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Decompiled source of NoWaveShipDamage v1.0.0
NoWaveShipDamage.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ValheimModeOne")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ValheimModeOne")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("e41876c3-3312-4f78-9fe2-c032c9127d44")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace NoWaveShipDamage; [BepInPlugin("srettellareves.NoWaveShipDamage", "No Wave Ship Damage", "1.0.0")] [BepInProcess("valheim.exe")] public class BepInExPlugin : BaseUnityPlugin { [HarmonyPatch(typeof(Ship), "Awake")] private static class Awake_Patch { private static void Postfix(ref float ___m_waterImpactDamage) { Debug.Log((object)$"Current water impact damage: {___m_waterImpactDamage}"); ___m_waterImpactDamage = 0f; Debug.Log((object)$"Patched water impact damage: {___m_waterImpactDamage}"); } } private readonly Harmony harmony = new Harmony("srettellareves.NoWaveShipDamage"); private void Awake() { harmony.PatchAll(); } private void OnDestroy() { harmony.UnpatchSelf(); } }