All mods
Networks the timed buffs, so clients are aware of the timers.
Last updated: 2 years ago
Randomizes artifacts on every stage
Last updated: 3 years ago
Removes Eccentric Vase and Volcanic Egg from the Bottled Chaos pool.
Last updated: 3 years ago
Makes Perfected Elites spawn after looping.
Last updated: 3 years ago
Make spawn rates faster to help the early game.
Last updated: 6 years ago
Makes Artificer Ice Wall Solid
Last updated: 6 years ago
Changes the Newly Hatched Zoea item.
Last updated: 2 weeks ago
CHECK YOUR CONFIGS! Continuation of ThinkInvis' Hypercrit AND TheMysticSword's Hyperbleed.
Last updated: a month ago
CorpseBloom Adjustment, Highly Configurable!
Last updated: 2 months ago
A complete balance overhaul for a much more fast-paced and challenging game with much less autoplay. Check out the mod page for more information. Extremely configurable.
Last updated: 2 months ago
Allow the Tricorn to target Elite monsters.
Last updated: 2 months ago
A Risk of Rain 2 mod that replaces the default ping icons with custom ones, making them more visually appealing and easier to understand.
Last updated: 6 months ago
1.0.1 - Removed R2API Dependency | Adds options to change pickup notification durations. Now includes New, First Stack, and Subsequent Stacks duration.
Last updated: a year ago
Adds a button to the defeat screen that restarts the last stage instead of ending the run. Serverside.
Last updated: a year ago
Stops Power-Saw and a few other skills from canceling sprint on activation, configurable.
Last updated: a year ago
Allows Equipment Barrels, Lunar Pods, and Void Cradles to spawn while Sacrifice is enabled. Server-Side and Vanilla-Compatible!
Last updated: a year ago
Like Rob's VoidFieldsQoL minus R2API, rewritten and for SotV. Can be configurated. Has options for Void Locus.
Last updated: a year ago
Automatically skips the ending credits. Can set config to skip the outro cutscene as well. Server-Side and Vanilla-Compatible!
Last updated: a year ago
Makes Gups and Geeps count as 2 enemies when calculating the team member limit. Server-Side and Vanilla-Compatible!
Last updated: a year ago
Adds item drop on killing the Shopkeeper, and several new items.
Last updated: 2 years ago
A mod with configurability that will revive dead players once other members of their team kill the boss or complete the Vengeance event.
Last updated: 2 years ago
Assign a priority target for your minions by pinging enemies. They will only acknowledge this command from their owner/master.
Last updated: 3 years ago
Allows the Captain to use his abilities offworld.
Last updated: 3 years ago
A Continuation of MisterName's Balanced Obliterate. Obtain Extra Lunar Coins when Obliterating based off the amount of Stages cleared, loops cleared and your Chosen Difficulty. Supports Starstorm's Typhoon and has Fallbacks for custom difficulties.
Last updated: 4 years ago