadius is smaller than the stored terrain.
- Separated blueprint identity from EWD's default-leveling flag and registered protection before snapshot application, using the same bounds when rebuilding protected areas after a restart.
- Simplified spawn-rule parsing and consolidated EWD integration; expanded regression and original client/server DLL contract tests.
1.0.9 - Preserved the original configuration autosave setting when initialization, reload, or save fails.
- Ensured file watchers are disposed during shutdown even when configuration saving fails, including partially initialized plugins.
- Reduced repeated cleanup of expired temporary terrain exclusions during target scans while retaining exclusion checks.
- Consolidated Compendium guidance and its cooldown state without changing prompt behavior.
- Added regression tests for configuration persistence and I/O failure recovery.
1.0.8 - Added the TerrainMistileEnforcer prefab for external spawn systems such as DropNSpawn events.
- Made Enforcers select the nearest living player to their spawn point and pursue the nearest eligible changed terrain around that player, retrying briefly before despawning when no target exists.
- Made Enforcers bypass only TerrainMistile PlayerBase target protection while retaining enabled-biome rules, Expand World Data/location protection, temporary terrain exclusions, and target reservations.
- Applied the target biome's reset radius and visual color with default-rule fallback, and added a separately localized Enforcer display name.
- Documented event-spawn configuration and kept targetless Enforcers outside the normal TerrainMistile maxSpawn count.
1.0.7 - Added embedded English and Korean localization for the Earth Warden name, Compendium topic, and generated Compendium text, with optional TerrainMistile.<Language>.yml files for additional languages and overrides.
- Added a localized center-screen prompt after a successful terrain reset so nearby players can discover the relevant Compendium entry, limited to once every 60 seconds.
- Added a synchronized global spawn toggle that prevents new TerrainMistiles without removing existing ones.
- Replaced the old display-name config with localization tokens; existing custom names can be moved to an external localization YML file.
- Included TerrainMistile.English.yml as an editable translation template in release archives and game deployment while keeping built-in translations available from the DLL.
1.0.6 - Fixed terrain scanning and resetting on current Valheim runtimes by removing direct private game-member access and the publicized-assembly dependency, preventing repeated TerrainComp.s_instances access errors.
- Added cached runtime terrain bindings and build/test guards so game compatibility failures are detected once at startup or build time instead of repeatedly during world updates.
- Changed TerrainMistiles to the Boss faction so players and player-aligned systems can respond to them while their player-hunting and player-object attack AI remains disabled.
- Improved Expand World Data compatibility for late initialization and biome-data reloads, and fixed fallback custom-biome ordering and normalized-name collisions.
- Hardened protected-terrain synchronization and terrain resets against reconnects, invalid data, oversized protected areas, and recently changed external terrain.
- Improved spawn-rule reload and validation so invalid values fall back safely, long custom intervals retain their cooldowns, and stale runtime state is cleared between worlds.
1.0.5 - Fixed a dedicated-server regression where broad zone readiness checks could prevent TerrainMistile spawns.
- Limited load-readiness checks to relevant player-created PlayerBase prefabs in the exact affected zones.
1.0.4 - Prevented PlayerBase protection from being missed while nearby zones and pieces are still loading.
- Added a Compendium page showing the server-synced PlayerBase prefab list with localized in-game names and effective protection requirements by biome.
1.0.3 - Improved terrain target reservation and reset reliability, and replaced the redundant version handshake with ServerSync validation.
- Made Expand World Data protected-area refreshes atomic and avoided unchanged full-list syncs.
- Added modified terrain cell-index caching and explicit visual Material cleanup for lower long-session overhead.
1.0.2 - Added synced protected terrain areas for Expand World Data blueprint locations so clients preserve EWD terrain on dedicated servers.
- Added protected area bucket caching and shared terrain cell scan helpers to reduce repeated lookup work.
- Removed debug logging and the debug config option for leaner runtime behavior.
1.0.1 - Added maxDeformationSpawnChanceBonus so heavily raised or dug terrain can increase TerrainMistile spawn chance.
- Documented the new deformation-based spawn chance setting.
1.0.0 - Initial release.
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