VoidBreach
Board a HOLLOW hive ship: a new main objective with generated multi-deck hives, hull turrets, an airlock breach, power relays, zero-g sections, the HOLLOW Warden boss and a self-destruct escape. Needs Void Guns.Changelog
0.1.0 (test build)
The first build: the whole HOLLOW Hive mission.
- The mission: a new main objective in endless runs. It replaces the copied objective's own mission, with four steps: breach the airlock, restore power to the core, destroy the HOLLOW Warden, and escape before the self-destruct. On the galaxy map its hologram is the hive.
- The hive: generated from a seed (the same on every client), with up to five decks of the hallway kit joined by
zero-g ladder shafts.
- Air, gravity, doors, lights and markers; one damaged section starts without gravity.
- The music is an ambient theme inside (Theodore Kerr), and a battle theme during the boss fight (SoundFlow Studio's Neon Cyberpunk 2088).
- Outside: a hull with HOLLOW turrets that shoot a moving ship, EVA players and drones. A tunnel leads to the airlock, with a breach panel beside it and a jetpack rack just inside.
- Inside: defenders wake room by room. Each restored relay brings a wave, and one turns the damaged section's gravity back on. Enemies are kept inside the hive's walls.
- The Warden: a four-legged boss in three phases.
- Phase 1: a tracking laser sweep, and stomp shockwaves you jump over.
- Phase 2: its armour flies off to show weak points (double damage there, half elsewhere), and it calls Sentries.
- Phase 3: it climbs the wall and lobs cannon shells.
- The core locks for the fight, with red lights and a boss bar, and resets if nobody alive is left inside.
- Its health grows with the player count. At the start of the fight everyone inside is refilled: health, guns and shield.
- The end: the Warden goes up in a ship explosion and the vault opens: alloys, guns, and a heavy shield cell each. The 2-minute self-destruct counts down; get back aboard, or be inside when it blows.
- The calamity starts when you first hit a hull turret.
- Self-destruct: the void bomb sanction's siren, higher, and every light in the hive flashing red.
- Time: the calamity's countdown (Void Sanction and the like) is 50% longer in a hive's sector (
[Mission] CalamityBonus). - Commands:
/breach infoand/breach mission. Test commands (test,tp,warden,warden hp <percent>,clear) need[Debug] TestCommands.
