All mods
Tired of the Swarm Artifact breaking due to mountain shrine in combination with Beetle Queens? This mod removes the queens so swarm keeps working.
Last updated: 4 years ago
Attempts to balance the spawnrates of Printers & Lunarpods when playing with TMF
Last updated: 5 years ago
Removes the cooldown on the Headstompers / H3AD-5T v2 (its useless for dps anyway)
Last updated: 5 years ago
Forces the friendly AI to follow the player within some range
Last updated: 5 years ago
Change the item drop chance of chests
Last updated: 5 years ago
Gives every character besides Mercenary an extra Jump without any items
Last updated: 5 years ago
Changes the base crit chance to be 10%
Last updated: 5 years ago
This is a simple mod that makes the Engineer's shield remain deployed until redeployed!
Last updated: 5 years ago
Adds a new equipment "Replenisher" — [ content mod (tiny) ]
Last updated: 20 minutes ago
A difficulty aimed at bringing Eclipse level challenges while maintaining somewhat vanilla gameplay.
Last updated: 14 hours ago
Re-implements the Void Suppressor!
Last updated: a day ago
Configurable fall damage changes.
Last updated: a day ago
Adds 1 Lunar item: Gain a chance to double items from chests... BUT you have a time limit each stage.
Last updated: 2 days ago
Adds an Uncrusted Sandwich
Last updated: 2 days ago
Reworks the Hunters Harpoon to be a crit item that gives movement speed based on critical hit chance
Last updated: 3 days ago
Makes an enemy spawn on configurable stages. Pls don't tell hifu I did this mod I just like this small unfinished enemy as it is.
Last updated: 4 days ago
Slight rebalance to make bad items at least feel impactful and make item scaling intuitive
Last updated: 4 days ago
A bunch of tweaks to make the character more fun to play while kepping his identity intact, completely configurable via Risk Of Options.
Last updated: 5 days ago