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MonsterLabZ Balance

A personal balance of selected MonsterLabZ encounters for Valheim, based on my own preferences for progression, spawn frequency and rewards.

The mod keeps the following MonsterLabZ natural world encounters enabled and disables the other MonsterLabZ natural world spawns. A runtime guard discovers MonsterLabZ CreatureManager prefabs at runtime and reapplies this whitelist immediately before normal world-spawn evaluation, so CreatureManager configuration updates cannot re-enable excluded encounters. Internal/helper spawns used by MonsterLabZ are left intact. All curated natural spawns are limited to level 1 (no stars).

Spawn configuration

Spawn frequency is configurable in BepInEx/config/xnolde.monsterlabzbalance.cfg. The server values are synchronized to clients.

For every curated encounter you can configure:

  • Enabled
  • Chance (percent per eligible spawn check)
  • Interval (seconds)
  • MaxCount

The four land encounters also expose GroupSizeMin and GroupSizeMax. Biomes, day/night rules, progression requirements, ocean depth and the rest of the balance remain fixed by the mod.

The default values are the values listed below.

Encounters

Mycotic Greydwarf (Greydwarf_Purple_Shroom)

  • HP: 150
  • Attack: Greydwarf Brute melee attack (30 slash)
  • Spawn: Black Forest, night; 5% chance every 600 s; group 1; max 1
  • Drops: MushroomBlue 1-2, Mushroom 1-2

Dwarf Goblin (DwarfGoblin)

  • HP: 80
  • Spawn: Plains, day or night; 15% chance every 450 s; group 3-4; max 5
  • Drops: Coins 3-5

Dwarf Goblin Shaman (DwarfGoblinShaman)

  • HP: 60
  • Spawn: Plains, day or night; 10% chance every 450 s; group 1-2; max 2
  • Drops: Coins 4-6
  • Original attacks are preserved

Dwarf Goblin Loot (DwarfGoblinLoot)

  • HP: 60
  • Spawn: Plains, day; 5% chance every 300 s; group 1; max 1
  • Drops: Coins 5-8, Amber 2-4, Ruby 1-3
  • Original flee AI is preserved

Goblin Ship (ML_GoblinShip)

  • HP: 800
  • Spawn: Plains coast/edge, day, after Moder; ocean depth 15-20; 10% chance every 1000 s; max 1
  • Structural material drops are removed; original cargo and crew drops are preserved
  • Original crew, AI, attacks and resistances are preserved

Draugr Ship (ML_DraugrShip)

  • HP: 500
  • Spawn: Black Forest coast/edge, night, Misty weather, after The Elder; ocean depth 15-20; 10% chance every 1000 s; max 1
  • Original hull drops are preserved
  • Cargo: 3-5 cargo containers per ship; each container rolls 1-3 entries from BoarJerky 3-6, IronScrap 3-6, AmberPearl 4-6 and RottenMeat 2-4
  • Original crew, AI, attacks and resistances are preserved

Deep Sea Serpent (DeepSea_Serpent)

  • HP: 800
  • Spawn: Ocean, night, after Bonemass; ocean depth 20-30; 5% chance every 1000 s; max 1
  • Cast attack: 35 blunt + 40 fire
  • Drops: SerpentMeat 4-6, SerpentScale 8-12, FishRaw 2-4, TrophyDeepSeaSerpent 12.5%
  • Other attacks and resistances are preserved

Requirements

  • BepInExPack Valheim
  • MonsterLabZFix / MonsterLabZ

No replacement MonsterLabZ configuration file is required.

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