Void Crew
Install with App

Details

Latest version
0.1.0
Last Updated
First Uploaded
Downloads
8
Likes
0
Size
31MB
Dependants

Changelog

0.1.0 (test build)

The first build: the whole HOLLOW Hive mission.

  • The mission: a new main objective in endless runs. It replaces the copied objective's own mission, with four steps: breach the airlock, restore power to the core, destroy the HOLLOW Warden, and escape before the self-destruct. On the galaxy map its hologram is the hive.
  • The hive: generated from a seed (the same on every client), with up to five decks of the hallway kit joined by zero-g ladder shafts.
    • Air, gravity, doors, lights and markers; one damaged section starts without gravity.
    • The music is an ambient theme inside (Theodore Kerr), and a battle theme during the boss fight (SoundFlow Studio's Neon Cyberpunk 2088).
  • Outside: a hull with HOLLOW turrets that shoot a moving ship, EVA players and drones. A tunnel leads to the airlock, with a breach panel beside it and a jetpack rack just inside.
  • Inside: defenders wake room by room. Each restored relay brings a wave, and one turns the damaged section's gravity back on. Enemies are kept inside the hive's walls.
  • The Warden: a four-legged boss in three phases.
    • Phase 1: a tracking laser sweep, and stomp shockwaves you jump over.
    • Phase 2: its armour flies off to show weak points (double damage there, half elsewhere), and it calls Sentries.
    • Phase 3: it climbs the wall and lobs cannon shells.
    • The core locks for the fight, with red lights and a boss bar, and resets if nobody alive is left inside.
    • Its health grows with the player count. At the start of the fight everyone inside is refilled: health, guns and shield.
  • The end: the Warden goes up in a ship explosion and the vault opens: alloys, guns, and a heavy shield cell each. The 2-minute self-destruct counts down; get back aboard, or be inside when it blows.
  • The calamity starts when you first hit a hull turret.
  • Self-destruct: the void bomb sanction's siren, higher, and every light in the hive flashing red.
  • Time: the calamity's countdown (Void Sanction and the like) is 50% longer in a hive's sector ([Mission] CalamityBonus).
  • Commands: /breach info and /breach mission. Test commands (test, tp, warden, warden hp <percent>, clear) need [Debug] TestCommands.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.