All mods
Commando got tired of his old dualies and picked up a blockier alternative!
Last updated: 2 years ago
Replaces the stock heretic squawk with the goose honk from Untitled Goose game.
Last updated: 3 months ago
Adds a config setting which adjusts the brightness of the GrandParent's Sun. Also should work for Paladin's Cruel Sun.
Last updated: 3 years ago
Adds some configurations to the Benthic Bloom item.
Last updated: 2 months ago
A music overhaul containing music from the original Sonic Games!
Last updated: 3 years ago
A mod that adds a Leaderboard based on different statistics to the objective panel.
Last updated: 3 months ago
A logging extension for bepinex which logs to a configurable Seq.Net instance
Last updated: 4 years ago
Enemies get an equipment with the Artifact of Evolution and in Simulacrum
Last updated: 6 months ago
Replaces the soundtrack with music from the Melty Blood series. Based on Speeskee's NieR_Soundtrack mod and Kyle Paulsen's OriginalSoundTrack mod.
Last updated: 4 months ago
Searching for his brother, a lost bandit arrived on the wrong ship, at the wrong time...
Last updated: 2 years ago
Fix the issue with displaying Boss health incorrectly when it exceeds 2.1 billion.
修复Boss血量超过21亿导致显示错误的问题
Last updated: a year ago
Disables the forward momentum on Mul-T's saw.
Last updated: 5 years ago
Displays Eclipse Level On Character Icon.
Last updated: a year ago
Yakuza Like A Dragon OST replacer.
Last updated: 3 years ago
Adds Arius Squad's Hiyori from Blue Archive as a skin for Mercenary. With voice!
Last updated: a month ago
Hank from madness combat over mercenary (or samurai idk) (creator is this guy >3d model:https://www.deviantart.com/souger222/art/Madness-Combat-fnf-AntiPathy-Download-c4d-931374883) https://www.youtube.com/@sr.fimosinha3631/videos
Last updated: 7 months ago
Adds 1 halloween themed skin. It may be December but that's better late than never!
Last updated: 2 weeks ago
Adds the ability to create keybinds for console commands through the console.
Last updated: 2 years ago
Automatically enable artifacts after a certain amount of stages or a certain amount of players are connected. Server-side and Vanilla-compatible.
Last updated: 4 months ago