All mods
Stops Mirthix from being able to be frozen and nullified
Last updated: 2 years ago
Amateur rebalancing of Artificer to make her feel less oof.
Last updated: 4 years ago
Makes the game look more gritty - kinda like Risk of Rain 1 or Returns. RoR1 Soundtrack recommended.
Last updated: 3 months ago
Gained/Lost money, gold, barrier, and shield is shown on hud.
Last updated: 2 years ago
Mod that allows the user to configure the zoom/FOV of Railgunners scope (Change FOV in config editor)
Last updated: 2 years ago
THE RETURN OF THE RETURN OF THE KING
Last updated: 3 weeks ago
Add freaky variants to void item names
Last updated: 5 months ago
A mod for Risk of Rain 2 that grabs the countdown timer / critical failure timer from ULTRAKILL and slaps it onto the moon escape sequence on Commencement after beating Mithrix.
Last updated: 2 months ago
A simple WebSocket Server which forwards BepInEx log output to connected websocket clients
Last updated: 4 years ago
Gives bandit some cool pixelated weaponry!
Last updated: 2 years ago
Adds a hat to most vanilla survivors. Size Configurable.
Last updated: 2 months ago
A lightweight mod that makes some skill options more viable. Fully Configurable!
Last updated: 3 months ago
Still working on actually making this balanced, but it has a config now.
Last updated: 3 years ago
Press F2 to see interactables. Press F3 to open visibility settings.
Last updated: 3 months ago
Tweaks Loader's fall damage immunity and raises the cooldown of her utilities and alternate secondary- Now with base stat config, some QoL changes and config for all included changes!
Last updated: 3 years ago
Devotion rework; If you have too many Lemurians, just fuse them together!
Last updated: 2 weeks ago
Modifies the Command artifact to roll the dice, on an unsuccessful roll the original item is dropped rather than a Command Cube.
Last updated: 3 years ago
A mod that allows you to configure which items can have auto pickup disabled when in mutliplayer.
Last updated: 5 years ago
Fight your friends at the end of each stage.
Last updated: 2 years ago
Stage 5 inspired by Sunken Tombs from Risk of Rain 1
Last updated: 2 weeks ago
Makes Charged Perforator procs inherit the crit state of the damage that procced it instead of rolling a crit seperately
Last updated: 3 months ago
Provides a system to "ready up" for the boss fight and teleporting to the next level.
Last updated: 2 years ago
Removes useless difficulties from the game. Based difficulties are left untouched.
Last updated: 3 months ago
Fixes RiskUI
Last updated: a month ago