All mods
Makes the Primordial Teleporter spawn on every stage past stage 4 (configurable). Also makes you able to switch destination whenever.
Last updated: 5 months ago
Fixes Commandos primary not properly scaling with attack speed. Client-side
Last updated: 8 months ago
SacrificeArtifact can drop void Item.
Last updated: 2 years ago
Makes it so that Engineer's bubble shield serves as a safe zone from void fog.
Last updated: 11 months ago
Adds hank from Madness combat as a skin for bandit
Last updated: a year ago
Simulacrum now awards 1 coin per 10 waves completed, and Lunar Coin payouts are doubled on Monsoon.
Last updated: 2 years ago
Colors item names and elites in chat from pings, and changes their icons
Last updated: 3 months ago
Moves Bite (and optionally, Spit) to M1. Basic configs for both.
Last updated: a year ago
If you have Aegis Barrier no longer decays. A suitable simple buff.
Last updated: 8 months ago
The legendary risk of rain 1 mod, ported to risk of rain 2!
Last updated: 4 years ago
A commissioned skin mod that makes Railgunner look like a feminine anthro bat.
Last updated: 10 months ago
A commissioned skin mod that makes Artificer into Attack Forme Deoxys. Complete with Shiny Variant.
Last updated: a year ago
If an AI switches bodies, then the AI gets corrected for that body.
Last updated: 2 years ago
Adds a small lunage to acrid's bite. Inspired by DuckSurvivorTweaks.'
Last updated: 2 years ago
The smell of black powder fills the air. Let's-a go!
Last updated: 2 weeks ago
Defient statement, do your worst.
Last updated: 8 months ago
An updated version of ZuokaCantread's mod CalamityMod using Kyle's OriginalSoundTrack Mod
Last updated: 2 years ago
A commissioned skin mod that makes Bandit into a fox-like scoundrel.
Last updated: 2 years ago
A fix for underused Aspects.'
Last updated: 3 years ago
At the beginning of a run, will give a configurable starting health item.'
Last updated: 2 years ago
Tougher Times now gives damage reduction instead of block chance.
Last updated: 2 years ago
Automatically pickups up items that drop as well as CommandCubes if the command queue has been populated (Plus ProperSave Integration!)
Last updated: 6 months ago